ProjectLibrary.cs 25 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. using System.Collections.Generic;
  5. using System.IO;
  6. using System.Runtime.CompilerServices;
  7. using BansheeEngine;
  8. namespace BansheeEditor
  9. {
  10. /** @addtogroup Library
  11. * @{
  12. */
  13. /// <summary>
  14. /// The primary location for interacting with all the resources in the current project. A complete hierarchy of
  15. /// resources is provided which can be interacted with by importing new ones, deleting them, moving, renaming and similar.
  16. /// </summary>
  17. public sealed class ProjectLibrary : ScriptObject
  18. {
  19. /// <summary>
  20. /// Root entry of the project library, referencing the top level resources folder.
  21. /// </summary>
  22. public static DirectoryEntry Root { get { return Internal_GetRoot(); } }
  23. /// <summary>
  24. /// Absolute path to the current project's project library resource folder.
  25. /// </summary>
  26. public static string ResourceFolder { get { return Internal_GetResourceFolder(); } }
  27. /// <summary>
  28. /// Triggered when a new entry is added to the project library. Provided path relative to the project library
  29. /// resources folder.
  30. /// </summary>
  31. public static event Action<string> OnEntryAdded;
  32. /// <summary>
  33. /// Triggered when an entry is removed from the project library. Provided path relative to the project library
  34. /// resources folder.
  35. /// </summary>
  36. public static event Action<string> OnEntryRemoved;
  37. /// <summary>
  38. /// Triggered when an entry is (re)imported in the project library. Provided path relative to the project library
  39. /// resources folder.
  40. /// </summary>
  41. public static event Action<string> OnEntryImported;
  42. /// <summary>
  43. /// Checks wheher an asset import is currently in progress.
  44. /// </summary>
  45. internal static bool ImportInProgress { get { return importInProgress; } }
  46. private static HashSet<string> queuedForImport = new HashSet<string>();
  47. private static int numImportedFiles;
  48. private static int totalFilesToImport;
  49. private static bool importInProgress;
  50. private const float TIME_SLICE_SECONDS = 0.030f;
  51. /// <summary>
  52. /// Checks the project library folder for any modifications and reimports the required resources.
  53. /// </summary>
  54. /// <param name="synchronous">If true this method will block until the project library has done refreshing,
  55. /// otherwise the refresh will happen over the course of this and next frames.</param>
  56. public static void Refresh(bool synchronous = false)
  57. {
  58. string[] modifiedPaths = Internal_Refresh(ResourceFolder, synchronous);
  59. if (!synchronous)
  60. {
  61. foreach (var modifiedPath in modifiedPaths)
  62. {
  63. if (queuedForImport.Add(modifiedPath))
  64. totalFilesToImport++;
  65. }
  66. }
  67. else
  68. {
  69. foreach (var path in queuedForImport)
  70. Internal_Refresh(path, true);
  71. queuedForImport.Clear();
  72. numImportedFiles = 0;
  73. totalFilesToImport = 0;
  74. }
  75. }
  76. /// <summary>
  77. /// Checks the specified folder for any modifications and reimports the required resources.
  78. /// </summary>
  79. /// <param name="path">Path to a file or folder to refresh. Relative to the project library resources folder or
  80. /// absolute.</param>
  81. public static void Refresh(string path)
  82. {
  83. string[] modifiedPaths = Internal_Refresh(path, false);
  84. foreach (var modifiedPath in modifiedPaths)
  85. {
  86. if (queuedForImport.Add(modifiedPath))
  87. totalFilesToImport++;
  88. }
  89. }
  90. /// <summary>
  91. /// Registers a new resource in the library.
  92. /// </summary>
  93. /// <param name="resource">Resource instance to add to the library. A copy of the resource will be saved at the
  94. /// provided path.</param>
  95. /// <param name="path">Path where where to store the resource. Absolute or relative to the resources folder.</param>
  96. public static void Create(Resource resource, string path)
  97. {
  98. Internal_Create(resource, path);
  99. }
  100. /// <summary>
  101. /// Updates a resource that is already in the library.
  102. /// </summary>
  103. /// <param name="resource">Resource to save.</param>
  104. public static void Save(Resource resource)
  105. {
  106. Internal_Save(resource);
  107. }
  108. /// <summary>
  109. /// Loads a resource from the project library.
