BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 년 전
..
Include a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 년 전
Source a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 년 전
CMakeLists.txt bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 년 전
CMakeSources.cmake 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 년 전