BsMaterial.cpp 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "Material/BsMaterial.h"
  4. #include "Material/BsShader.h"
  5. #include "Material/BsTechnique.h"
  6. #include "Material/BsPass.h"
  7. #include "RenderAPI/BsRenderAPI.h"
  8. #include "RTTI/BsMaterialRTTI.h"
  9. #include "Material/BsMaterialManager.h"
  10. #include "Resources/BsResources.h"
  11. #include "Math/BsMatrixNxM.h"
  12. #include "Math/BsVector3I.h"
  13. #include "Math/BsVector4I.h"
  14. #include "Serialization/BsMemorySerializer.h"
  15. #include "Material/BsMaterialParams.h"
  16. #include "Material/BsGpuParamsSet.h"
  17. namespace bs
  18. {
  19. enum MaterialLoadFlags
  20. {
  21. Load_None = 0,
  22. Load_Shader = 1,
  23. Load_All = 2
  24. };
  25. template<class T>
  26. bool isShaderValid(const T& shader) { return false; }
  27. template<>
  28. bool isShaderValid(const HShader& shader) { return shader.isLoaded(); }
  29. template<>
  30. bool isShaderValid(const SPtr<ct::Shader>& shader) { return shader != nullptr; }
  31. template<bool Core> struct TMatType { };
  32. template<> struct TMatType<false> { typedef Material Type; };
  33. template<> struct TMatType<true> { typedef ct::Material Type; };
  34. template<bool Core>
  35. SPtr<typename TMatType<Core>::Type> getMaterialPtr(const TMaterial<Core>* material)
  36. {
  37. return std::static_pointer_cast<typename TMatType<Core>::Type>(static_cast<const typename TMatType<Core>::Type*>(material)->getThisPtr());
  38. }
  39. template<bool Core>
  40. SPtr<typename TMaterial<Core>::GpuParamsSetType> TMaterial<Core>::createParamsSet(UINT32 techniqueIdx)
  41. {
  42. if (techniqueIdx >= (UINT32)mTechniques.size())
  43. return nullptr;
  44. SPtr<TechniqueType> technique = mTechniques[techniqueIdx];
  45. return bs_shared_ptr_new<GpuParamsSetType>(technique, mShader, mParams);
  46. }
  47. template<bool Core>
  48. void TMaterial<Core>::updateParamsSet(const SPtr<GpuParamsSetType>& paramsSet, bool updateAll)
  49. {
  50. paramsSet->update(mParams, updateAll);
  51. }
  52. template<bool Core>
  53. UINT32 TMaterial<Core>::findTechnique(const StringID& tag) const
  54. {
  55. for(UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  56. {
  57. if (mTechniques[i]->hasTag(tag))
  58. return i;
  59. }
  60. return (UINT32)-1;
  61. }
  62. template<bool Core>
  63. UINT32 TMaterial<Core>::getDefaultTechnique() const
  64. {
  65. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  66. {
  67. if (!mTechniques[i]->hasTags())
  68. return i;
  69. }
  70. return 0;
  71. }
  72. template<bool Core>
  73. UINT32 TMaterial<Core>::getNumPasses(UINT32 techniqueIdx) const
  74. {
  75. if (mShader == nullptr)
  76. return 0;
  77. if (techniqueIdx >= (UINT32)mTechniques.size())
  78. return 0;
  79. return mTechniques[techniqueIdx]->getNumPasses();
  80. }
  81. template<bool Core>
  82. SPtr<typename TMaterial<Core>::PassType> TMaterial<Core>::getPass(UINT32 passIdx, UINT32 techniqueIdx) const
  83. {
  84. if (mShader == nullptr)
  85. return nullptr;
  86. if (techniqueIdx >= (UINT32)mTechniques.size())
  87. return nullptr;
  88. if (passIdx < 0 || passIdx >= mTechniques[techniqueIdx]->getNumPasses())
  89. return nullptr;
  90. return mTechniques[techniqueIdx]->getPass(passIdx);
  91. }
  92. template<bool Core>
  93. TMaterialParamStruct<Core> TMaterial<Core>::getParamStruct(const String& name) const
  94. {
  95. throwIfNotInitialized();
  96. return TMaterialParamStruct<Core>(name, getMaterialPtr(this));
  97. }
  98. template<bool Core>
  99. TMaterialParamTexture<Core> TMaterial<Core>::getParamTexture(const String& name) const
  100. {
  101. throwIfNotInitialized();
  102. return TMaterialParamTexture<Core>(name, getMaterialPtr(this));
  103. }
  104. template<bool Core>
  105. TMaterialParamLoadStoreTexture<Core> TMaterial<Core>::getParamLoadStoreTexture(const String& name) const
  106. {
  107. throwIfNotInitialized();
  108. return TMaterialParamLoadStoreTexture<Core>(name, getMaterialPtr(this));
  109. }
  110. template<bool Core>
  111. TMaterialParamBuffer<Core> TMaterial<Core>::getParamBuffer(const String& name) const
  112. {
  113. throwIfNotInitialized();
  114. return TMaterialParamBuffer<Core>(name, getMaterialPtr(this));
  115. }
  116. template<bool Core>
  117. TMaterialParamSampState<Core> TMaterial<Core>::getParamSamplerState(const String& name) const
  118. {
  119. throwIfNotInitialized();
  120. return TMaterialParamSampState<Core>(name, getMaterialPtr(this));
  121. }
  122. template<bool Core>
  123. void TMaterial<Core>::initializeTechniques()
  124. {
  125. mTechniques.clear();
  126. if (isShaderValid(mShader))
  127. {
  128. mParams = bs_shared_ptr_new<MaterialParamsType>(mShader);
  129. mTechniques = mShader->getCompatibleTechniques();
  130. if (mTechniques.size() == 0)
  131. return;
  132. initDefaultParameters();
  133. }
  134. else
  135. mParams = nullptr;
  136. _markDependenciesDirty();
  137. }
  138. template <bool Core>
  139. template <typename T>
  140. void TMaterial<Core>::setParamValue(const String& name, UINT8* buffer, UINT32 numElements)
  141. {
  142. TMaterialDataParam<T, Core> param;
  143. getParam(name, param);
  144. T* ptr = (T*)buffer;
  145. for (UINT32 i = 0; i < numElements; i++)
  146. param.set(ptr[i], i);
  147. }
  148. template <bool Core>
  149. void TMaterial<Core>::initDefaultParameters()
  150. {
  151. const Map<String, SHADER_DATA_PARAM_DESC>& dataParams = mShader->getDataParams();
  152. for (auto& paramData : dataParams)
  153. {
  154. if (paramData.second.defaultValueIdx == (UINT32)-1)
  155. continue;
  156. UINT8* buffer = (UINT8*)mShader->getDefaultValue(paramData.second.defaultValueIdx);
  157. if (buffer == nullptr)
  158. continue;
  159. switch (paramData.second.type)
  160. {
  161. case GPDT_FLOAT1:
  162. setParamValue<float>(paramData.first, buffer, paramData.second.arraySize);
  163. break;
  164. case GPDT_FLOAT2:
  165. setParamValue<Vector2>(paramData.first, buffer, paramData.second.arraySize);
  166. break;
  167. case GPDT_FLOAT3:
  168. setParamValue<Vector3>(paramData.first, buffer, paramData.second.arraySize);
  169. break;
  170. case GPDT_FLOAT4:
  171. setParamValue<Vector4>(paramData.first, buffer, paramData.second.arraySize);
  172. break;
  173. case GPDT_MATRIX_2X2:
  174. setParamValue<Matrix2>(paramData.first, buffer, paramData.second.arraySize);
  175. break;
  176. case GPDT_MATRIX_2X3:
  177. setParamValue<Matrix2x3>(paramData.first, buffer, paramData.second.arraySize);
  178. break;
  179. case GPDT_MATRIX_2X4:
  180. setParamValue<Matrix2x4>(paramData.first, buffer, paramData.second.arraySize);
  181. break;
  182. case GPDT_MATRIX_3X2:
  183. setParamValue<Matrix3x2>(paramData.first, buffer, paramData.second.arraySize);
  184. break;
  185. case GPDT_MATRIX_3X3:
  186. setParamValue<Matrix3>(paramData.first, buffer, paramData.second.arraySize);
  187. break;
  188. case GPDT_MATRIX_3X4:
  189. setParamValue<Matrix3x4>(paramData.first, buffer, paramData.second.arraySize);
  190. break;
  191. case GPDT_MATRIX_4X2:
  192. setParamValue<Matrix4x2>(paramData.first, buffer, paramData.second.arraySize);
  193. break;
  194. case GPDT_MATRIX_4X3:
  195. setParamValue<Matrix4x3>(paramData.first, buffer, paramData.second.arraySize);
  196. break;
  197. case GPDT_MATRIX_4X4:
  198. setParamValue<Matrix4>(paramData.first, buffer, paramData.second.arraySize);
  199. break;
  200. case GPDT_INT1:
  201. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  202. break;
  203. case GPDT_INT2:
  204. setParamValue<Vector2I>(paramData.first, buffer, paramData.second.arraySize);
  205. break;
  206. case GPDT_INT3:
