BearishSun a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 rokov pred
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DeferredBasePass.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
DeferredLightPass.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
DeferredPointLightPass.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
GBuffer.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
NormalVertexInput.bslinc.asset a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 rokov pred
PPBase.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
PPTonemapCommon.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
PPWhiteBalance.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
PerCameraData.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
PerObjectData.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
ResolveCommon.bslinc.asset 1013d9848e Data folder is now part of the main repository (since code depends on many of the files thing were getting out of sync between the repo and the data archive, so this is a better way of handling it) 9 rokov pred
SkinnedVertexInput.bslinc.asset a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 rokov pred
SpriteImage.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred
VolumeRenderBase.bslinc.asset 6f316d48bf Added support for shader technique inheritance 9 rokov pred