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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsRenderStateManager.h"
- namespace BansheeEngine
- {
- /**
- * @brief Handles creation of DirectX 11 pipeline states.
- */
- class BS_D3D11_EXPORT D3D11RenderStateManager : public RenderStateManager
- {
- protected:
- /**
- * @copydoc RenderStateManager::createSamplerStateImpl
- */
- virtual SamplerStatePtr createSamplerStateImpl() const;
- /**
- * @copydoc RenderStateManager::createBlendStateImpl
- */
- virtual BlendStatePtr createBlendStateImpl() const;
- /**
- * @copydoc RenderStateManager::createRasterizerStateImpl
- */
- virtual RasterizerStatePtr createRasterizerStateImpl() const;
- /**
- * @copydoc RenderStateManager::createDepthStencilStateImpl
- */
- virtual DepthStencilStatePtr createDepthStencilStateImpl() const;
- };
- }
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