  207. setParamValue<Vector3I>(paramData.first, buffer, paramData.second.arraySize);
  208. break;
  209. case GPDT_INT4:
  210. setParamValue<Vector4I>(paramData.first, buffer, paramData.second.arraySize);
  211. break;
  212. case GPDT_BOOL:
  213. setParamValue<int>(paramData.first, buffer, paramData.second.arraySize);
  214. break;
  215. case GPDT_COLOR:
  216. setParamValue<Color>(paramData.first, buffer, paramData.second.arraySize);
  217. break;
  218. case GPDT_STRUCT:
  219. {
  220. TMaterialParamStruct<Core> param = getParamStruct(paramData.first);
  221. UINT32 elementSizeBytes = paramData.second.elementSize * sizeof(UINT32);
  222. UINT8* ptr = buffer;
  223. for (UINT32 i = 0; i < paramData.second.arraySize; i++)
  224. {
  225. param.set(ptr, elementSizeBytes, i);
  226. ptr += elementSizeBytes;
  227. }
  228. }
  229. break;
  230. default:
  231. break;
  232. }
  233. }
  234. const Map<String, SHADER_OBJECT_PARAM_DESC>& textureParams = mShader->getTextureParams();
  235. for (auto& param : textureParams)
  236. {
  237. if (param.second.defaultValueIdx == (UINT32)-1)
  238. continue;
  239. TextureType defaultTex = mShader->getDefaultTexture(param.second.defaultValueIdx);
  240. getParamTexture(param.first).set(defaultTex);
  241. }
  242. const Map<String, SHADER_OBJECT_PARAM_DESC>& samplerParams = mShader->getSamplerParams();
  243. for (auto& param : samplerParams)
  244. {
  245. if (param.second.defaultValueIdx == (UINT32)-1)
  246. continue;
  247. SamplerStateType defaultSampler = mShader->getDefaultSampler(param.second.defaultValueIdx);
  248. getParamSamplerState(param.first).set(defaultSampler);
  249. }
  250. }
  251. template <bool Core>
  252. template <typename T>
  253. void TMaterial<Core>::getParam(const String& name, TMaterialDataParam<T, Core>& output) const
  254. {
  255. throwIfNotInitialized();
  256. output = TMaterialDataParam<T, Core>(name, getMaterialPtr(this));
  257. }
  258. template<bool Core>
  259. void TMaterial<Core>::throwIfNotInitialized() const
  260. {
  261. if (mShader == nullptr)
  262. {
  263. BS_EXCEPT(InternalErrorException, "Material does not have shader set.");
  264. }
  265. if (mTechniques.size() == 0)
  266. {
  267. BS_EXCEPT(InternalErrorException, "Shader does not contain a supported technique.");
  268. }
  269. }
  270. template class TMaterial < false > ;
  271. template class TMaterial < true > ;
  272. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<float, false>&) const;
  273. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<int, false>&) const;
  274. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Color, false>&) const;
  275. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2, false>&) const;
  276. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3, false>&) const;
  277. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4, false>&) const;
  278. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector2I, false>&) const;
  279. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector3I, false>&) const;
  280. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Vector4I, false>&) const;
  281. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2, false>&) const;
  282. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x3, false>&) const;
  283. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix2x4, false>&) const;
  284. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3, false>&) const;
  285. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x2, false>&) const;
  286. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix3x4, false>&) const;
  287. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4, false>&) const;
  288. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x2, false>&) const;
  289. template BS_CORE_EXPORT void TMaterial<false>::getParam(const String&, TMaterialDataParam<Matrix4x3, false>&) const;