  110. /// </summary>
  111. /// <typeparam name="T">Type of the resource to load.</typeparam>
  112. /// <param name="path">Path of the resource to load. Absolute or relative to the resources folder. If a
  113. /// sub-resource within a file is needed, append the name of the subresource to the path (
  114. /// for example mymesh.fbx/my_animation).</param>
  115. /// <returns>Instance of the loaded resource, or null if not found.</returns>
  116. public static T Load<T>(string path) where T : Resource
  117. {
  118. return (T) Internal_Load(path);
  119. }
  120. /// <summary>
  121. /// Triggers a reimport of a resource using the provided import options, if needed.
  122. /// </summary>
  123. /// <param name="path">Path to the resource to reimport, absolute or relative to resources folder.</param>
  124. /// <param name="options">ptional import options to use when importing the resource. Caller must ensure the import
  125. /// options are of the correct type for the resource in question. If null is provided default
  126. /// import options are used.</param>
  127. /// <param name="force">Should the resource be reimported even if no changes are detected.</param>
  128. public static void Reimport(string path, ImportOptions options = null, bool force = false)
  129. {
  130. Internal_Reimport(path, options, force);
  131. }
  132. /// <summary>
  133. /// Checks does the project library contain a file or folder at the specified path.
  134. /// </summary>
  135. /// <param name="path">Path to the file/folder to check, absolute or relative to resources folder.</param>
  136. /// <returns>True if the element exists, false otherwise.</returns>
  137. public static bool Exists(string path)
  138. {
  139. return GetEntry(path) != null;
  140. }
  141. /// <summary>
  142. /// Attempts to locate a library entry that describes a file or a folder in the project library.
  143. /// </summary>
  144. /// <param name="path">Path to the entry to retrieve, absolute or relative to resources folder.</param>
  145. /// <returns>Library entry if found, null otherwise. This object can become invalid on the next library refresh
  146. /// and you are not meant to hold a permanent reference to it.</returns>
  147. public static LibraryEntry GetEntry(string path)
  148. {
  149. return Internal_GetEntry(path);
  150. }
  151. /// <summary>
  152. /// Checks whether the provided path points to a sub-resource. Sub-resource is any resource that is not the
  153. /// primary resource in the file.
  154. /// </summary>
  155. /// <param name="path">Path to the entry, absolute or relative to resources folder.</param>
  156. /// <returns>True if the path is a sub-resource, false otherwise.</returns>
  157. public static bool IsSubresource(string path)
  158. {
  159. return Internal_IsSubresource(path);
  160. }
  161. /// <summary>
  162. /// Attempts to locate meta-data for a resource at the specified path.
  163. /// </summary>
  164. /// <param name="path">Path to the entry to retrieve, absolute or relative to resources folder. If a sub-resource
  165. /// within a file is needed, append the name of the subresource to the path (for example
  166. /// mymesh.fbx/my_animation).</param>
  167. /// <returns>Resource meta-data if the resource was found, null otherwise.</returns>
  168. public static ResourceMeta GetMeta(string path)
  169. {
  170. return Internal_GetMeta(path);
  171. }
  172. /// <summary>
  173. /// Searches the library for a pattern and returns all entries matching it.
  174. /// </summary>
  175. /// <param name="pattern">Pattern to search for. Use wildcard * to match any character(s).</param>
  176. /// <param name="types">Type of resources to search for. If null all entries will be searched.</param>
  177. /// <returns>A set of entries matching the pattern. These objects can become invalid on the next library refresh
  178. /// and you are not meant to hold a permanent reference to them.</returns>
  179. public static LibraryEntry[] Search(string pattern, ResourceType[] types = null)
  180. {
  181. return Internal_Search(pattern, types);
  182. }
  183. /// <summary>
  184. /// Returns a path to a resource stored in the project library.
  185. /// </summary>
  186. /// <param name="resource">Resource to find the path for.</param>
  187. /// <returns>Path to relative to the project library resources folder if resource was found, null otherwise.
  188. /// </returns>
  189. public static string GetPath(Resource resource)
  190. {
  191. return Internal_GetPath(resource);
  192. }
  193. /// <summary>
  194. /// Returns a path to a resource with the specified UUID stored in the project library.
  195. /// </summary>
  196. /// <param name="uuid">Unique identifier of the resources to retrieve the path of.</param>
  197. /// <returns>Path to relative to the project library resources folder if resource was found, null otherwise.
  198. /// </returns>
  199. public static string GetPath(string uuid)
  200. {
  201. return Internal_GetPathFromUUID(uuid);
  202. }
  203. /// <summary>
  204. /// Deletes a resource in the project library.
  205. /// </summary>
  206. /// <param name="path">Path to the entry to delete, absolute or relative to resources folder.</param>
  207. public static void Delete(string path)
  208. {
  209. Internal_Delete(path);
  210. }
  211. /// <summary>
  212. /// Creates a new folder in the library.
