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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsRasterizerState.h"
- namespace BansheeEngine
- {
- /**
- * @brief DirectX 11 implementation of a rasterizer state. Wraps a DX11
- * rasterizer state object.
- */
- class BS_D3D11_EXPORT D3D11RasterizerState : public RasterizerState
- {
- public:
- ~D3D11RasterizerState();
- ID3D11RasterizerState* getInternal() const { return mRasterizerState; }
- protected:
- friend class D3D11RenderStateManager;
- D3D11RasterizerState();
- /**
- * @copydoc RasterizerState::initialize_internal
- */
- void initialize_internal();
- /**
- * @copydoc RasterizerState::destroy_internal
- */
- void destroy_internal();
- ID3D11RasterizerState* mRasterizerState;
- };
- }
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