Marko Pintera ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 роки тому
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Win32 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 роки тому
BsBlendState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 роки тому
BsCommandQueue.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsComponent.cpp 734f25c36c Deferred destruction of game objects 11 роки тому
BsCoreApplication.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 роки тому
BsCoreObject.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsCoreObjectCore.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsCoreObjectManager.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsCoreRenderer.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 роки тому
BsCoreSceneManager.cpp d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 роки тому
BsCoreThread.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 роки тому
BsCoreThreadAccessor.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsDeferredCallManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsDepthStencilState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 роки тому
BsDrawList.cpp 4101088f37 Massive refactor due to work on Renderer 11 роки тому
BsDrawOps.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsEventQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsFont.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsFontImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsFontManager.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsGameObject.cpp bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 роки тому
BsGameObjectHandle.cpp 52af129bf2 Working on recording and restoring GameObjects (UndoRedo) (Untested) 11 роки тому
BsGameObjectManager.cpp 734f25c36c Deferred destruction of game objects 11 роки тому
BsGpuBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsGpuBufferView.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsGpuParam.cpp 1039be94b5 Added IResourceListener to properly handle async resource loading and notifying the core thread 11 роки тому
BsGpuParamBlockBuffer.cpp 3f94468a9f Material refactor WIP, it compiles 11 роки тому
BsGpuParams.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsGpuProgInclude.cpp e366d25700 WIP VS project generation 10 роки тому
BsGpuProgIncludeImporter.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsGpuProgram.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsGpuProgramImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsGpuProgramImporter.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsGpuProgramManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsGpuResourceData.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsHardwareBufferManager.cpp 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 роки тому
BsIResourceListener.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsImportOptions.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsImporter.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsIndexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsInput.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 роки тому
BsMaterial.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 роки тому
BsMaterialManager.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 роки тому
BsMaterialParam.cpp 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 роки тому
BsMaterialRTTI.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 роки тому
BsMesh.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsMeshBase.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsMeshData.cpp 2870e2266b Refactored Mesh for use with the new CoreObject design 11 роки тому
BsMeshHeap.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 роки тому
BsMeshManager.cpp dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 роки тому
BsMeshRTTI.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 роки тому
BsMultiRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsOSInputHandler.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 роки тому
BsOcclusionQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPass.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsPixelBuffer.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPixelData.cpp f4e58bdc79 WIP ColorPicker 11 роки тому
BsPixelUtil.cpp 6c74a3d7c0 Added cached CPU data to Texture 11 роки тому
BsPixelVolume.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsPlatform.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsProfilerCPU.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 роки тому
BsProfilerGPU.cpp 5d7e93aeee Fixed an issue with GUI layout calculation 11 роки тому
BsProfilingManager.cpp 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 роки тому
BsQueryManager.cpp 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 роки тому
BsRasterizerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 роки тому
BsRenderAPI.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsRenderAPICapabilities.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsRenderAPIManager.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsRenderStateManager.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 роки тому
BsRenderTarget.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsRenderTexture.cpp 550b861440 Individual core object syncing with dependencies 11 роки тому
BsRenderWindow.cpp 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 роки тому
BsRenderWindowManager.cpp 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 роки тому
BsRendererManager.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 роки тому
BsResource.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsResourceHandle.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsResourceListenerManager.cpp eb609f487a When blocking for resource load optionally wait for dependencies too 11 роки тому
BsResourceManifest.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsResourceMetaData.cpp c449f37a13 Added ability to set up custom meta-data per resource 11 роки тому
BsResources.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsSamplerState.cpp 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 роки тому
BsSavedResourceData.cpp 0824fc2e46 Advanced resource loading WIP stage 2 11 роки тому
BsSceneObject.cpp 2f7095dbd2 Improvements to SceneObject transform 11 роки тому
BsShader.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 роки тому
BsSpecificImporter.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsTechnique.cpp ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 роки тому
BsTextData.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsTexture.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 роки тому
BsTextureImportOptions.cpp 47b7a6fdfe Added documentation to example project 11 роки тому
BsTextureManager.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 роки тому
BsTextureView.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsTimerQuery.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsTransientMesh.cpp 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 роки тому
BsUUID.cpp 17afc600a7 Massive Cm->Bs file rename 11 роки тому
BsUtility.cpp f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 роки тому
BsVertexBuffer.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsVertexData.cpp 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 роки тому
BsVertexDataDesc.cpp 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 роки тому
BsVertexDeclaration.cpp 1b1895f796 WIP VisualStudio project syncing 10 роки тому
BsVideoModeInfo.cpp 90e94fb9b2 Fixed issue with HString parameter placement 11 роки тому
BsViewport.cpp 2026432fe7 Add core object dependencies 11 роки тому