  290. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<float, true>&) const;
  291. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<int, true>&) const;
  292. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Color, true>&) const;
  293. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2, true>&) const;
  294. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3, true>&) const;
  295. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4, true>&) const;
  296. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector2I, true>&) const;
  297. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector3I, true>&) const;
  298. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Vector4I, true>&) const;
  299. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2, true>&) const;
  300. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x3, true>&) const;
  301. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix2x4, true>&) const;
  302. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3, true>&) const;
  303. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x2, true>&) const;
  304. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix3x4, true>&) const;
  305. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4, true>&) const;
  306. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x2, true>&) const;
  307. template BS_CORE_EXPORT void TMaterial<true>::getParam(const String&, TMaterialDataParam<Matrix4x3, true>&) const;
  308. Material::Material()
  309. :mLoadFlags(Load_None)
  310. { }
  311. Material::Material(const HShader& shader)
  312. :mLoadFlags(Load_None)
  313. {
  314. mShader = shader;
  315. }
  316. void Material::initialize()
  317. {
  318. _markResourcesDirty();
  319. initializeIfLoaded();
  320. Resource::initialize();
  321. }
  322. void Material::setShader(const HShader& shader)
  323. {
  324. if (mShader == shader)
  325. return;
  326. mShader = shader;
  327. mTechniques.clear();
  328. mLoadFlags = Load_None;
  329. // Make sure to clear params, because the default behaviour is to re-apply them (which won't work due to changed
  330. // shader)
  331. mParams = nullptr;
  332. _markResourcesDirty();
  333. initializeIfLoaded();
  334. }
  335. void Material::_markCoreDirty(MaterialDirtyFlags flags)
  336. {
  337. markCoreDirty((UINT32)flags);
  338. }
  339. void Material::_markDependenciesDirty()
  340. {
  341. markDependenciesDirty();
  342. }
  343. void Material::_markResourcesDirty()
  344. {
  345. markListenerResourcesDirty();
  346. }
  347. SPtr<ct::Material> Material::getCore() const
  348. {
  349. return std::static_pointer_cast<ct::Material>(mCoreSpecific);
  350. }
  351. SPtr<ct::CoreObject> Material::createCore() const
  352. {
  353. ct::Material* material = nullptr;
  354. SPtr<ct::Shader> shader;
  355. if (mShader.isLoaded())
  356. {
  357. shader = mShader->getCore();
  358. Vector<SPtr<ct::Technique>> techniques(mTechniques.size());
  359. for (UINT32 i = 0; i < (UINT32)mTechniques.size(); i++)
  360. techniques[i] = mTechniques[i]->getCore();
  361. SPtr<ct::MaterialParams> materialParams = bs_shared_ptr_new<ct::MaterialParams>(shader, mParams);
  362. material = new (bs_alloc<ct::Material>()) ct::Material(shader, techniques, materialParams);
  363. }
  364. if (material == nullptr)
  365. material = new (bs_alloc<ct::Material>()) ct::Material(shader);
  366. SPtr<ct::Material> materialPtr = bs_shared_ptr<ct::Material>(material);
  367. materialPtr->_setThisPtr(materialPtr);
  368. return materialPtr;
  369. }
  370. CoreSyncData Material::syncToCore(FrameAlloc* allocator)
  371. {
  372. bool syncAllParams = (getCoreDirtyFlags() & (UINT32)MaterialDirtyFlags::ResourceChanged) != 0;
  373. UINT32 paramsSize = 0;
  374. if (mParams != nullptr)
