BsVertexDeclaration.cpp 9.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsVertexDeclaration.h"
  4. #include "BsVertexDeclarationRTTI.h"
  5. #include "BsHardwareBufferManager.h"
  6. #include "BsRenderAPI.h"
  7. namespace BansheeEngine
  8. {
  9. VertexElement::VertexElement(UINT16 source, UINT32 offset,
  10. VertexElementType theType, VertexElementSemantic semantic, UINT16 index, UINT32 instanceStepRate)
  11. : mSource(source), mOffset(offset), mType(theType), mSemantic(semantic), mIndex(index)
  12. , mInstanceStepRate(instanceStepRate)
  13. {
  14. }
  15. UINT32 VertexElement::getSize(void) const
  16. {
  17. return getTypeSize(mType);
  18. }
  19. UINT32 VertexElement::getTypeSize(VertexElementType etype)
  20. {
  21. switch(etype)
  22. {
  23. case VET_COLOR:
  24. case VET_COLOR_ABGR:
  25. case VET_COLOR_ARGB:
  26. return sizeof(RGBA);
  27. case VET_UBYTE4_NORM:
  28. return sizeof(UINT32);
  29. case VET_FLOAT1:
  30. return sizeof(float);
  31. case VET_FLOAT2:
  32. return sizeof(float) * 2;
  33. case VET_FLOAT3:
  34. return sizeof(float) * 3;
  35. case VET_FLOAT4:
  36. return sizeof(float) * 4;
  37. case VET_USHORT1:
  38. return sizeof(UINT16);
  39. case VET_USHORT2:
  40. return sizeof(UINT16) * 2;
  41. case VET_USHORT4:
  42. return sizeof(UINT16) * 4;
  43. case VET_SHORT1:
  44. return sizeof(INT16);
  45. case VET_SHORT2:
  46. return sizeof(INT16) * 2;
  47. case VET_SHORT4:
  48. return sizeof(INT16) * 4;
  49. case VET_UINT1:
  50. return sizeof(UINT32);
  51. case VET_UINT2:
  52. return sizeof(UINT32) * 2;
  53. case VET_UINT3:
  54. return sizeof(UINT32) * 3;
  55. case VET_UINT4:
  56. return sizeof(UINT32) * 4;
  57. case VET_INT4:
  58. return sizeof(INT32) * 4;
  59. case VET_INT1:
  60. return sizeof(INT32);
  61. case VET_INT2:
  62. return sizeof(INT32) * 2;
  63. case VET_INT3:
  64. return sizeof(INT32) * 3;
  65. case VET_UBYTE4:
  66. return sizeof(UINT8) * 4;
  67. }
  68. return 0;
  69. }
  70. unsigned short VertexElement::getTypeCount(VertexElementType etype)
  71. {
  72. switch (etype)
  73. {
  74. case VET_COLOR:
  75. case VET_COLOR_ABGR:
  76. case VET_COLOR_ARGB:
  77. return 4;
  78. case VET_FLOAT1:
  79. case VET_SHORT1:
  80. case VET_USHORT1:
  81. case VET_INT1:
  82. case VET_UINT1:
  83. return 1;
  84. case VET_FLOAT2:
  85. case VET_SHORT2:
  86. case VET_USHORT2:
  87. case VET_INT2:
  88. case VET_UINT2:
  89. return 2;
  90. case VET_FLOAT3:
  91. case VET_INT3:
  92. case VET_UINT3:
  93. return 3;
  94. case VET_FLOAT4:
  95. case VET_SHORT4:
  96. case VET_USHORT4:
  97. case VET_INT4:
  98. case VET_UINT4:
  99. case VET_UBYTE4:
  100. case VET_UBYTE4_NORM:
  101. return 4;
  102. }
  103. BS_EXCEPT(InvalidParametersException, "Invalid type");
  104. return 0;
  105. }
  106. VertexElementType VertexElement::getBestColorVertexElementType()
  107. {
  108. // Use the current render system to determine if possible
  109. if (RenderAPICore::instancePtr() != nullptr)
  110. {
  111. return RenderAPICore::instance().getAPIInfo().getColorVertexElementType();
  112. }
  113. else
  114. {
  115. // We can't know the specific type right now, so pick a type based on platform
  116. #if BS_PLATFORM == BS_PLATFORM_WIN32
  117. return VET_COLOR_ARGB; // prefer D3D format on Windows
  118. #else
  119. return VET_COLOR_ABGR; // prefer GL format on everything else
  120. #endif
