CmD3D9DeviceManager.cpp 17 KB

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  1. /*
  2. -----------------------------------------------------------------------------
  3. This source file is part of OGRE
  4. (Object-oriented Graphics Rendering Engine)
  5. For the latest info, see http://www.ogre3d.org/
  6. Copyright (c) 2000-2011 Torus Knot Software Ltd
  7. Permission is hereby granted, free of charge, to any person obtaining a copy
  8. of this software and associated documentation files (the "Software"), to deal
  9. in the Software without restriction, including without limitation the rights
  10. to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  11. copies of the Software, and to permit persons to whom the Software is
  12. furnished to do so, subject to the following conditions:
  13. The above copyright notice and this permission notice shall be included in
  14. all copies or substantial portions of the Software.
  15. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. THE SOFTWARE.
  22. -----------------------------------------------------------------------------
  23. */
  24. #include "CmD3D9DeviceManager.h"
  25. #include "CmD3D9Device.h"
  26. #include "CmD3D9RenderSystem.h"
  27. #include "CmD3D9RenderWindow.h"
  28. #include "CmD3D9Driver.h"
  29. #include "CmD3D9DriverList.h"
  30. #include "CmException.h"
  31. #include "CmRenderSystemManager.h"
  32. namespace CamelotEngine
  33. {
  34. //---------------------------------------------------------------------
  35. D3D9DeviceManager::D3D9DeviceManager()
  36. {
  37. mActiveDevice = NULL;
  38. mActiveRenderWindowDevice = NULL;
  39. }
  40. //---------------------------------------------------------------------
  41. D3D9DeviceManager::~D3D9DeviceManager()
  42. {
  43. DeviceIterator itDevice = mRenderDevices.begin();
  44. while (mRenderDevices.size() > 0)
  45. {
  46. mRenderDevices[0]->destroy();
  47. }
  48. mActiveDevice = NULL;
  49. mActiveRenderWindowDevice = NULL;
  50. }
  51. //---------------------------------------------------------------------
  52. void D3D9DeviceManager::setActiveDevice(D3D9Device* device)
  53. {
  54. if (mActiveDevice != device)
  55. {
  56. mActiveDevice = device;
  57. D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(CamelotEngine::RenderSystemManager::getActive());
  58. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  59. // Update the active driver member.
  60. for (UINT32 i=0; i < driverList->count(); ++i)
  61. {
  62. D3D9Driver* currDriver = driverList->item(i);
  63. if (currDriver->getAdapterNumber() == mActiveDevice->getAdapterNumber())
  64. {
  65. renderSystem->mActiveD3DDriver = currDriver;
  66. break;
  67. }
  68. }
  69. // Invalidate active view port.
  70. renderSystem->mActiveViewport = NULL;
  71. }
  72. }
  73. //---------------------------------------------------------------------
  74. D3D9Device* D3D9DeviceManager::getActiveDevice()
  75. {
  76. if (mActiveDevice == NULL)
  77. {
  78. OGRE_EXCEPT( Exception::ERR_INVALIDPARAMS,
  79. "Current active device is NULL !!!",
  80. "D3D9RenderSystem::getActiveDevice" );
  81. }
  82. return mActiveDevice;
  83. }
  84. //---------------------------------------------------------------------
  85. void D3D9DeviceManager::setActiveRenderTargetDevice(D3D9Device* device)
  86. {
  87. mActiveRenderWindowDevice = device;
  88. if (mActiveRenderWindowDevice != NULL)
  89. setActiveDevice(mActiveRenderWindowDevice);
  90. }
  91. //---------------------------------------------------------------------
  92. D3D9Device* D3D9DeviceManager::getActiveRenderTargetDevice()
  93. {
  94. return mActiveRenderWindowDevice;
  95. }
  96. //---------------------------------------------------------------------
  97. UINT D3D9DeviceManager::getDeviceCount()
  98. {
  99. return static_cast<UINT>(mRenderDevices.size());
  100. }
  101. //---------------------------------------------------------------------
  102. D3D9Device* D3D9DeviceManager::getDevice(UINT index)
  103. {
  104. return mRenderDevices[index];
  105. }
  106. //---------------------------------------------------------------------
  107. void D3D9DeviceManager::linkRenderWindow(D3D9RenderWindow* renderWindow)
  108. {
  109. D3D9Device* renderDevice;
  110. // Detach from previous device.
  111. renderDevice = renderWindow->getDevice();
  112. if (renderDevice != NULL)
  113. renderDevice->detachRenderWindow(renderWindow);
  114. D3D9RenderWindowList renderWindowsGroup;
  115. // Select new device for this window.
  116. renderDevice = selectDevice(renderWindow, renderWindowsGroup);
  117. // Link the windows group to the new device.
