BearishSun 6edba43c31 Vulkan: Properly handle unbound textures пре 8 година
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Win32 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanCommandBuffer.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use пре 8 година
BsVulkanCommandBufferManager.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled пре 9 година
BsVulkanDescriptorLayout.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorPool.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDescriptorSet.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanDevice.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanFramebuffer.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanGLSLProgramFactory.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures пре 8 година
BsVulkanGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuParams.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader пре 9 година
BsVulkanGpuPipelineParamInfo.h 6edba43c31 Vulkan: Properly handle unbound textures пре 8 година
BsVulkanGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures пре 8 година
BsVulkanHardwareBufferManager.h 6732f7076a Vulkan: Added support for shared storage buffer objects пре 9 година
BsVulkanIndexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures пре 8 година
BsVulkanOcclusionQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use пре 8 година
BsVulkanPrerequisites.h b9a97b133e Removing unnecessary DLL export specifiers from plugins пре 8 година
BsVulkanQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanQueue.h 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled пре 9 година
BsVulkanRenderAPI.h 68c4fb3403 More work on documentation пре 8 година
BsVulkanRenderAPIFactory.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanRenderStateManager.h 68c4fb3403 More work on documentation пре 8 година
BsVulkanRenderTexture.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanResource.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix пре 9 година
BsVulkanSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година
BsVulkanSwapChain.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually пре 8 година
BsVulkanTextureManager.h 6edba43c31 Vulkan: Properly handle unbound textures пре 8 година
BsVulkanTimerQuery.h dd43fd4a65 Vulkan queries can now be interrupted by command buffer submission, in order to match the behaviour of DX11 and OpenGL queries and make them more intuitive to use пре 8 година
BsVulkanUtility.h 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. пре 9 година
BsVulkanVertexBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures пре 8 година
BsVulkanVertexInputManager.h 56ed650df4 Final set of refactors to rename core thread objects пре 9 година