  213. /// </summary>
  214. /// <param name="path">Path of the folder to create. Absolute or relative to the resources folder.</param>
  215. public static void CreateFolder(string path)
  216. {
  217. Internal_CreateFolder(path);
  218. }
  219. /// <summary>
  220. /// Renames an entry in the project library.
  221. /// </summary>
  222. /// <param name="path">Path of the entry to rename, absolute or relative to resources folder.</param>
  223. /// <param name="name">New name of the entry with an extension.</param>
  224. /// <param name="overwrite">Determines should the entry be deleted if one with the provided name already exists. If
  225. /// this is false and an entry already exists, no rename operation will be performed.</param>
  226. public static void Rename(string path, string name, bool overwrite = false)
  227. {
  228. Internal_Rename(path, name, false);
  229. }
  230. /// <summary>
  231. /// Moves an entry in the project library from one path to another.
  232. /// </summary>
  233. /// <param name="oldPath">Source path of the entry, absolute or relative to resources folder.</param>
  234. /// <param name="newPath">Destination path of the entry, absolute or relative to resources folder.</param>
  235. /// <param name="overwrite">Determines should the entry be deleted if one at the destination path already exists. If
  236. /// this is false and an entry already exists, no move operation will be performed.</param>
  237. public static void Move(string oldPath, string newPath, bool overwrite = false)
  238. {
  239. Internal_Move(oldPath, newPath, overwrite);
  240. }
  241. /// <summary>
  242. /// Copies an entry in the project library from one path to another.
  243. /// </summary>
  244. /// <param name="source">Source path of the entry, absolute or relative to resources folder.</param>
  245. /// <param name="destination">Destination path of the entry, absolute or relative to resources folder.</param>
  246. /// <param name="overwrite">Determines should the entry be deleted if one at the destination path already exists. If
  247. /// this is false and an entry already exists, no copy operation will be performed.</param>
  248. public static void Copy(string source, string destination, bool overwrite = false)
  249. {
  250. Internal_Copy(source, destination, overwrite);
  251. }
  252. /// <summary>
  253. /// Controls should a resource be included an a build. All dependant resources will also be included.
  254. /// </summary>
  255. /// <param name="path">Path of the resource to include, absolute or relative to resources folder.</param>
  256. /// <param name="include">True if it should be included, false otherwise.</param>
  257. public static void SetIncludeInBuild(string path, bool include)
  258. {
  259. Internal_SetIncludeInBuild(path, include);
  260. }
  261. /// <summary>
  262. /// Triggers reimport for queued resource. Should be called once per frame.
  263. /// </summary>
  264. internal static void Update()
  265. {
  266. if (queuedForImport.Count > 0)
  267. {
  268. // Skip first frame to get the progress bar a chance to show up
  269. if (importInProgress)
  270. {
  271. UInt64 start = Time.Precise;
  272. List<string> toRemove = new List<string>();
  273. foreach (var entry in queuedForImport)
  274. {
  275. Internal_Refresh(entry, true);
  276. toRemove.Add(entry);
  277. numImportedFiles++;
  278. UInt64 end = Time.Precise;
  279. UInt64 elapsed = end - start;
  280. float elapsedSeconds = elapsed * Time.MicroToSecond;
  281. if (elapsedSeconds > TIME_SLICE_SECONDS)
  282. break;
  283. }
  284. foreach (var entry in toRemove)
  285. queuedForImport.Remove(entry);
  286. }
  287. if (queuedForImport.Count == 0)
  288. {
  289. numImportedFiles = 0;
  290. totalFilesToImport = 0;
  291. ProgressBar.Hide();
  292. }
  293. else
  294. {
  295. IEnumerator<string> enumerator = queuedForImport.GetEnumerator();
  296. enumerator.MoveNext();
  297. string displayName = enumerator.Current;
  298. displayName = displayName.Replace("\\", "\\\\");
  299. if (displayName.Length > 60)
  300. {
  301. displayName = displayName.Remove(0, displayName.Length - 60);
  302. displayName = "..." + displayName;
  303. }
  304. float pct = numImportedFiles / (float)totalFilesToImport;
  305. ProgressBar.Show("Importing (" + numImportedFiles + "/" + totalFilesToImport + ")", displayName, pct);
  306. }
  307. importInProgress = true;
  308. }
  309. else
  310. importInProgress = false;
  311. }
  312. /// <summary>
  313. /// Triggered internally by the runtime when a new entry is added to the project library.
