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- #pragma once
- #include "BsCorePrerequisites.h"
- #include "BsRTTIType.h"
- #include "BsCoreApplication.h"
- #include "BsMesh.h"
- #include "BsMeshManager.h"
- #include "BsCoreThread.h"
- namespace BansheeEngine
- {
- class MeshRTTI : public RTTIType<Mesh, MeshBase, MeshRTTI>
- {
- VertexDataDescPtr getVertexDesc(Mesh* obj) { return obj->mVertexDesc; }
- void setVertexDesc(Mesh* obj, VertexDataDescPtr value) { obj->mVertexDesc = value; }
- IndexBuffer::IndexType& getIndexType(Mesh* obj) { return obj->mIndexType; }
- void setIndexType(Mesh* obj, IndexBuffer::IndexType& value) { obj->mIndexType = value; }
- UINT32& getBufferType(Mesh* obj) { return (UINT32&)obj->mBufferType; }
- void setBufferType(Mesh* obj, UINT32& value) { obj->mBufferType = (MeshBufferType)value; }
- MeshDataPtr getMeshData(Mesh* obj)
- {
- MeshDataPtr meshData = obj->allocateSubresourceBuffer(0);
- GpuResourcePtr sharedMeshPtr = std::static_pointer_cast<GpuResource>(obj->getThisPtr());
- meshData->_lock();
- gCoreThread().queueReturnCommand(std::bind(&RenderSystem::readSubresource, RenderSystem::instancePtr(),
- sharedMeshPtr, 0, std::static_pointer_cast<GpuResourceData>(meshData), std::placeholders::_1), true);
- return meshData;
- }
- void setMeshData(Mesh* obj, MeshDataPtr meshData)
- {
- obj->mTempInitialMeshData = meshData;
- }
- public:
- MeshRTTI()
- {
- addReflectablePtrField("mVertexDesc", 0, &MeshRTTI::getVertexDesc, &MeshRTTI::setVertexDesc);
- addPlainField("mIndexType", 1, &MeshRTTI::getIndexType, &MeshRTTI::setIndexType);
- addPlainField("mBufferType", 2, &MeshRTTI::getBufferType, &MeshRTTI::setBufferType);
- addReflectablePtrField("mMeshData", 3, &MeshRTTI::getMeshData, &MeshRTTI::setMeshData);
- }
- virtual void onDeserializationEnded(IReflectable* obj)
- {
- Mesh* mesh = static_cast<Mesh*>(obj);
- mesh->initialize();
- }
- virtual std::shared_ptr<IReflectable> newRTTIObject()
- {
- return MeshManager::instance().createEmpty();
- }
- virtual const String& getRTTIName()
- {
- static String name = "Mesh";
- throw name;
- }
- virtual UINT32 getRTTIId()
- {
- return TID_Mesh;
- }
- };
- }
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