  375. mParams->getSyncData(nullptr, paramsSize, syncAllParams);
  376. UINT32 numTechniques = (UINT32)mTechniques.size();
  377. UINT32 size = sizeof(bool) + sizeof(UINT32) * 2 + sizeof(SPtr<ct::Shader>) +
  378. sizeof(SPtr<ct::Technique>) * numTechniques + paramsSize;
  379. UINT8* buffer = allocator->alloc(size);
  380. char* dataPtr = (char*)buffer;
  381. dataPtr = rttiWriteElem(syncAllParams, dataPtr);
  382. SPtr<ct::Shader>* shader = new (dataPtr)SPtr<ct::Shader>();
  383. if (mShader.isLoaded(false))
  384. *shader = mShader->getCore();
  385. else
  386. *shader = nullptr;
  387. dataPtr += sizeof(SPtr<ct::Shader>);
  388. dataPtr = rttiWriteElem(numTechniques, dataPtr);
  389. for(UINT32 i = 0; i < numTechniques; i++)
  390. {
  391. SPtr<ct::Technique>* technique = new (dataPtr)SPtr<ct::Technique>();
  392. *technique = mTechniques[i]->getCore();
  393. dataPtr += sizeof(SPtr<ct::Technique>);
  394. }
  395. dataPtr = rttiWriteElem(paramsSize, dataPtr);
  396. if (mParams != nullptr)
  397. mParams->getSyncData((UINT8*)dataPtr, paramsSize, syncAllParams);
  398. dataPtr += paramsSize;
  399. return CoreSyncData(buffer, size);
  400. }
  401. void Material::getCoreDependencies(Vector<CoreObject*>& dependencies)
  402. {
  403. if (mShader.isLoaded())
  404. dependencies.push_back(mShader.get());
  405. if(mParams != nullptr)
  406. mParams->getCoreObjectDependencies(dependencies);
  407. }
  408. void Material::getListenerResources(Vector<HResource>& resources)
  409. {
  410. if (mShader != nullptr)
  411. resources.push_back(mShader);
  412. if (mParams != nullptr)
  413. mParams->getResourceDependencies(resources);
  414. }
  415. void Material::getResourceDependencies(FrameVector<HResource>& dependencies) const
  416. {
  417. if (mShader != nullptr)
  418. dependencies.push_back(mShader);
  419. }
  420. void Material::initializeIfLoaded()
  421. {
  422. if (areDependenciesLoaded())
  423. {
  424. if (mLoadFlags != Load_All)
  425. {
  426. mLoadFlags = Load_All;
  427. // Shader about to change, so save parameters, rebuild material and restore parameters
  428. SPtr<MaterialParams> oldParams = mParams;
  429. initializeTechniques();
  430. markCoreDirty();
  431. if (mTechniques.size() == 0) // Wasn't initialized
  432. return;
  433. if(oldParams)
  434. setParams(oldParams);
  435. }
  436. }
  437. else
  438. {
  439. if (mShader.isLoaded() && mLoadFlags == Load_None)
  440. {
  441. mLoadFlags = Load_Shader;
  442. markListenerResourcesDirty(); // Need to register resources dependent on shader now
  443. }
  444. }
  445. }
  446. void Material::notifyResourceLoaded(const HResource& resource)
  447. {
  448. // Ready to initialize as soon as shader loads
  449. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  450. initializeIfLoaded();
  451. }
  452. void Material::notifyResourceChanged(const HResource& resource)
  453. {
  454. // Need full rebuild if shader changed
  455. if (resource->getRTTI()->getRTTIId() == TID_Shader)
  456. {
  457. mLoadFlags = Load_None;
  458. initializeIfLoaded();
  459. }
  460. else
  461. {
  462. // Otherwise just sync changes (most likely just a texture got reimported)
  463. _markCoreDirty(MaterialDirtyFlags::ResourceChanged);
  464. }
  465. }
  466. HMaterial Material::clone()
  467. {
  468. UINT32 bufferSize = 0;
  469. MemorySerializer serializer;
  470. UINT8* buffer = serializer.encode(this, bufferSize, (void*(*)(UINT32))&bs_alloc);
  471. SPtr<Material> cloneObj = std::static_pointer_cast<Material>(serializer.decode(buffer, bufferSize));
  472. bs_free(buffer);
  473. return static_resource_cast<Material>(gResources()._createResourceHandle(cloneObj));
  474. }
  475. template<class T>
  476. void copyParam(const SPtr<MaterialParams>& from, Material* to, const String& name,
  477. const MaterialParams::ParamData& paramRef, UINT32 arraySize)
