BsGUIGameObjectField.cpp 7.7 KB

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  1. #include "BsGUIGameObjectField.h"
  2. #include "BsGUIArea.h"
  3. #include "BsGUILayout.h"
  4. #include "BsGUILabel.h"
  5. #include "BsGUIDropButton.h"
  6. #include "BsGUIButton.h"
  7. #include "BsBuiltinResources.h"
  8. #include "BsGUIWidget.h"
  9. #include "BsGUIMouseEvent.h"
  10. #include "BsGUISceneTreeView.h"
  11. #include "BsGUIWidget.h"
  12. #include "CmGameObjectManager.h"
  13. using namespace CamelotFramework;
  14. using namespace BansheeEngine;
  15. namespace BansheeEditor
  16. {
  17. const UINT32 GUIGameObjectField::DEFAULT_LABEL_WIDTH = 100;
  18. GUIGameObjectField::GUIGameObjectField(const PrivatelyConstruct& dummy, GUIWidget& parent, const GUIContent& labelContent, CM::UINT32 labelWidth,
  19. GUIElementStyle* labelStyle, GUIElementStyle* dropButtonStyle, GUIElementStyle* clearButtonStyle, const GUILayoutOptions& layoutOptions, bool withLabel)
  20. :GUIElementContainer(parent, layoutOptions), mLabel(nullptr), mClearButton(nullptr), mDropButton(nullptr), mInstanceId(0)
  21. {
  22. mLayout = &addLayoutXInternal(this);
  23. if(withLabel)
  24. {
  25. const GUIElementStyle* curLabelStyle = labelStyle;
  26. if(curLabelStyle == nullptr)
  27. curLabelStyle = parent.getSkin().getStyle("Label");
  28. mLabel = GUILabel::create(parent, labelContent, GUIOptions(GUIOption::fixedWidth(labelWidth)), curLabelStyle);
  29. mLayout->addElement(mLabel);
  30. }
  31. const GUIElementStyle* curDropButtonStyle = dropButtonStyle;
  32. const GUIElementStyle* curClearButtonStyle = clearButtonStyle;
  33. if(curDropButtonStyle == nullptr)
  34. curDropButtonStyle = parent.getSkin().getStyle("DropButton");
  35. if(curClearButtonStyle == nullptr)
  36. curClearButtonStyle = parent.getSkin().getStyle("ObjectClearButton");
  37. mDropButton = GUIDropButton::create(parent, (UINT32)DragAndDropType::SceneObject, GUIOptions(GUIOption::flexibleWidth()), curDropButtonStyle);
  38. mClearButton = GUIButton::create(parent, HString(L""), curClearButtonStyle);
  39. mLayout->addElement(mDropButton);
  40. mLayout->addElement(mClearButton);
  41. mDropButton->onDataDropped.connect(boost::bind(&GUIGameObjectField::dataDropped, this, _1));
  42. }
  43. GUIGameObjectField::~GUIGameObjectField()
  44. {
  45. }
  46. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, const BS::GUIContent& labelContent, CM::UINT32 labelWidth, const BS::GUIOptions& layoutOptions,
  47. BS::GUIElementStyle* labelStyle, BS::GUIElementStyle* dropButtonStyle, BS::GUIElementStyle* clearButtonStyle)
  48. {
  49. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, labelContent, labelWidth, labelStyle, dropButtonStyle, clearButtonStyle,
  50. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle), true);
  51. }
  52. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, const BS::GUIContent& labelContent, const BS::GUIOptions& layoutOptions,
  53. BS::GUIElementStyle* labelStyle, BS::GUIElementStyle* dropButtonStyle, BS::GUIElementStyle* clearButtonStyle)
  54. {
  55. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, labelContent, DEFAULT_LABEL_WIDTH, labelStyle, dropButtonStyle, clearButtonStyle,
  56. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle), true);
  57. }
  58. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, const CM::HString& labelText, CM::UINT32 labelWidth, const BS::GUIOptions& layoutOptions,
  59. BS::GUIElementStyle* labelStyle, BS::GUIElementStyle* dropButtonStyle, BS::GUIElementStyle* clearButtonStyle)
  60. {
  61. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, BS::GUIContent(labelText), labelWidth, labelStyle, dropButtonStyle, clearButtonStyle,
  62. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle), true);
  63. }
  64. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, const CM::HString& labelText, const BS::GUIOptions& layoutOptions,
  65. BS::GUIElementStyle* labelStyle, BS::GUIElementStyle* dropButtonStyle, BS::GUIElementStyle* clearButtonStyle)
  66. {
  67. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, BS::GUIContent(labelText), DEFAULT_LABEL_WIDTH, labelStyle, dropButtonStyle, clearButtonStyle,
  68. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle), true);
  69. }
  70. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, const BS::GUIOptions& layoutOptions, BS::GUIElementStyle* dropButtonStyle,
  71. BS::GUIElementStyle* clearButtonStyle)
  72. {
  73. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, BS::GUIContent(), 0, nullptr, dropButtonStyle, clearButtonStyle,
  74. GUILayoutOptions::create(layoutOptions, &GUISkin::DefaultStyle), false);
  75. }
  76. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, const BS::GUIContent& labelContent, CM::UINT32 labelWidth,
  77. BS::GUIElementStyle* labelStyle, BS::GUIElementStyle* dropButtonStyle, BS::GUIElementStyle* clearButtonStyle)
  78. {
  79. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, labelContent, labelWidth, labelStyle, dropButtonStyle, clearButtonStyle,
  80. GUILayoutOptions::create(&GUISkin::DefaultStyle), true);
  81. }
  82. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, const BS::GUIContent& labelContent,
  83. BS::GUIElementStyle* labelStyle, BS::GUIElementStyle* dropButtonStyle, BS::GUIElementStyle* clearButtonStyle)
  84. {
  85. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, labelContent, DEFAULT_LABEL_WIDTH, labelStyle, dropButtonStyle, clearButtonStyle,
  86. GUILayoutOptions::create(&GUISkin::DefaultStyle), true);
  87. }
  88. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, const CM::HString& labelText, CM::UINT32 labelWidth,
  89. BS::GUIElementStyle* labelStyle, BS::GUIElementStyle* dropButtonStyle, BS::GUIElementStyle* clearButtonStyle)
  90. {
  91. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, BS::GUIContent(labelText), labelWidth, labelStyle, dropButtonStyle, clearButtonStyle,
  92. GUILayoutOptions::create(&GUISkin::DefaultStyle), true);
  93. }
  94. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, const CM::HString& labelText,
  95. BS::GUIElementStyle* labelStyle, BS::GUIElementStyle* dropButtonStyle, BS::GUIElementStyle* clearButtonStyle)
  96. {
  97. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, BS::GUIContent(labelText), DEFAULT_LABEL_WIDTH, labelStyle, dropButtonStyle, clearButtonStyle,
  98. GUILayoutOptions::create(&GUISkin::DefaultStyle), true);
  99. }
  100. GUIGameObjectField* GUIGameObjectField::create(BS::GUIWidget& parent, BS::GUIElementStyle* dropButtonStyle, BS::GUIElementStyle* clearButtonStyle)
  101. {
  102. return cm_new<GUIGameObjectField>(PrivatelyConstruct(), parent, BS::GUIContent(), 0, nullptr, dropButtonStyle, clearButtonStyle,
  103. GUILayoutOptions::create(&GUISkin::DefaultStyle), false);
  104. }
  105. CM::HGameObject GUIGameObjectField::getValue() const
  106. {
  107. HGameObject obj;
  108. if(mInstanceId != 0)
  109. GameObjectManager::instance().tryGetObject(mInstanceId, obj);
  110. return obj;
  111. }
  112. void GUIGameObjectField::setValue(const CM::HGameObject& value)
  113. {
  114. if(value)
  115. {
  116. mInstanceId = value->getInstanceId();
  117. mDropButton->setContent(GUIContent(HString(toWString(value->getName()))));
  118. }
  119. else
  120. {
  121. mInstanceId = 0;
  122. mDropButton->setContent(GUIContent(HString(L"None")));
  123. }
  124. }
  125. void GUIGameObjectField::_updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height,
  126. RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth)
  127. {
  128. mLayout->_updateLayoutInternal(x, y, width, height, clipRect, widgetDepth, areaDepth);
  129. }
  130. Vector2I GUIGameObjectField::_getOptimalSize() const
  131. {
  132. return mLayout->_getOptimalSize();
  133. }
  134. void GUIGameObjectField::dataDropped(void* data)
  135. {
  136. DraggedSceneObjects* draggedSceneObjects = reinterpret_cast<DraggedSceneObjects*>(data);
  137. // TODO
  138. }
  139. const String& GUIGameObjectField::getGUITypeName()
  140. {
  141. static String typeName = "GUIGameObjectField";
  142. return typeName;
  143. }
  144. }