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BsScriptInputConfiguration.h 3.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEnginePrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "BsInputConfiguration.h"
  7. namespace bs
  8. {
  9. /** @addtogroup ScriptInteropEngine
  10. * @{
  11. */
  12. /** Interop class between C++ & CLR for InputConfiguration. */
  13. class BS_SCR_BE_EXPORT ScriptInputConfiguration : public ScriptObject<ScriptInputConfiguration>
  14. {
  15. public:
  16. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "InputConfiguration")
  17. /** Returns the internal wrapped InputConfiguration object. */
  18. SPtr<InputConfiguration> getInternalValue() const { return mInputConfig; }
  19. /**
  20. * Attempts to find a existing interop object for the provided input configuration. Returns null if one cannot be
  21. * found.
  22. */
  23. static ScriptInputConfiguration* getScriptInputConfig(const SPtr<InputConfiguration>& inputConfig);
  24. /**
  25. * Creates a new interop object for the provided input configuration. Caller should first call
  26. * getScriptInputConfig() to ensure one doesn't already exist.
  27. */
  28. static ScriptInputConfiguration* createScriptInputConfig(const SPtr<InputConfiguration>& inputConfig);
  29. private:
  30. ScriptInputConfiguration(MonoObject* instance, const SPtr<InputConfiguration>& inputConfig);
  31. /** @copydoc ScriptObjectBase::_onManagedInstanceDeleted */
  32. void _onManagedInstanceDeleted() override;
  33. SPtr<InputConfiguration> mInputConfig;
  34. static Map<UINT64, ScriptInputConfiguration*> ScriptInputConfigurations;
  35. /************************************************************************/
  36. /* CLR HOOKS */
  37. /************************************************************************/
  38. static void internal_CreateInstance(MonoObject* object);
  39. static void internal_RegisterButton(ScriptInputConfiguration* thisPtr, MonoString* name, ButtonCode buttonCode,
  40. ButtonModifier modifiers, bool repeatable);
  41. static void internal_UnregisterButton(ScriptInputConfiguration* thisPtr, MonoString* name);
  42. static void internal_RegisterAxis(ScriptInputConfiguration* thisPtr, MonoString* name, InputAxis type, float deadZone,
  43. float sensitivity, bool invert);
  44. static void internal_UnregisterAxis(ScriptInputConfiguration* thisPtr, MonoString* name);
  45. static void internal_SetRepeatInterval(ScriptInputConfiguration* thisPtr, UINT64 milliseconds);
  46. static UINT64 internal_GetRepeatInterval(ScriptInputConfiguration* thisPtr);
  47. };
  48. /** Interop class between C++ & CLR for VirtualAxis. */
  49. class BS_SCR_BE_EXPORT ScriptVirtualAxis : public ScriptObject <ScriptVirtualAxis>
  50. {
  51. public:
  52. SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "VirtualAxis")
  53. private:
  54. ScriptVirtualAxis(MonoObject* instance);
  55. /************************************************************************/
  56. /* CLR HOOKS */
  57. /************************************************************************/
  58. static UINT32 internal_InitVirtualAxis(MonoString* name);
  59. };
  60. /** @} */
  61. }