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BsD3D11RenderStateManager.h 802 B

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  1. #pragma once
  2. #include "BsD3D11Prerequisites.h"
  3. #include "BsRenderStateManager.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Handles creation of DirectX 11 pipeline states.
  8. */
  9. class BS_D3D11_EXPORT D3D11RenderStateManager : public RenderStateManager
  10. {
  11. protected:
  12. /**
  13. * @copydoc RenderStateManager::createSamplerStateImpl
  14. */
  15. virtual SamplerStatePtr createSamplerStateImpl() const;
  16. /**
  17. * @copydoc RenderStateManager::createBlendStateImpl
  18. */
  19. virtual BlendStatePtr createBlendStateImpl() const;
  20. /**
  21. * @copydoc RenderStateManager::createRasterizerStateImpl
  22. */
  23. virtual RasterizerStatePtr createRasterizerStateImpl() const;
  24. /**
  25. * @copydoc RenderStateManager::createDepthStencilStateImpl
  26. */
  27. virtual DepthStencilStatePtr createDepthStencilStateImpl() const;
  28. };
  29. }