BearishSun abac7348d8 Finishing up exposing GUI widgets to C# 10 anos atrás
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GUI abac7348d8 Finishing up exposing GUI widgets to C# 10 anos atrás
Math c580127a4b Scene axes handle WIP 10 anos atrás
Properties e51cbce52c Started work on scripting 12 anos atrás
AsyncOp.cs 4df779fdd5 Documentation 10 anos atrás
Bounds.cs 7466dd0d2f Documentation 10 anos atrás
Builtin.cs d8d5034b30 Added a way to add basic 3D primitives to the scene 10 anos atrás
Camera.cs ccbe3fdbb0 More work scene axis handle GUI 10 anos atrás
Color.cs d70d5aa4cf Added negative handles to scene axes handle 10 anos atrás
Component.cs 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 anos atrás
ContextMenu.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anos atrás
Cursor.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anos atrás
Debug.cs 2d83c7c4c0 Log window properly parses and displays managed exceptions 10 anos atrás
DirectoryEx.cs 7466dd0d2f Documentation 10 anos atrás
DontSerializeField.cs df620543a7 Documentation 10 anos atrás
FileEx.cs df620543a7 Documentation 10 anos atrás
Font.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 anos atrás
GameObject.cs df620543a7 Documentation 10 anos atrás
HideInInspector.cs df620543a7 Documentation 10 anos atrás
Input.cs 4df779fdd5 Documentation 10 anos atrás
InputConfiguration.cs 0ddc6c09b5 Working on new UI 10 anos atrás
Layers.cs e99b926919 Added multi-select list boxes (untested) 10 anos atrás
Light.cs a689342efc WIP GUI widgets for main and custom cameras in managed code 10 anos atrás
LocString.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 anos atrás
MBansheeEngine.csproj a689342efc WIP GUI widgets for main and custom cameras in managed code 10 anos atrás
ManagedResource.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
Material.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anos atrás
Mesh.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 anos atrás
MeshData.cs 9e47583803 Fixed memory corruption issue when reading vertex data from MeshData 10 anos atrás
MissingComponent.cs 0ddc6c09b5 Working on new UI 10 anos atrás
NativeCamera.cs f08b104df3 Fixed a couple of issues with the struct refactor in the previous commit 10 anos atrás
NativeGUIWidget.cs abac7348d8 Finishing up exposing GUI widgets to C# 10 anos atrás
NativeLight.cs a689342efc WIP GUI widgets for main and custom cameras in managed code 10 anos atrás
NativeRenderable.cs 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 anos atrás
PathEx.cs 1f31bf9385 Documentation 10 anos atrás
PixelData.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anos atrás
PixelUtility.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anos atrás
PlainText.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
Prefab.cs 1f31bf9385 Documentation 10 anos atrás
ProfilerOverlay.cs 22028f04e4 Clear prefab diffs when saving prefabs for build 10 anos atrás
ProfilerOverlayInternal.cs 1f31bf9385 Documentation 10 anos atrás
Program.cs 1f31bf9385 Documentation 10 anos atrás
Range.cs 5efdd7772b Added Camera inspector 10 anos atrás
RenderTarget.cs 1f31bf9385 Documentation 10 anos atrás
RenderTexture.cs 9c07b1508e Documentation 10 anos atrás
RenderTexture2D.cs 9c07b1508e Documentation 10 anos atrás
Renderable.cs 92f409a13d Fixed a crash when reading non-top mip level from a texture 10 anos atrás
Resource.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
ResourceRef.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 anos atrás
Resources.cs c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 anos atrás
RunInEditor.cs 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 anos atrás
Scene.cs a836ff4e68 Fixed an issue with scene saving where saving a scene over an existing scene chooses an incorrect filename 10 anos atrás
SceneObject.cs e81f552e28 Added gizmos for the Light component 10 anos atrás
ScriptCode.cs 1b0786cf45 Mono manager now properly cleans up script meta-data on assembly unload 10 anos atrás
ScriptObject.cs d4f4151761 Documentation 10 anos atrás
SerializableArray.cs eb3529b6ba Added InspectableDictionary (not tested) 10 anos atrás
SerializableDictionary.cs eb3529b6ba Added InspectableDictionary (not tested) 10 anos atrás
SerializableField.cs 29ddb80a56 Added ability to register custom inspectors for managed types 10 anos atrás
SerializableList.cs eb3529b6ba Added InspectableDictionary (not tested) 10 anos atrás
SerializableObject.cs 5efdd7772b Added Camera inspector 10 anos atrás
SerializableProperty.cs 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 anos atrás
SerializableUtility.cs eb3529b6ba Added InspectableDictionary (not tested) 10 anos atrás
SerializeField.cs 91148fd66b Documentation 10 anos atrás
SerializeObject.cs 91148fd66b Documentation 10 anos atrás
Shader.cs 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 anos atrás
ShaderInclude.cs d3b00942e8 In-editor compilation 10 anos atrás
ShortcutKey.cs 91148fd66b Documentation 10 anos atrás
Sphere.cs 3c513f46dc Fixed an issue with value changed callback not triggering in GUISliderField 10 anos atrás
SpriteTexture.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anos atrás
StringTable.cs bb3af44595 Added a generic way to create new instance of serializable objects 10 anos atrás
StringTables.cs ee3552b8d8 More work on GUI dictionary fields 10 anos atrás
Texture.cs 4df779fdd5 Documentation 10 anos atrás
Texture2D.cs 4df779fdd5 Documentation 10 anos atrás
Texture3D.cs 4df779fdd5 Documentation 10 anos atrás
TextureCube.cs 4df779fdd5 Documentation 10 anos atrás
Time.cs e92ee3b052 IsPlaying/IsPaused/FrameStep interface exposed to API 10 anos atrás
VirtualInput.cs 998c87109a Modifying engine script objects so they don't pass structures by value in internal calls 10 anos atrás