BsEditorWindowBase.cpp 3.0 KB

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  1. #include "BsEditorWindowBase.h"
  2. #include "BsCoreApplication.h"
  3. #include "BsCoreThread.h"
  4. #include "BsSceneObject.h"
  5. #include "BsRenderWindow.h"
  6. #include "BsEditorWindowManager.h"
  7. #include "BsCCamera.h"
  8. #include "BsGUIWindowFrameWidget.h"
  9. #include "BsBuiltinEditorResources.h"
  10. namespace BansheeEngine
  11. {
  12. EditorWindowBase::EditorWindowBase(bool isModal)
  13. :mOwnsRenderWindow(true), mIsModal(isModal)
  14. {
  15. RENDER_WINDOW_DESC renderWindowDesc;
  16. renderWindowDesc.videoMode = VideoMode(200, 200);
  17. renderWindowDesc.title = "EditorWindow";
  18. renderWindowDesc.fullscreen = false;
  19. renderWindowDesc.border = WindowBorder::None;
  20. renderWindowDesc.toolWindow = true;
  21. renderWindowDesc.modal = isModal;
  22. renderWindowDesc.hideUntilSwap = true;
  23. renderWindowDesc.left = -1;
  24. renderWindowDesc.top = -1;
  25. mRenderWindow = RenderWindow::create(renderWindowDesc, gCoreApplication().getPrimaryWindow());
  26. construct(mRenderWindow);
  27. }
  28. EditorWindowBase::EditorWindowBase(const RenderWindowPtr& renderWindow)
  29. :mOwnsRenderWindow(false), mIsModal(false)
  30. {
  31. construct(renderWindow);
  32. }
  33. EditorWindowBase::~EditorWindowBase()
  34. {
  35. mResizedConn.disconnect();
  36. if(mOwnsRenderWindow)
  37. mRenderWindow->destroy();
  38. mSceneObject->destroy();
  39. }
  40. void EditorWindowBase::initialize()
  41. {
  42. setSize(200, 200);
  43. }
  44. void EditorWindowBase::close()
  45. {
  46. EditorWindowManager::instance().destroy(this);
  47. }
  48. void EditorWindowBase::hide()
  49. {
  50. mRenderWindow->hide(gCoreAccessor());
  51. }
  52. void EditorWindowBase::construct(const RenderWindowPtr& renderWindow)
  53. {
  54. mRenderWindow = renderWindow;
  55. mSceneObject = SceneObject::create("EditorWindow", SOF_Internal | SOF_Persistent | SOF_DontSave);
  56. mCamera = mSceneObject->addComponent<CCamera>(renderWindow, 0.0f, 0.0f, 1.0f, 1.0f);
  57. mCamera->setNearClipDistance(5);
  58. mCamera->setAspectRatio(1.0f);
  59. mCamera->setLayers(0);
  60. mGUI = mSceneObject->addComponent<CGUIWidget>(mCamera);
  61. mGUI->setDepth(128);
  62. mGUI->setSkin(BuiltinEditorResources::instance().getSkin());
  63. mWindowFrame = mSceneObject->addComponent<WindowFrameWidget>(!mIsModal, mCamera->_getCamera(), renderWindow.get(), BuiltinEditorResources::instance().getSkin());
  64. mWindowFrame->setDepth(129);
  65. mResizedConn = renderWindow->onResized.connect(std::bind(&EditorWindowBase::resized, this));
  66. }
  67. void EditorWindowBase::setPosition(INT32 x, INT32 y)
  68. {
  69. mRenderWindow->move(gCoreAccessor(), x, y);
  70. }
  71. void EditorWindowBase::setSize(UINT32 width, UINT32 height)
  72. {
  73. mRenderWindow->resize(gCoreAccessor(), width, height);
  74. }
  75. INT32 EditorWindowBase::getLeft() const
  76. {
  77. return mRenderWindow->getProperties().getLeft();
  78. }
  79. INT32 EditorWindowBase::getTop() const
  80. {
  81. return mRenderWindow->getProperties().getTop();
  82. }
  83. UINT32 EditorWindowBase::getWidth() const
  84. {
  85. return (UINT32)mRenderWindow->getProperties().getWidth();
  86. }
  87. UINT32 EditorWindowBase::getHeight() const
  88. {
  89. return (UINT32)mRenderWindow->getProperties().getHeight();
  90. }
  91. }