BsMeshProxy.h 304 B

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsSubMesh.h"
  4. #include "BsBounds.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * Contains part of Mesh data that is used on the core thread for rendering.
  9. */
  10. struct BS_CORE_EXPORT MeshProxy
  11. {
  12. MeshBasePtr mesh;
  13. SubMesh subMesh;
  14. Bounds bounds;
  15. };
  16. }