  118. for (UINT32 i = 0; i < renderWindowsGroup.size(); ++i)
  119. {
  120. D3D9RenderWindow* currWindow = renderWindowsGroup[i];
  121. currWindow->setDevice(renderDevice);
  122. renderDevice->attachRenderWindow(currWindow);
  123. renderDevice->setAdapterOrdinalIndex(currWindow, i);
  124. }
  125. renderDevice->acquire();
  126. if (mActiveDevice == NULL)
  127. setActiveDevice(renderDevice);
  128. }
  129. //---------------------------------------------------------------------
  130. D3D9Device* D3D9DeviceManager::selectDevice(D3D9RenderWindow* renderWindow, D3D9RenderWindowList& renderWindowsGroup)
  131. {
  132. D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(CamelotEngine::RenderSystemManager::getActive());
  133. D3D9Device* renderDevice = NULL;
  134. IDirect3D9* direct3D9 = D3D9RenderSystem::getDirect3D9();
  135. UINT nAdapterOrdinal = D3DADAPTER_DEFAULT;
  136. D3DDEVTYPE devType = D3DDEVTYPE_HAL;
  137. DWORD extraFlags = 0;
  138. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  139. bool nvAdapterFound = false;
  140. // Default group includes at least the given render window.
  141. renderWindowsGroup.push_back(renderWindow);
  142. // Case we use nvidia performance HUD, override the device settings.
  143. if (renderWindow->isNvPerfHUDEnable())
  144. {
  145. // Look for 'NVIDIA NVPerfHUD' adapter (<= v4)
  146. // or 'NVIDIA PerfHUD' (v5)
  147. // If it is present, override default settings
  148. for (UINT adapter=0; adapter < direct3D9->GetAdapterCount(); ++adapter)
  149. {
  150. D3D9Driver* currDriver = driverList->item(adapter);
  151. const D3DADAPTER_IDENTIFIER9& currAdapterIdentifier = currDriver->getAdapterIdentifier();
  152. if(strstr(currAdapterIdentifier.Description, "PerfHUD") != NULL)
  153. {
  154. renderDevice = NULL;
  155. nAdapterOrdinal = adapter;
  156. renderSystem->mActiveD3DDriver = currDriver;
  157. devType = D3DDEVTYPE_REF;
  158. nvAdapterFound = true;
  159. break;
  160. }
  161. }
  162. }
  163. // No special adapter should be used.
  164. if (nvAdapterFound == false)
  165. {
  166. renderSystem->mActiveD3DDriver = findDriver(renderWindow);
  167. nAdapterOrdinal = renderSystem->mActiveD3DDriver->getAdapterNumber();
  168. BOOL bTryUsingMultiheadDevice = FALSE;
  169. if (renderWindow->isFullScreen())
  170. {
  171. bTryUsingMultiheadDevice = TRUE;
  172. OSVERSIONINFO osVersionInfo;
  173. osVersionInfo.dwOSVersionInfoSize = sizeof(OSVERSIONINFO);
  174. // Case version info failed -> assume we run on XP.
  175. if (FALSE == GetVersionEx(&osVersionInfo))
  176. {
  177. osVersionInfo.dwMajorVersion = 5;
  178. }
  179. // XP and below - multi-head will cause artifacts when vsync is on.
  180. if (osVersionInfo.dwMajorVersion <= 5 && renderWindow->isVSync())
  181. {
  182. bTryUsingMultiheadDevice = FALSE;
  183. // TODO LOG PORT - Log this somewhere
  184. //LogManager::getSingleton().logMessage("D3D9 : Multi head disabled. It causes horizontal line when used in XP + VSync combination");
  185. }
  186. // Vista and SP1 or SP2 - multi-head device can not be reset - it causes memory corruption.
  187. if (osVersionInfo.dwMajorVersion == 6 &&
  188. (_stricmp(osVersionInfo.szCSDVersion, "Service Pack 1") == 0 ||
  189. _stricmp(osVersionInfo.szCSDVersion, "Service Pack 2") == 0))
  190. {
  191. bTryUsingMultiheadDevice = FALSE;
  192. // TODO LOG PORT - Log this somewhere
  193. //LogManager::getSingleton().logMessage("D3D9 : Multi head disabled. It causes application run time crashes when used in Vista + SP 1 or 2 combination");
  194. }
  195. }
  196. // Check if we can create a group of render windows
  197. // on the same device using the multi-head feature.
  198. if (bTryUsingMultiheadDevice)
  199. {
  200. const D3DCAPS9& targetAdapterCaps = renderSystem->mActiveD3DDriver->getD3D9DeviceCaps();
  201. D3DCAPS9 masterAdapterCaps;
  202. // Find the master device caps.
  203. if (targetAdapterCaps.MasterAdapterOrdinal == targetAdapterCaps.AdapterOrdinal)
  204. {
  205. masterAdapterCaps = targetAdapterCaps;
  206. }
  207. else
  208. {
  209. for (UINT32 i = 0; i < driverList->count(); ++i)
  210. {
  211. D3D9Driver* currDriver = driverList->item(i);
  212. const D3DCAPS9& currDeviceCaps = currDriver->getD3D9DeviceCaps();
  213. if (currDeviceCaps.AdapterOrdinal == targetAdapterCaps.MasterAdapterOrdinal)
  214. {
  215. masterAdapterCaps = currDeviceCaps;
  216. break;
  217. }
  218. }
  219. }
  220. // Case the master adapter can handle multiple adapters.
  221. if (masterAdapterCaps.NumberOfAdaptersInGroup > 1)
  222. {
  223. // Create empty list of render windows composing this group.
  224. renderWindowsGroup.resize(masterAdapterCaps.NumberOfAdaptersInGroup);
  225. for (UINT32 i = 0; i < renderWindowsGroup.size(); ++i)
  226. renderWindowsGroup[i] = NULL;
  227. // Assign the current render window to it's place in the group.
  228. renderWindowsGroup[targetAdapterCaps.AdapterOrdinalInGroup] = renderWindow;
  229. // For each existing window - check if it belongs to the group.
  230. for (UINT32 i = 0; i < renderSystem->mRenderWindows.size(); ++i)
  231. {
  232. D3D9RenderWindow* currRenderWindow = renderSystem->mRenderWindows[i];
  233. if (currRenderWindow->isFullScreen())
  234. {
  235. D3D9Driver* currDriver = findDriver(currRenderWindow);
  236. const D3DCAPS9& currDeviceCaps = currDriver->getD3D9DeviceCaps();
  237. if (currDeviceCaps.MasterAdapterOrdinal == masterAdapterCaps.AdapterOrdinal)
  238. {
  239. renderWindowsGroup[currDeviceCaps.AdapterOrdinalInGroup] = currRenderWindow;
  240. break;
  241. }
  242. }
  243. }
  244. bool bDeviceGroupFull = true;
  245. // Check if render windows group is full and ready to be driven by
  246. // the master device.
  247. for (UINT32 i = 0; i < renderWindowsGroup.size(); ++i)
  248. {
  249. // This group misses required window -> go back to default.
  250. if (renderWindowsGroup[i] == NULL)
  251. {
  252. bDeviceGroupFull = false;
  253. renderWindowsGroup.clear();
  254. renderWindowsGroup.push_back(renderWindow);
  255. break;
  256. }
  257. }
  258. // Case device group is full -> we can use multi head device.
  259. if (bDeviceGroupFull)
  260. {
  261. bool validateAllDevices = false;
  262. for (UINT32 i = 0; i < renderWindowsGroup.size(); ++i)
  263. {
  264. D3D9RenderWindow* currRenderWindow = renderWindowsGroup[i];
  265. D3D9Device* currDevice = currRenderWindow->getDevice();
  266. // This is the master window
  267. if (i == 0)
  268. {
  269. // If master device exists - just release it.
  270. if (currDevice != NULL)
  271. {
  272. renderDevice = currDevice;
  273. renderDevice->release();
  274. }
  275. }
  276. // This is subordinate window.
  277. else
  278. {
  279. // If subordinate device exists - destroy it.
  280. if (currDevice != NULL)
  281. {
  282. currDevice->destroy();
  283. validateAllDevices = true;
  284. }
  285. }
  286. }
  287. // In case some device was destroyed - make sure all other devices are valid.
  288. // A possible scenario is that full screen window has been destroyed and it's handle
  289. // was used and the shared focus handle. All other devices used this handle and must be
  290. // recreated using other handles otherwise create device will fail.
  291. if (validateAllDevices)
  292. {
  293. for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
  294. mRenderDevices[i]->validateFocusWindow();
  295. }
  296. }
  297. }
  298. }
  299. }
  300. // Do we want to preserve the FPU mode? Might be useful for scientific apps
  301. //ConfigOptionMap& options = renderSystem->getConfigOptions();
  302. //ConfigOptionMap::iterator opti = options.find("Floating-point mode");
  303. //if (opti != options.end() && opti->second.currentValue == "Consistent")
  304. // extraFlags |= D3DCREATE_FPU_PRESERVE;
  305. #if CM_THREAD_SUPPORT == 1
  306. extraFlags |= D3DCREATE_MULTITHREADED;
  307. #endif
  308. // Try to find a matching device from current device list.
