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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsColor.h"
- #include "BsRectI.h"
- #include "BsRectF.h"
- #include "BsEvent.h"
- namespace BansheeEngine
- {
- /**
- * @brief Viewport provides you with a way to render to only a part of a
- * RenderTarget. It also allows you to set up color/depth/stencil
- * clear values for that specific region.
- */
- class BS_CORE_EXPORT Viewport
- {
- public:
- Viewport();
-
- /**
- * @brief Constructs a new viewport.
- *
- * @note Viewport coordinates are normalized in [0, 1] range.
- */
- Viewport(const RenderTargetPtr& target, float x = 0.0f, float y = 0.0f, float width = 1.0f, float height = 1.0f);
- virtual ~Viewport();
- /**
- * @brief Returns the render target the viewport is associated with.
- */
- RenderTargetPtr getTarget() const { return mTarget; }
- /**
- * @brief Gets the normalized x coordinate of the viewport, in [0, 1] range.
- */
- float getNormalizedX() const { return mNormArea.x; }
- /**
- * @brief Gets the normalized y coordinate of the viewport, in [0, 1] range.
- */
- float getNormalizedY() const { return mNormArea.y; }
- /**
- * @brief Gets the normalized width of the viewport, in [0, 1] range.
- */
- float getNormalizedWidth() const { return mNormArea.width; }
- /**
- * @brief Gets the normalized height of the viewport, in [0, 1] range.
- */
- float getNormalizedHeight() const { return mNormArea.height; }
- /**
- * @brief Gets the actual x coordinate of the viewport in pixels, in [0, RenderTargetWidth] range.
- */
- INT32 getX() const { return mArea.x; }
- /**
- * @brief Gets the actual y coordinate of the viewport in pixels, in [0, RenderTargetHeight] range.
- */
- INT32 getY() const { return mArea.y; }
- /**
- * @brief Gets the actual width coordinate of the viewport in pixels, in [0, RenderTargetWidth] range.
- */
- INT32 getWidth() const { return mArea.width; }
- /**
- * @brief Gets the actual height coordinate of the viewport in pixels, in [0, RenderTargetHeight] range.
- */
- INT32 getHeight() const { return mArea.height; }
-
- /**
- * @brief Changes the area that the viewport covers.
- *
- * @note Viewport coordinates are normalized in [0, 1] range.
- */
- void setArea(float x, float y, float width, float height);
- /**
- * @brief Returns actual area of the viewport, in pixels.
- */
- const RectI& getArea() const { return mArea; }
- /**
- * @brief Activates or deactivates clears for color, depth or stencil buffers.
- * Buffers will be cleared before rendering to this viewport is performed.
- */
- void setRequiresClear(bool colorClear, bool depthClear, bool stencilClear);
- /**
- * @brief Sets values to clear color, depth and stencil buffers to.
- */
- void setClearValues(const Color& clearColor, float clearDepth = 0.0f, UINT16 clearStencil = 0);
- /**
- * @brief Returns the color to clear the viewport color buffers to.
- */
- const Color& getClearColor() const { return mClearColor; }
- /**
- * @brief Returns the value to clear the viewport depth buffers to.
- */
- float getClearDepthValue() const { return mDepthClearValue; }
- /**
- * @brief Returns the value to clear the viewport stencil buffer to.
- */
- UINT16 getClearStencilValue() const { return mStencilClearValue; }
- /**
- * @brief Returns true if viewport requires color clear before rendering.
- */
- bool getRequiresColorClear() const { return mRequiresColorClear; }
- /**
- * @brief Returns true if viewport requires depth clear before rendering.
- */
- bool getRequiresDepthClear() const { return mRequiresDepthClear; }
- /**
- * @brief Returns true if viewport requires stencil clear before rendering.
- */
- bool getRequiresStencilClear() const { return mRequiresStencilClear; }
- /**
- * @brief Makes an exact copy of this viewport.
- */
- Viewport clone();
- protected:
- RenderTargetPtr mTarget;
- RectF mNormArea;
- RectI mArea;
- bool mRequiresColorClear;
- bool mRequiresDepthClear;
- bool mRequiresStencilClear;
- Color mClearColor;
- float mDepthClearValue;
- UINT16 mStencilClearValue;
- static const Color DEFAULT_CLEAR_COLOR;
- void updateArea();
- void targetResized();
- };
- }
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