  478. {
  479. TMaterialDataParam<T, false> param;
  480. to->getParam(name, param);
  481. T paramData;
  482. for (UINT32 i = 0; i < arraySize; i++)
  483. {
  484. from->getDataParam(paramRef, i, paramData);
  485. param.set(paramData, i);
  486. }
  487. }
  488. void Material::setParams(const SPtr<MaterialParams>& params)
  489. {
  490. if (params == nullptr)
  491. return;
  492. std::function<
  493. void(const SPtr<MaterialParams>&, Material*, const String&, const MaterialParams::ParamData&, UINT32)>
  494. copyParamLookup[GPDT_COUNT];
  495. copyParamLookup[GPDT_FLOAT1] = &copyParam<float>;
  496. copyParamLookup[GPDT_FLOAT2] = &copyParam<Vector2>;
  497. copyParamLookup[GPDT_FLOAT3] = &copyParam<Vector3>;
  498. copyParamLookup[GPDT_FLOAT4] = &copyParam<Vector4>;
  499. copyParamLookup[GPDT_INT1] = &copyParam<int>;
  500. copyParamLookup[GPDT_INT2] = &copyParam<Vector2I>;
  501. copyParamLookup[GPDT_INT3] = &copyParam<Vector3I>;
  502. copyParamLookup[GPDT_INT4] = &copyParam<Vector4I>;
  503. copyParamLookup[GPDT_MATRIX_2X2] = &copyParam<Matrix2>;
  504. copyParamLookup[GPDT_MATRIX_2X3] = &copyParam<Matrix2x3>;
  505. copyParamLookup[GPDT_MATRIX_2X4] = &copyParam<Matrix2x4>;
  506. copyParamLookup[GPDT_MATRIX_3X3] = &copyParam<Matrix3>;
  507. copyParamLookup[GPDT_MATRIX_3X2] = &copyParam<Matrix3x2>;
  508. copyParamLookup[GPDT_MATRIX_3X4] = &copyParam<Matrix3x4>;
  509. copyParamLookup[GPDT_MATRIX_4X4] = &copyParam<Matrix4>;
  510. copyParamLookup[GPDT_MATRIX_4X2] = &copyParam<Matrix4x2>;
  511. copyParamLookup[GPDT_MATRIX_4X3] = &copyParam<Matrix4x3>;
  512. copyParamLookup[GPDT_BOOL] = &copyParam<int>;
  513. copyParamLookup[GPDT_COLOR] = &copyParam<Color>;
  514. auto& dataParams = mShader->getDataParams();
  515. for (auto& param : dataParams)
  516. {
  517. UINT32 arraySize = param.second.arraySize > 1 ? param.second.arraySize : 1;
  518. const MaterialParams::ParamData* paramData = nullptr;
  519. auto result = params->getParamData(param.first, MaterialParams::ParamType::Data, param.second.type, 0, &paramData);
  520. if (result != MaterialParams::GetParamResult::Success)
  521. continue;
  522. UINT32 elemsToCopy = std::min(arraySize, paramData->arraySize);
  523. auto& copyFunction = copyParamLookup[param.second.type];
  524. if (copyFunction != nullptr)
  525. copyFunction(params, this, param.first, *paramData, elemsToCopy);
  526. else
  527. {
  528. if(param.second.type == GPDT_STRUCT)
  529. {
  530. TMaterialParamStruct<false> curParam = getParamStruct(param.first);
  531. UINT32 structSize = params->getStructSize(*paramData);
  532. if (param.second.elementSize != structSize)
  533. continue;
  534. UINT8* structData = (UINT8*)bs_stack_alloc(structSize);
  535. for (UINT32 i = 0; i < elemsToCopy; i++)
  536. {
  537. params->getStructData(*paramData, structData, structSize, i);
  538. curParam.set(structData, structSize, i);
  539. }
  540. bs_stack_free(structData);
  541. }
  542. }
  543. }
  544. auto& textureParams = mShader->getTextureParams();
  545. for (auto& param : textureParams)
  546. {
  547. const MaterialParams::ParamData* paramData = nullptr;
  548. auto result = params->getParamData(param.first, MaterialParams::ParamType::Texture, GPDT_UNKNOWN, 0, &paramData);
  549. if (result != MaterialParams::GetParamResult::Success)
  550. continue;
  551. bool isLoadStore = params->getIsTextureLoadStore(*paramData);
  552. if(!isLoadStore)
  553. {
  554. TMaterialParamTexture<false> curParam = getParamTexture(param.first);
  555. HTexture texture;
  556. TextureSurface surface;
  557. params->getTexture(*paramData, texture, surface);
  558. curParam.set(texture);
  559. }
  560. else
  561. {
  562. TMaterialParamLoadStoreTexture<false> curParam = getParamLoadStoreTexture(param.first);
  563. HTexture texture;
  564. TextureSurface surface;