  314. /// </summary>
  315. /// <param name="path">Path relative to the project library resources folder.</param>
  316. private static void Internal_DoOnEntryAdded(string path)
  317. {
  318. if (OnEntryAdded != null)
  319. OnEntryAdded(path);
  320. }
  321. /// <summary>
  322. /// Triggered internally by the runtime when an entry is removed from the project library.
  323. /// </summary>
  324. /// <param name="path">Path relative to the project library resources folder.</param>
  325. private static void Internal_DoOnEntryRemoved(string path)
  326. {
  327. if (OnEntryRemoved != null)
  328. OnEntryRemoved(path);
  329. }
  330. /// <summary>
  331. /// Triggered internally by the runtime when an entry is (re)imported in the project library.
  332. /// </summary>
  333. /// <param name="path">Path relative to the project library resources folder.</param>
  334. private static void Internal_DoOnEntryImported(string path)
  335. {
  336. if (OnEntryImported != null)
  337. OnEntryImported(path);
  338. }
  339. [MethodImpl(MethodImplOptions.InternalCall)]
  340. private static extern string[] Internal_Refresh(string path, bool import);
  341. [MethodImpl(MethodImplOptions.InternalCall)]
  342. private static extern void Internal_Create(Resource resource, string path);
  343. [MethodImpl(MethodImplOptions.InternalCall)]
  344. private static extern Resource Internal_Load(string path);
  345. [MethodImpl(MethodImplOptions.InternalCall)]
  346. private static extern void Internal_Save(Resource resource);
  347. [MethodImpl(MethodImplOptions.InternalCall)]
  348. private static extern DirectoryEntry Internal_GetRoot();
  349. [MethodImpl(MethodImplOptions.InternalCall)]
  350. private static extern bool Internal_IsSubresource(string path);
  351. [MethodImpl(MethodImplOptions.InternalCall)]
  352. private static extern void Internal_Reimport(string path, ImportOptions options, bool force);
  353. [MethodImpl(MethodImplOptions.InternalCall)]
  354. private static extern LibraryEntry Internal_GetEntry(string path);
  355. [MethodImpl(MethodImplOptions.InternalCall)]
  356. private static extern ResourceMeta Internal_GetMeta(string path);
  357. [MethodImpl(MethodImplOptions.InternalCall)]
  358. private static extern LibraryEntry[] Internal_Search(string path, ResourceType[] types);
  359. [MethodImpl(MethodImplOptions.InternalCall)]
  360. private static extern string Internal_GetPath(Resource resource);
  361. [MethodImpl(MethodImplOptions.InternalCall)]
  362. private static extern string Internal_GetPathFromUUID(string uuid);
  363. [MethodImpl(MethodImplOptions.InternalCall)]
  364. private static extern void Internal_Delete(string path);
  365. [MethodImpl(MethodImplOptions.InternalCall)]
  366. private static extern void Internal_CreateFolder(string path);
  367. [MethodImpl(MethodImplOptions.InternalCall)]
  368. private static extern void Internal_Rename(string path, string name, bool overwrite);
  369. [MethodImpl(MethodImplOptions.InternalCall)]
  370. private static extern void Internal_Move(string oldPath, string newPath, bool overwrite);
  371. [MethodImpl(MethodImplOptions.InternalCall)]
  372. private static extern void Internal_Copy(string source, string destination, bool overwrite);
  373. [MethodImpl(MethodImplOptions.InternalCall)]
  374. private static extern string Internal_GetResourceFolder();
  375. [MethodImpl(MethodImplOptions.InternalCall)]
  376. private static extern void Internal_SetIncludeInBuild(string path, bool force);
  377. }
  378. /// <summary>
  379. /// Type of project library entries.
  380. /// </summary>
  381. public enum LibraryEntryType // Note: Must match the C++ enum ProjectLibrary::LibraryEntryType
  382. {
  383. File, Directory
  384. }
  385. /// <summary>
  386. /// Type of resources supported by the project library.
  387. /// </summary>
  388. public enum ResourceType // Note: Must match the C++ enum ScriptResourceType
  389. {
  390. Texture, SpriteTexture, Mesh, Font, Shader, ShaderInclude, Material, Prefab, PlainText,
  391. ScriptCode, StringTable, GUISkin, PhysicsMaterial, PhysicsMesh, Undefined
  392. }
  393. /// <summary>
  394. /// A generic project library entry that may be a file or a folder.
  395. /// </summary>
  396. public class LibraryEntry : ScriptObject
  397. {
  398. /// <summary>
  399. /// Path of the library entry, relative to the project library resources folder.
  400. /// </summary>
  401. public string Path { get { return Internal_GetPath(mCachedPtr); } }
  402. /// <summary>
  403. /// Name of the library entry.
