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- #pragma once
- #include "BsD3D11Prerequisites.h"
- #include "BsTexture.h"
- #include "BsRenderTexture.h"
- namespace BansheeEngine
- {
- /**
- * @brief DirectX 11 implementation of a render texture.
- */
- class D3D11RenderTexture : public RenderTexture
- {
- public:
- virtual ~D3D11RenderTexture();
- /**
- * @copydoc RenderTexture::requiresTextureFlipping
- */
- bool requiresTextureFlipping() const { return false; }
- /**
- * @copydoc RenderTexture::getCustomAttribute
- */
- void getCustomAttribute(const String& name, void* pData) const;
- protected:
- friend class D3D11TextureManager;
- D3D11RenderTexture();
- };
- }
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