  565. params->getLoadStoreTexture(*paramData, texture, surface);
  566. curParam.set(texture, surface);
  567. }
  568. }
  569. auto& bufferParams = mShader->getBufferParams();
  570. for (auto& param : bufferParams)
  571. {
  572. const MaterialParams::ParamData* paramData = nullptr;
  573. auto result = params->getParamData(param.first, MaterialParams::ParamType::Buffer, GPDT_UNKNOWN, 0, &paramData);
  574. if (result != MaterialParams::GetParamResult::Success)
  575. continue;
  576. TMaterialParamBuffer<false> curParam = getParamBuffer(param.first);
  577. SPtr<GpuBuffer> buffer;
  578. params->getBuffer(*paramData, buffer);
  579. curParam.set(buffer);
  580. }
  581. auto& samplerParams = mShader->getSamplerParams();
  582. for (auto& param : samplerParams)
  583. {
  584. const MaterialParams::ParamData* paramData = nullptr;
  585. auto result = params->getParamData(param.first, MaterialParams::ParamType::Sampler, GPDT_UNKNOWN, 0, &paramData);
  586. if (result != MaterialParams::GetParamResult::Success)
  587. continue;
  588. TMaterialParamSampState<false> curParam = getParamSamplerState(param.first);
  589. SPtr<SamplerState> samplerState;
  590. params->getSamplerState(*paramData, samplerState);
  591. curParam.set(samplerState);
  592. }
  593. }
  594. HMaterial Material::create()
  595. {
  596. SPtr<Material> materialPtr = MaterialManager::instance().create();
  597. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  598. }
  599. HMaterial Material::create(const HShader& shader)
  600. {
  601. SPtr<Material> materialPtr = MaterialManager::instance().create(shader);
  602. return static_resource_cast<Material>(gResources()._createResourceHandle(materialPtr));
  603. }
  604. RTTITypeBase* Material::getRTTIStatic()
  605. {
  606. return MaterialRTTI::instance();
  607. }
  608. RTTITypeBase* Material::getRTTI() const
  609. {
  610. return Material::getRTTIStatic();
  611. }
  612. namespace ct
  613. {
  614. Material::Material(const SPtr<Shader>& shader)
  615. {
  616. setShader(shader);
  617. }
  618. Material::Material(const SPtr<Shader>& shader, const Vector<SPtr<Technique>>& techniques,
  619. const SPtr<MaterialParams>& materialParams)
  620. {
  621. mShader = shader;
  622. mParams = materialParams;
  623. mTechniques = techniques;
  624. }
  625. void Material::setShader(const SPtr<Shader>& shader)
  626. {
  627. mShader = shader;
  628. initializeTechniques();
  629. _markCoreDirty();
  630. }
  631. void Material::syncToCore(const CoreSyncData& data)
  632. {
  633. char* dataPtr = (char*)data.getBuffer();
  634. bool syncAllParams;
  635. dataPtr = rttiReadElem(syncAllParams, dataPtr);
  636. if(syncAllParams)
  637. mParams = nullptr;
  638. SPtr<Shader>* shader = (SPtr<Shader>*)dataPtr;
  639. mShader = *shader;
  640. shader->~SPtr<Shader>();
  641. dataPtr += sizeof(SPtr<Shader>);
  642. UINT32 numTechniques;
  643. dataPtr = rttiReadElem(numTechniques, dataPtr);
  644. mTechniques.resize(numTechniques);
  645. for(UINT32 i = 0; i < numTechniques; i++)
  646. {
  647. SPtr<Technique>* technique = (SPtr<Technique>*)dataPtr;
  648. mTechniques[i] = *technique;
  649. technique->~SPtr<Technique>();
  650. dataPtr += sizeof(SPtr<Technique>);
  651. }
  652. UINT32 paramsSize = 0;
  653. dataPtr = rttiReadElem(paramsSize, dataPtr);
  654. if (mParams == nullptr)
  655. mParams = bs_shared_ptr_new<MaterialParams>(mShader);
  656. mParams->setSyncData((UINT8*)dataPtr, paramsSize);
  657. dataPtr += paramsSize;
  658. }
  659. SPtr<Material> Material::create(const SPtr<Shader>& shader)
  660. {
  661. Material* material = new (bs_alloc<Material>()) Material(shader);
  662. SPtr<Material> materialPtr = bs_shared_ptr<Material>(material);
  663. materialPtr->_setThisPtr(materialPtr);
  664. materialPtr->initialize();
  665. return materialPtr;
  666. }
  667. }
  668. }