  404. /// </summary>
  405. public string Name { get { return Internal_GetName(mCachedPtr); } }
  406. /// <summary>
  407. /// Type of the library entry.
  408. /// </summary>
  409. public LibraryEntryType Type { get { return Internal_GetType(mCachedPtr); } }
  410. /// <summary>
  411. /// Directory entry that contains this entry. This may be null for the root entry.
  412. /// </summary>
  413. public DirectoryEntry Parent { get { return Internal_GetParent(mCachedPtr); } }
  414. [MethodImpl(MethodImplOptions.InternalCall)]
  415. private static extern string Internal_GetPath(IntPtr thisPtr);
  416. [MethodImpl(MethodImplOptions.InternalCall)]
  417. private static extern string Internal_GetName(IntPtr thisPtr);
  418. [MethodImpl(MethodImplOptions.InternalCall)]
  419. private static extern LibraryEntryType Internal_GetType(IntPtr thisPtr);
  420. [MethodImpl(MethodImplOptions.InternalCall)]
  421. private static extern DirectoryEntry Internal_GetParent(IntPtr thisPtr);
  422. }
  423. /// <summary>
  424. /// A project library entry representing a directory that contains other entries.
  425. /// </summary>
  426. public class DirectoryEntry : LibraryEntry
  427. {
  428. /// <summary>
  429. /// A set of entries contained in this entry.
  430. /// </summary>
  431. public LibraryEntry[] Children { get { return Internal_GetChildren(mCachedPtr); } }
  432. [MethodImpl(MethodImplOptions.InternalCall)]
  433. private static extern LibraryEntry[] Internal_GetChildren(IntPtr thisPtr);
  434. }
  435. /// <summary>
  436. /// A library entry representing a file.
  437. /// </summary>
  438. public class FileEntry : LibraryEntry
  439. {
  440. /// <summary>
  441. /// Import options used for importing the resources in the file.
  442. /// </summary>
  443. public ImportOptions Options { get { return Internal_GetImportOptions(mCachedPtr); } }
  444. /// <summary>
  445. /// Returns meta-data for all resources part of the file represented by this object.
  446. /// </summary>
  447. public ResourceMeta[] ResourceMetas { get { return Internal_GetResourceMetas(mCachedPtr); } }
  448. /// <summary>
  449. /// Determines will the resources in the file be included in the project build.
  450. /// </summary>
  451. public bool IncludeInBuild { get { return Internal_GetIncludeInBuild(mCachedPtr); } }
  452. [MethodImpl(MethodImplOptions.InternalCall)]
  453. private static extern ImportOptions Internal_GetImportOptions(IntPtr thisPtr);
  454. [MethodImpl(MethodImplOptions.InternalCall)]
  455. private static extern ResourceMeta[] Internal_GetResourceMetas(IntPtr thisPtr);
  456. [MethodImpl(MethodImplOptions.InternalCall)]
  457. private static extern bool Internal_GetIncludeInBuild(IntPtr thisPtr);
  458. }
  459. /// <summary>
  460. /// Contains meta-data for a resource in the ProjectLibrary.
  461. /// </summary>
  462. public class ResourceMeta : ScriptObject
  463. {
  464. /// <summary>
  465. /// Unique identifier of the resource.
  466. /// </summary>
  467. public string UUID { get { return Internal_GetUUID(mCachedPtr); } }
  468. /// <summary>
  469. /// Returns a name of the subresources. Each resource within a file has a unique name.
  470. /// </summary>
  471. public string SubresourceName { get { return Internal_GetSubresourceName(mCachedPtr); } }
  472. /// <summary>
  473. /// Custom icon for the resource to display in the editor, if the resource has one.
  474. /// </summary>
  475. public Texture2D Icon { get { return Internal_GetIcon(mCachedPtr); } }
  476. /// <summary>
  477. /// Type of the resource referenced by this entry.
  478. /// </summary>
  479. public ResourceType ResType { get { return Internal_GetResourceType(mCachedPtr); } }
  480. [MethodImpl(MethodImplOptions.InternalCall)]
  481. private static extern string Internal_GetUUID(IntPtr thisPtr);
  482. [MethodImpl(MethodImplOptions.InternalCall)]
  483. private static extern string Internal_GetSubresourceName(IntPtr thisPtr);
  484. [MethodImpl(MethodImplOptions.InternalCall)]
  485. private static extern Texture2D Internal_GetIcon(IntPtr thisPtr);
  486. [MethodImpl(MethodImplOptions.InternalCall)]
  487. private static extern ResourceType Internal_GetResourceType(IntPtr thisPtr);
  488. }
  489. /** @} */
  490. }