Marko Pintera df9fbb2af7 Fixed an issue with binary deserialization order 11 lat temu
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GLX 5f93eb1683 Remaining files after adding OIS and timers 13 lat temu
OSX 5f93eb1683 Remaining files after adding OIS and timers 13 lat temu
Win32 047dd0ffcd Added proper timestamps for OIS input events 12 lat temu
CmAABox.cpp 37329cdb26 Added C# Matrix4 12 lat temu
CmAsyncOp.cpp 4980cef1bc Added synced CommandQueue and syced deferred context (WIP) 12 lat temu
CmBinarySerializer.cpp df9fbb2af7 Fixed an issue with binary deserialization order 11 lat temu
CmBitmapWriter.cpp fb7c50e1b3 More PixelData refactor 12 lat temu
CmColor.cpp 5fa7bee5a7 Refactored Math 12 lat temu
CmDataStream.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmDebug.cpp 0ffa60480f Win32FolderMonitor (untested) 12 lat temu
CmDegree.cpp 5fa7bee5a7 Refactored Math 12 lat temu
CmDynLib.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmDynLibManager.cpp c5f46545e8 A bunch more code ported to new alloc system 12 lat temu
CmException.cpp ea7362503f Added wide strings 12 lat temu
CmFileSerializer.cpp e00f0c95a9 FileSystem and Path moved to WString 12 lat temu
CmFileSystem.cpp 619ef4a028 TreeView and ProjectLibrary fixes 12 lat temu
CmFrameAlloc.cpp 99f545b06f Added frame allocator 12 lat temu
CmHString.cpp 8fa8ac5145 Added managed GUIContent 12 lat temu
CmIReflectable.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmLog.cpp 64b516b010 Scroll bar no longer jumps a few pixels when you click on it 12 lat temu
CmManagedDataBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 lat temu
CmMath.cpp 0f7bd6ed50 Added fast* trig methods to Math 12 lat temu
CmMatrix3.cpp ae71d6b22b Added C# Matrix3 12 lat temu
CmMatrix4.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 lat temu
CmMemStack.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 lat temu
CmMemoryAllocator.cpp 9f381b82a4 Memory allocations are now properly counted accross multiple threads 12 lat temu
CmMemorySerializer.cpp 98445aab08 Fixed a nasty issue with stack allocation 12 lat temu
CmPath.cpp e688c086c8 Removed WPath 12 lat temu
CmPlane.cpp 845c8ea021 Refactored Plane/Sphere 12 lat temu
CmQuaternion.cpp d778ed5b15 Added C# quaternion and refactored C++ quaternions a bit 12 lat temu
CmRTTIField.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmRTTIType.cpp ea7362503f Added wide strings 12 lat temu
CmRadian.cpp 5fa7bee5a7 Refactored Math 12 lat temu
CmRay.cpp 5fa7bee5a7 Refactored Math 12 lat temu
CmRectF.cpp 37329cdb26 Added C# Matrix4 12 lat temu
CmRectI.cpp c853b80d25 Fixed a bug in RectI clipping code 12 lat temu
CmSphere.cpp 845c8ea021 Refactored Plane/Sphere 12 lat temu
CmString.cpp 0ffa60480f Win32FolderMonitor (untested) 12 lat temu
CmStringTable.cpp 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 lat temu
CmTexAtlasGenerator.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmTime.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 lat temu
CmUUID.cpp ea7362503f Added wide strings 12 lat temu
CmVector2.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 lat temu
CmVector2I.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 lat temu
CmVector3.cpp def3e8c935 Updated Vector2/Vector3/Vector4 native classes 12 lat temu
CmVector4.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 lat temu
CmWorkQueue.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu