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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsPrerequisitesUtil.h"
- namespace BansheeEngine
- {
- /** @addtogroup Filesystem
- * @{
- */
- /** Utility class for dealing with files. */
- class BS_UTILITY_EXPORT FileSystem
- {
- public:
- /**
- * Opens a file and returns a data stream capable of reading or writing to that file.
- *
- * @param[in] fullPath Full path to a file.
- * @param[in] readOnly (optional) If true, returned stream will only be readable.
- */
- static SPtr<DataStream> openFile(const Path& fullPath, bool readOnly = true);
- /**
- * Opens a file and returns a data stream capable of reading and writing to that file. If file doesn't exist new
- * one will be created.
- *
- * @param[in] fullPath Full path to a file.
- */
- static SPtr<DataStream> createAndOpenFile(const Path& fullPath);
- /**
- * Returns the size of a file in bytes.
- *
- * @param[in] fullPath Full path to a file.
- */
- static UINT64 getFileSize(const Path& fullPath);
- /**
- * Deletes a file or a folder at the specified path.
- *
- * @param[in] fullPath Full path to a file or a folder..
- * @param[in] recursively (optional) If true, folders will have their contents deleted as well. Otherwise an
- * exception will be thrown for non-empty folders.
- */
- static void remove(const Path& fullPath, bool recursively = true);
- /**
- * Moves a file or a folder from one to another path. This can also be used as a rename operation.
- *
- * @param[in] oldPath Full path to the old file/folder.
- * @param[in] newPath Full path to the new file/folder.
- * @param[in] overwriteExisting (optional) If true, any existing file/folder at the new location will be
- * overwritten, otherwise an exception will be thrown if a file/folder already exists.
- */
- static void move(const Path& oldPath, const Path& newPath, bool overwriteExisting = true);
- /**
- * Makes a copy of a file or a folder in the specified path.
- *
- * @param[in] oldPath Full path to the old file/folder.
- * @param[in] newPath Full path to the new file/folder.
- * @param[in] overwriteExisting (optional) If true, any existing file/folder at the new location will be
- * overwritten, otherwise an exception will be thrown if a file/folder already exists.
- */
- static void copy(const Path& oldPath, const Path& newPath, bool overwriteExisting = true);
- /**
- * Creates a folder at the specified path.
- *
- * @param[in] fullPath Full path to a full folder to create.
- */
- static void createDir(const Path& fullPath);
- /**
- * Returns true if a file or a folder exists at the specified path.
- *
- * @param[in] fullPath Full path to a file or folder.
- */
- static bool exists(const Path& fullPath);
- /**
- * Returns true if a file exists at the specified path.
- *
- * @param[in] fullPath Full path to a file or folder.
- */
- static bool isFile(const Path& fullPath);
- /**
- * Returns true if a folder exists at the specified path.
- *
- * @param[in] fullPath Full path to a file or folder.
- */
- static bool isDirectory(const Path& fullPath);
- /**
- * Returns all files or folders located in the specified folder.
- *
- * @param[in] dirPath Full path to the folder to retrieve children files/folders from.
- * @param[out] files Full paths to all files located directly in specified folder.
- * @param[out] directories Full paths to all folders located directly in specified folder.
- */
- static void getChildren(const Path& dirPath, Vector<Path>& files, Vector<Path>& directories);
- /**
- * Iterates over all files and directories in the specified folder and calls the provided callback when a
- * file/folder is iterated over.
- *
- * @param[in] dirPath Directory over which to iterate
- * @param[in] fileCallback Callback to call whenever a file is found. If callback returns false iteration stops. Can be null.
- * @param[in] dirCallback Callback to call whenever a directory is found. If callback returns false iteration stops. Can be null.
- * @param[in] recursive If false then only the direct children of the provided folder will be iterated over,
- * and if true then child directories will be recursively visited as well.
- * @return True if iteration finished iterating over all files/folders, or false if it was
- * interrupted by a callback returning false.
- */
- static bool iterate(const Path& dirPath, std::function<bool(const Path&)> fileCallback,
- std::function<bool(const Path&)> dirCallback = nullptr, bool recursive = true);
- /**
- * Returns the last modified time of a file or a folder at the specified path.
- *
- * @param[in] fullPath Full path to a file or a folder.
- */
- static std::time_t getLastModifiedTime(const Path& fullPath);
- /** Returns the path to the currently working directory. */
- static Path getWorkingDirectoryPath();
- /** Returns the path to a directory where temporary files may be stored. */
- static Path getTempDirectoryPath();
- private:
- /** Copy a single file. Internal function used by copy(). */
- static void copyFile(const Path& oldPath, const Path& newPath);
- /** Remove a single file. Internal function used by remove(). */
- static void removeFile(const Path& path);
- /** Move a single file. Internal function used by move(). */
- static void moveFile(const Path& oldPath, const Path& newPath);
- };
- /** @} */
- }
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