  121. }
  122. }
  123. bool VertexElement::operator== (const VertexElement& rhs) const
  124. {
  125. if (mType != rhs.mType || mIndex != rhs.mIndex || mOffset != rhs.mOffset ||
  126. mSemantic != rhs.mSemantic || mSource != rhs.mSource)
  127. {
  128. return false;
  129. }
  130. else
  131. return true;
  132. }
  133. bool VertexElement::operator!= (const VertexElement& rhs) const
  134. {
  135. return !(*this == rhs);
  136. }
  137. VertexDeclarationProperties::VertexDeclarationProperties(const List<VertexElement>& elements)
  138. {
  139. for (auto& elem : elements)
  140. {
  141. VertexElementType type = elem.getType();
  142. if (elem.getType() == VET_COLOR)
  143. type = VertexElement::getBestColorVertexElementType();
  144. mElementList.push_back(VertexElement(elem.getStreamIdx(), elem.getOffset(), type, elem.getSemantic(),
  145. elem.getSemanticIdx(), elem.getInstanceStepRate()));
  146. }
  147. }
  148. bool VertexDeclarationProperties::operator== (const VertexDeclarationProperties& rhs) const
  149. {
  150. if (mElementList.size() != rhs.mElementList.size())
  151. return false;
  152. auto myIter = mElementList.begin();
  153. auto theirIter = rhs.mElementList.begin();
  154. for (; myIter != mElementList.end() && theirIter != rhs.mElementList.end(); ++myIter, ++theirIter)
  155. {
  156. if (!(*myIter == *theirIter))
  157. return false;
  158. }
  159. return true;
  160. }
  161. bool VertexDeclarationProperties::operator!= (const VertexDeclarationProperties& rhs) const
  162. {
  163. return !(*this == rhs);
  164. }
  165. const VertexElement* VertexDeclarationProperties::getElement(UINT16 index) const
  166. {
  167. assert(index < mElementList.size() && "Index out of bounds");
  168. auto iter = mElementList.begin();
  169. for (UINT16 i = 0; i < index; ++i)
  170. ++iter;
  171. return &(*iter);
  172. }
  173. const VertexElement* VertexDeclarationProperties::findElementBySemantic(VertexElementSemantic sem, UINT16 index) const
  174. {
  175. for (auto& elem : mElementList)
  176. {
  177. if (elem.getSemantic() == sem && elem.getSemanticIdx() == index)
  178. {
  179. return &elem;
  180. }
  181. }
  182. return nullptr;
  183. }
  184. List<VertexElement> VertexDeclarationProperties::findElementsBySource(UINT16 source) const
  185. {
  186. List<VertexElement> retList;
  187. for (auto& elem : mElementList)
  188. {
  189. if (elem.getStreamIdx() == source)
  190. {
  191. retList.push_back(elem);
  192. }
  193. }
  194. return retList;
  195. }
  196. UINT32 VertexDeclarationProperties::getVertexSize(UINT16 source) const
  197. {
  198. UINT32 size = 0;
  199. for (auto& elem : mElementList)
  200. {
  201. if (elem.getStreamIdx() == source)
  202. {
  203. size += elem.getSize();
  204. }
  205. }
  206. return size;
  207. }
  208. UINT32 VertexDeclarationCore::NextFreeId = 0;
  209. VertexDeclarationCore::VertexDeclarationCore(const List<VertexElement>& elements)
  210. :mProperties(elements)
  211. {
  212. }
  213. void VertexDeclarationCore::initialize()
  214. {
  215. mId = NextFreeId++;
  216. CoreObjectCore::initialize();
  217. }
  218. SPtr<VertexDeclarationCore> VertexDeclarationCore::create(const SPtr<VertexDataDesc>& desc)
  219. {
  220. return HardwareBufferCoreManager::instance().createVertexDeclaration(desc);
  221. }
  222. bool VertexDeclarationCore::isCompatible(const SPtr<VertexDeclarationCore>& shaderDecl)
