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- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- /**
- * @brief Interop class between C++ & CLR for SceneViewHandler.
- */
- class BS_SCR_BED_EXPORT ScriptSceneViewHandler : public ScriptObject < ScriptSceneViewHandler >
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, "BansheeEditor", "SceneViewHandler")
- private:
- ScriptSceneViewHandler(MonoObject* object, EditorWidgetBase* parentWidget, const SPtr<Camera>& camera);
- ~ScriptSceneViewHandler();
- SceneViewHandler* mHandler;
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_Create(MonoObject* managedInstance, ScriptEditorWindow* parentWindow, ScriptCamera* camera);
- static void internal_Update(ScriptSceneViewHandler* thisPtr);
- static void internal_UpdateHandle(ScriptSceneViewHandler* thisPtr, Vector2I inputPos, Vector2I inputDelta);
- static void internal_UpdateSelection(ScriptSceneViewHandler* thisPtr);
- static void internal_TrySelectHandle(ScriptSceneViewHandler* thisPtr, Vector2I inputPos);
- static bool internal_IsHandleActive(ScriptSceneViewHandler* thisPtr, Vector2I inputPos);
- static void internal_ClearHandleSelection(ScriptSceneViewHandler* thisPtr, Vector2I inputPos);
- static void internal_PickObject(ScriptSceneViewHandler* thisPtr, Vector2I inputPos, bool additive);
- };
- }
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