#3d #game-engine #engine #gamedev

Marko Pintera aa5418956e Fixed input caret rendering 12 лет назад
BansheeEngine aa5418956e Fixed input caret rendering 12 лет назад
BansheeForwardRenderer 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CamelotClient 1c77359dc5 Fixed DX11 resize 12 лет назад
CamelotCore cbe2a084e2 A lot more work on caret/selection 12 лет назад
CamelotD3D11RenderSystem 63b75b834b Move/resize work adequately 12 лет назад
CamelotD3D9Renderer 63b75b834b Move/resize work adequately 12 лет назад
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 лет назад
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system 12 лет назад
CamelotFontImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
CamelotFreeImgImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 лет назад
CamelotGLRenderer 63b75b834b Move/resize work adequately 12 лет назад
CamelotOISInput 0f201050b2 Better handling of focus changed events 12 лет назад
CamelotUtility 63b75b834b Move/resize work adequately 12 лет назад
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit 12 лет назад
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 лет назад
Dependencies.txt 1c48c8a736 Hooked up custom OIS 12 лет назад
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 лет назад
TODO.txt aa5418956e Fixed input caret rendering 12 лет назад
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 лет назад
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 лет назад
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 лет назад