Robert Campbell d695caa35c Add scene camera icon for scene window %!s(int64=7) %!d(string=hai) anos
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Build d695caa35c Add scene camera icon for scene window %!s(int64=7) %!d(string=hai) anos
CodeEditor 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
EditorWindow c83175eb95 Bugfix: Fix crash on start-up in release mode %!s(int64=7) %!d(string=hai) anos
GUI 2e83abba89 Feature: Float/color distribution fields now have a proper drop down arrow texture %!s(int64=7) %!d(string=hai) anos
Handles c83175eb95 Bugfix: Fix crash on start-up in release mode %!s(int64=7) %!d(string=hai) anos
Library a552e20afb Bugfix: Multiple fixes regarding project library async import %!s(int64=7) %!d(string=hai) anos
Linux d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
MacOS d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
RTTI bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
Scene e5de99b078 Bugfix: Gizmos.DrawText now works properly %!s(int64=7) %!d(string=hai) anos
SceneView 4c3b2f516d Build: Updated `bsf` version %!s(int64=7) %!d(string=hai) anos
Settings d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
Testing bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
UndoRedo bdc266ac01 Refactor: Game object serialization refactored so it can be done safely from multiple threads %!s(int64=7) %!d(string=hai) anos
Utility d695caa35c Add scene camera icon for scene window %!s(int64=7) %!d(string=hai) anos
Win32 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsEditorApplication.cpp e5de99b078 Bugfix: Gizmos.DrawText now works properly %!s(int64=7) %!d(string=hai) anos
BsEditorApplication.h 44ef7be30e Refactor: Removed a variety of uses of wide-string and replaced it with UTF-8 encoded narrow strings %!s(int64=7) %!d(string=hai) anos
BsEditorConfig.h d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
BsEditorPrerequisites.h 1f6d414ba3 Feature: GUIGradientField and GUIColorDistributionField GUI elements for picking color gradients & color distributions, respectively %!s(int64=7) %!d(string=hai) anos
CMakeLists.txt d5884e2dd9 Refactor: Split the framework into a separate repository: https://github.com/GameFoundry/bsf %!s(int64=8) %!d(string=hai) anos
CMakeSources.cmake d3e8aa6f3b Refactor: GUITimeline and GUIGraphTicks moved into its own types %!s(int64=7) %!d(string=hai) anos