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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsGameObject.h"
- #include "BsEvent.h"
- namespace BansheeEngine
- {
- /**
- * @brief Available parameter block semantics that allow the renderer to identify
- * the use of a GPU program parameter block specified in a shader.
- */
- enum RendererBlockSemantic
- {
- // 0 - Reserved
- RBS_Static = 1,
- RBS_PerCamera = 2,
- RBS_PerFrame = 3,
- RBS_PerObject = 4
- };
- /**
- * @brief Available parameter semantics that allow the renderer to identify
- * the use of a GPU parameter specified in a shader.
- */
- enum RendererParamSemantic
- {
- // 0 - Reserved
- RPS_WorldViewProjTfrm = 1,
- RPS_ViewProjTfrm = 2,
- RPS_WorldTfrm = 3
- };
- /**
- * @brief Primarily rendering class that allows you to specify how to render objects that exist
- * in the scene graph. You need to provide your own implementation of your class.
- *
- * @note Normally you would iterate over all cameras, find visible objects for each camera and render
- * those objects in some way.
- */
- class BS_CORE_EXPORT Renderer
- {
- public:
- /**
- * @brief Called after the renderer has been activated.
- *
- * @note Internal method.
- */
- virtual void _onActivated() { }
- /**
- * @brief Called just before the renderer is deactivated.
- *
- * @note Internal method.
- */
- virtual void _onDeactivated() { }
- /**
- * @brief Name of the renderer. Used by materials to find
- * an appropriate technique for this renderer.
- */
- virtual const String& getName() const = 0;
- /**
- * @brief Called in order to render all currently active cameras.
- */
- virtual void renderAll() = 0;
- /**
- * @brief Allows you to register a callback for the specified viewport. The callback
- * will be called before rendering and you will be able to populate the
- * render queue with render commands that will be executed when rendering.
- */
- void addRenderCallback(const Viewport* viewport, std::function<void(const Viewport*, DrawList&)> callback);
- protected:
- UnorderedMap<const Viewport*, Vector<std::function<void(const Viewport*, DrawList&)>>> mRenderCallbacks;
- };
- }
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