BsScriptGUIElementStateStyle.h 1.3 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. #include "BsMonoClass.h"
  5. #include "BsGUIElementStyle.h"
  6. #include "BsScriptMacros.h"
  7. #include "BsScriptSpriteTexture.h"
  8. namespace BansheeEngine
  9. {
  10. class BS_SCR_BE_EXPORT ScriptGUIElementStateStyle : public ScriptObject<ScriptGUIElementStateStyle>
  11. {
  12. public:
  13. ~ScriptGUIElementStateStyle();
  14. static void initMetaData();
  15. GUIElementStyle::GUIElementStateStyle getInternalValue() const { return *mElementStateStyle; }
  16. private:
  17. static void internal_createInstance(MonoObject* instance);
  18. static void internal_createInstanceExternal(MonoObject* instance, GUIElementStyle::GUIElementStateStyle* externalStateStyle);
  19. static void internal_destroyInstance(ScriptGUIElementStateStyle* nativeInstance);
  20. static void initRuntimeData();
  21. CM_SCRIPT_GETSET_OBJECT_SHRDPTR(ScriptGUIElementStateStyle, ScriptSpriteTexture, Texture, mElementStateStyle->texture, mSpriteTexture);
  22. CM_SCRIPT_GETSET_VALUE_REF(ScriptGUIElementStateStyle, CM::Color, TextColor, mElementStateStyle->textColor);
  23. ScriptGUIElementStateStyle();
  24. ScriptGUIElementStateStyle(GUIElementStyle::GUIElementStateStyle* externalStyle);
  25. GUIElementStyle::GUIElementStateStyle* mElementStateStyle;
  26. ScriptSpriteTexture* mSpriteTexture;
  27. bool mOwnsStyle;
  28. };
  29. }