  223. {
  224. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  225. const List<VertexElement>& bufferElems = getProperties().getElements();
  226. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  227. {
  228. const VertexElement* foundElement = nullptr;
  229. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  230. {
  231. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  232. {
  233. foundElement = &(*bufferIter);
  234. break;
  235. }
  236. }
  237. if (foundElement == nullptr)
  238. return false;
  239. }
  240. return true;
  241. }
  242. Vector<VertexElement> VertexDeclarationCore::getMissingElements(const SPtr<VertexDeclarationCore>& shaderDecl)
  243. {
  244. Vector<VertexElement> missingElements;
  245. const List<VertexElement>& shaderElems = shaderDecl->getProperties().getElements();
  246. const List<VertexElement>& bufferElems = getProperties().getElements();
  247. for (auto shaderIter = shaderElems.begin(); shaderIter != shaderElems.end(); ++shaderIter)
  248. {
  249. const VertexElement* foundElement = nullptr;
  250. for (auto bufferIter = bufferElems.begin(); bufferIter != bufferElems.end(); ++bufferIter)
  251. {
  252. if (shaderIter->getSemantic() == bufferIter->getSemantic() && shaderIter->getSemanticIdx() == bufferIter->getSemanticIdx())
  253. {
  254. foundElement = &(*bufferIter);
  255. break;
  256. }
  257. }
  258. if (foundElement == nullptr)
  259. missingElements.push_back(*shaderIter);
  260. }
  261. return missingElements;
  262. }
  263. VertexDeclaration::VertexDeclaration(const List<VertexElement>& elements)
  264. :mProperties(elements)
  265. {
  266. }
  267. SPtr<VertexDeclarationCore> VertexDeclaration::getCore() const
  268. {
  269. return std::static_pointer_cast<VertexDeclarationCore>(mCoreSpecific);
  270. }
  271. SPtr<CoreObjectCore> VertexDeclaration::createCore() const
  272. {
  273. return HardwareBufferCoreManager::instance().createVertexDeclarationInternal(mProperties.mElementList);
  274. }
  275. SPtr<VertexDeclaration> VertexDeclaration::create(const SPtr<VertexDataDesc>& desc)
  276. {
  277. return HardwareBufferManager::instance().createVertexDeclaration(desc);
  278. }
  279. /************************************************************************/
  280. /* SERIALIZATION */
  281. /************************************************************************/
  282. RTTITypeBase* VertexDeclaration::getRTTIStatic()
  283. {
  284. return VertexDeclarationRTTI::instance();
  285. }
  286. RTTITypeBase* VertexDeclaration::getRTTI() const
  287. {
  288. return getRTTIStatic();
  289. }
  290. String toString(const VertexElementSemantic& val)
  291. {
  292. switch (val)
  293. {
  294. case VES_POSITION:
  295. return "POSITION";
  296. case VES_BLEND_WEIGHTS:
  297. return "BLEND_WEIGHTS";
  298. case VES_BLEND_INDICES:
  299. return "BLEND_INDICES";
  300. case VES_NORMAL:
  301. return "NORMAL";
  302. case VES_COLOR:
  303. return "COLOR";
  304. case VES_TEXCOORD:
  305. return "TEXCOORD";
  306. case VES_BITANGENT:
  307. return "BITANGENT";
  308. case VES_TANGENT:
  309. return "TANGENT";
  310. case VES_POSITIONT:
  311. return "POSITIONT";
  312. case VES_PSIZE:
  313. return "PSIZE";
  314. }
  315. return "";
  316. }
  317. WString toWString(const VertexElementSemantic& val)
  318. {
  319. return toWString(toString(val));
  320. }
  321. }