BearishSun aa9efa7fac Bugfix: Fix an occasional crash when docking windows vor 6 Jahren
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Generated f52fa5793e Feature: Added settings for controlling scene view icons vor 6 Jahren
Wrappers aa9efa7fac Bugfix: Fix an occasional crash when docking windows vor 6 Jahren
BsEditorResourceLoader.cpp a658d20dba Refactor: All logging calls replaced with the new BS_LOG macro vor 6 Jahren
BsEditorResourceLoader.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change vor 7 Jahren
BsEditorScriptLibrary.cpp ce77024c34 Bugfix: Fix crash in release mode vor 6 Jahren
BsEditorScriptLibrary.h 0d97f9df93 Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system vor 6 Jahren
BsEditorScriptManager.cpp b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication vor 6 Jahren
BsEditorScriptManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change vor 7 Jahren
BsGUIGameObjectField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself vor 7 Jahren
BsGUIGameObjectField.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change vor 7 Jahren
BsGUIResourceField.cpp 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture vor 7 Jahren
BsGUIResourceField.h 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture vor 7 Jahren
BsGUITextureField.cpp f8bc05dc8b Bugfix: Default empty texture field will display the "(None)" label and without the clear button vor 6 Jahren
BsGUITextureField.h c45cd7247f Build: Updated 'bsf' version vor 6 Jahren
BsManagedEditorCommand.cpp a658d20dba Refactor: All logging calls replaced with the new BS_LOG macro vor 6 Jahren
BsManagedEditorCommand.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace vor 6 Jahren
BsMenuItemManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace vor 6 Jahren
BsMenuItemManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change vor 7 Jahren
BsScriptDragDropManager.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace vor 6 Jahren
BsScriptEditorPrerequisites.h c45cd7247f Build: Updated 'bsf' version vor 6 Jahren
BsScriptGizmoManager.cpp a2b29a2971 WIP: UndoRedo refactor vor 6 Jahren
BsScriptGizmoManager.h 80680c5c77 Bugfix: Fix an issue where certain scene gizmos were not rendering if there were multiple draw gizmos methods for the same type vor 6 Jahren
BsScriptHandleManager.cpp fe38678dc4 Bugfix: Don't assert if SceneHandles.BeginInput hasn't been called before a call to SceneHandles.Draw vor 6 Jahren
BsScriptHandleManager.h fe38678dc4 Bugfix: Don't assert if SceneHandles.BeginInput hasn't been called before a call to SceneHandles.Draw vor 6 Jahren
BsToolbarItemManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace vor 6 Jahren
BsToolbarItemManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change vor 7 Jahren
CMakeLists.txt c45cd7247f Build: Updated 'bsf' version vor 6 Jahren
CMakeSources.cmake 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later vor 6 Jahren