GUIIntField.cs 5.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Runtime.CompilerServices;
  5. using BansheeEngine;
  6. namespace BansheeEditor
  7. {
  8. /** @addtogroup GUI-Editor
  9. * @{
  10. */
  11. /// <summary>
  12. /// Editor GUI element that displays a integer input field and an optional label.
  13. /// </summary>
  14. public sealed class GUIIntField : GUIElement
  15. {
  16. /// <summary>
  17. /// Triggered when the value in the field changes.
  18. /// </summary>
  19. public event Action<int> OnChanged;
  20. /// <summary>
  21. /// Triggered whenever user confirms input.
  22. /// </summary>
  23. public event Action OnConfirmed;
  24. /// <summary>
  25. /// Value displayed by the field input box.
  26. /// </summary>
  27. public int Value
  28. {
  29. get
  30. {
  31. int value;
  32. Internal_GetValue(mCachedPtr, out value);
  33. return value;
  34. }
  35. set { Internal_SetValue(mCachedPtr, value); }
  36. }
  37. /// <summary>
  38. /// Checks does the element currently has input focus. Input focus means the element has an input caret displayed
  39. /// and will accept input from the keyboard.
  40. /// </summary>
  41. public bool HasInputFocus
  42. {
  43. get
  44. {
  45. bool value;
  46. Internal_HasInputFocus(mCachedPtr, out value);
  47. return value;
  48. }
  49. }
  50. /// <summary>
  51. /// Creates a new integer field element with a label.
  52. /// </summary>
  53. /// <param name="title">Content to display on the label.</param>
  54. /// <param name="titleWidth">Width of the title label in pixels.</param>
  55. /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
  56. /// default layout options. Style will be retrieved from the active GUISkin. If not specified
  57. /// default element style is used.</param>
  58. /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
  59. /// override any similar options set by style.</param>
  60. public GUIIntField(GUIContent title, int titleWidth = 100, string style = "", params GUIOption[] options)
  61. {
  62. Internal_CreateInstance(this, title, titleWidth, style, options, true);
  63. }
  64. /// <summary>
  65. /// Creates a new integer field element without a label.
  66. /// </summary>
  67. /// <param name="style">Optional style to use for the element. Style controls the look of the element, as well as
  68. /// default layout options. Style will be retrieved from the active GUISkin. If not specified
  69. /// default element style is used.</param>
  70. /// <param name="options">Options that allow you to control how is the element positioned and sized. This will
  71. /// override any similar options set by style.</param>
  72. public GUIIntField(string style = "", params GUIOption[] options)
  73. {
  74. Internal_CreateInstance(this, null, 0, style, options, false);
  75. }
  76. /// <summary>
  77. /// Sets a range that will input field values will be clamped to. Set to large negative/positive values if clamping
  78. /// is not required.
  79. /// </summary>
  80. /// <param name="min">Minimum boundary of the range to clamp values to.</param>
  81. /// <param name="max">Maximum boundary of the range to clamp values to.</param>
  82. public void SetRange(int min, int max)
  83. {
  84. Internal_SetRange(mCachedPtr, min, max);
  85. }
  86. /// <summary>
  87. /// Colors the element with a specific tint.
  88. /// </summary>
  89. /// <param name="color">Tint to apply to the element.</param>
  90. public void SetTint(Color color)
  91. {
  92. Internal_SetTint(mCachedPtr, ref color);
  93. }
  94. /// <summary>
  95. /// Triggered by the runtime when the value of the float field changes.
  96. /// </summary>
  97. /// <param name="newValue">New value of the float field.</param>
  98. private void Internal_DoOnChanged(int newValue)
  99. {
  100. if (OnChanged != null)
  101. OnChanged(newValue);
  102. }
  103. /// <summary>
  104. /// Triggered by the native interop object when the user confirms the input.
  105. /// </summary>
  106. private void Internal_DoOnConfirmed()
  107. {
  108. if (OnConfirmed != null)
  109. OnConfirmed();
  110. }
  111. [MethodImpl(MethodImplOptions.InternalCall)]
  112. private static extern void Internal_CreateInstance(GUIIntField instance, GUIContent title, int titleWidth,
  113. string style, GUIOption[] options, bool withTitle);
  114. [MethodImpl(MethodImplOptions.InternalCall)]
  115. private static extern void Internal_GetValue(IntPtr nativeInstance, out int value);
  116. [MethodImpl(MethodImplOptions.InternalCall)]
  117. private static extern void Internal_SetValue(IntPtr nativeInstance, int value);
  118. [MethodImpl(MethodImplOptions.InternalCall)]
  119. private static extern void Internal_HasInputFocus(IntPtr nativeInstance, out bool value);
  120. [MethodImpl(MethodImplOptions.InternalCall)]
  121. private static extern void Internal_SetRange(IntPtr nativeInstance, int min, int max);
  122. [MethodImpl(MethodImplOptions.InternalCall)]
  123. private static extern void Internal_SetTint(IntPtr nativeInstance, ref Color color);
  124. }
  125. /** @} */
  126. }