  309. if (renderDevice == NULL)
  310. {
  311. for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
  312. {
  313. D3D9Device* currDevice = mRenderDevices[i];
  314. if (currDevice->getAdapterNumber() == nAdapterOrdinal &&
  315. currDevice->getDeviceType() == devType)
  316. {
  317. renderDevice = currDevice;
  318. break;
  319. }
  320. }
  321. }
  322. // No matching device found -> try reference device type (might have been
  323. // previously created as a fallback, but don't change devType because HAL
  324. // should be preferred on creation)
  325. if (renderDevice == NULL)
  326. {
  327. for (UINT32 i = 0; i < mRenderDevices.size(); ++i)
  328. {
  329. D3D9Device* currDevice = mRenderDevices[i];
  330. if (currDevice->getAdapterNumber() == nAdapterOrdinal &&
  331. currDevice->getDeviceType() == D3DDEVTYPE_REF)
  332. {
  333. renderDevice = currDevice;
  334. break;
  335. }
  336. }
  337. }
  338. // No matching device found -> create new one.
  339. if (renderDevice == NULL)
  340. {
  341. renderDevice = new D3D9Device(this, nAdapterOrdinal, direct3D9->GetAdapterMonitor(nAdapterOrdinal), devType, extraFlags);
  342. mRenderDevices.push_back(renderDevice);
  343. if (mActiveDevice == NULL)
  344. setActiveDevice(renderDevice);
  345. }
  346. return renderDevice;
  347. }
  348. //-----------------------------------------------------------------------
  349. D3D9Driver* D3D9DeviceManager::findDriver(D3D9RenderWindow* renderWindow)
  350. {
  351. D3D9RenderSystem* renderSystem = static_cast<D3D9RenderSystem*>(CamelotEngine::RenderSystemManager::getActive());
  352. IDirect3D9* direct3D9 = D3D9RenderSystem::getDirect3D9();
  353. UINT nAdapterOrdinal = D3DADAPTER_DEFAULT;
  354. HMONITOR hRenderWindowMonitor = NULL;
  355. D3D9DriverList* driverList = renderSystem->getDirect3DDrivers();
  356. // Find the monitor this render window belongs to.
  357. hRenderWindowMonitor = MonitorFromWindow(renderWindow->getWindowHandle(), MONITOR_DEFAULTTONEAREST);
  358. // Find the matching driver using window monitor handle.
  359. for (UINT32 i = 0; i < driverList->count(); ++i)
  360. {
  361. D3D9Driver* currDriver = driverList->item(i);
  362. HMONITOR hCurrAdpaterMonitor = direct3D9->GetAdapterMonitor(currDriver->getAdapterNumber());
  363. if (hCurrAdpaterMonitor == hRenderWindowMonitor)
  364. {
  365. return currDriver;
  366. }
  367. }
  368. return nullptr;
  369. }
  370. //-----------------------------------------------------------------------
  371. void D3D9DeviceManager::notifyOnDeviceDestroy(D3D9Device* device)
  372. {
  373. if (device != NULL)
  374. {
  375. if (device == mActiveDevice)
  376. mActiveDevice = NULL;
  377. DeviceIterator itDevice = mRenderDevices.begin();
  378. while (itDevice != mRenderDevices.end())
  379. {
  380. if (*itDevice == device)
  381. {
  382. SAFE_DELETE(device);
  383. mRenderDevices.erase(itDevice);
  384. break;
  385. }
  386. ++itDevice;
  387. }
  388. if (mActiveDevice == NULL)
  389. {
  390. DeviceIterator itDevice = mRenderDevices.begin();
  391. if (itDevice != mRenderDevices.end())
  392. mActiveDevice = (*itDevice);
  393. }
  394. }
  395. }
  396. //---------------------------------------------------------------------
  397. D3D9Device* D3D9DeviceManager::getDeviceFromD3D9Device(IDirect3DDevice9* d3d9Device)
  398. {
  399. DeviceIterator itDevice = mRenderDevices.begin();
  400. while (itDevice != mRenderDevices.end())
  401. {
  402. if ((*itDevice)->getD3D9Device() == d3d9Device)
  403. {
  404. return *itDevice;
  405. }
  406. ++itDevice;
  407. }
  408. return NULL;
  409. }
  410. //---------------------------------------------------------------------
  411. void D3D9DeviceManager::destroyInactiveRenderDevices()
  412. {
  413. // TODO PORT - This is supposed to destroy inactive render devices but lastPresentFrame isn't being set properly at the moment, so this wont work properly
  414. //DeviceIterator itDevice = mRenderDevices.begin();
  415. //while (itDevice != mRenderDevices.end())
  416. //{
  417. // if ((*itDevice)->getRenderWindowCount() == 0 &&
  418. // (*itDevice)->getLastPresentFrame() + 1 < Root::getSingleton().getNextFrameNumber())
  419. // {
  420. // if (*itDevice == mActiveRenderWindowDevice)
  421. // setActiveRenderTargetDevice(NULL);
  422. // (*itDevice)->destroy();
  423. // break;
  424. // }
  425. // ++itDevice;
  426. //}
  427. }
  428. }