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- #include "BsD3D11Texture.h"
- #include "BsD3D11Mappings.h"
- #include "BsD3D11Device.h"
- #include "BsD3D11RenderSystem.h"
- #include "BsD3D11TextureView.h"
- #include "BsCoreThread.h"
- #include "BsException.h"
- #include "BsAsyncOp.h"
- #include "BsRenderStats.h"
- #include "BsDebug.h"
- namespace BansheeEngine
- {
- D3D11Texture::D3D11Texture()
- : Texture(), m1DTex(nullptr), m2DTex(nullptr), m3DTex(nullptr),
- mTex(nullptr), mShaderResourceView(nullptr), mStagingBuffer(nullptr),
- mLockedSubresourceIdx(-1), mLockedForReading(false), mStaticBuffer(nullptr)
- { }
- D3D11Texture::~D3D11Texture()
- { }
- void D3D11Texture::initialize_internal()
- {
- THROW_IF_NOT_CORE_THREAD;
- switch (getTextureType())
- {
- case TEX_TYPE_1D:
- create1DTex();
- break;
- case TEX_TYPE_2D:
- case TEX_TYPE_CUBE_MAP:
- create2DTex();
- break;
- case TEX_TYPE_3D:
- create3DTex();
- break;
- default:
- destroy_internal();
- BS_EXCEPT(RenderingAPIException, "Unknown texture type");
- }
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Texture);
- Texture::initialize_internal();
- }
- void D3D11Texture::destroy_internal()
- {
- SAFE_RELEASE(mTex);
- SAFE_RELEASE(mShaderResourceView);
- SAFE_RELEASE(m1DTex);
- SAFE_RELEASE(m2DTex);
- SAFE_RELEASE(m3DTex);
- SAFE_RELEASE(mStagingBuffer);
- clearBufferViews();
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Texture);
- Texture::destroy_internal();
- }
- void D3D11Texture::copyImpl(TexturePtr& target)
- {
- D3D11Texture* other = static_cast<D3D11Texture*>(target.get());
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- device.getImmediateContext()->CopyResource(other->getDX11Resource(), mTex);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device cannot copy resource\nError Description:" + errorDescription);
- }
- }
- PixelData D3D11Texture::lockImpl(GpuLockOptions options, UINT32 mipLevel, UINT32 face)
- {
- #if BS_PROFILING_ENABLED
- if (options == GBL_READ_ONLY || options == GBL_READ_WRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_Texture);
- }
- if (options == GBL_READ_WRITE || options == GBL_WRITE_ONLY || options == GBL_WRITE_ONLY_DISCARD || options == GBL_WRITE_ONLY_NO_OVERWRITE)
- {
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture);
- }
- #endif
- UINT32 mipWidth = mWidth >> mipLevel;
- UINT32 mipHeight = mHeight >> mipLevel;
- UINT32 mipDepth = mDepth >> mipLevel;
- PixelData lockedArea(mipWidth, mipHeight, mipDepth, mFormat);
- D3D11_MAP flags = D3D11Mappings::getLockOptions(options);
- UINT32 rowPitch, slicePitch;
- if(flags == D3D11_MAP_READ || flags == D3D11_MAP_READ_WRITE)
- {
- UINT8* data = (UINT8*)mapstagingbuffer(flags, face, mipLevel, rowPitch, slicePitch);
- lockedArea.setExternalBuffer(data);
- lockedArea.setRowPitch(rowPitch);
- lockedArea.setSlicePitch(slicePitch);
- mLockedForReading = true;
- }
- else
- {
- if(mUsage == TU_DYNAMIC)
- {
- UINT8* data = (UINT8*)map(mTex, flags, face, mipLevel, rowPitch, slicePitch);
- lockedArea.setExternalBuffer(data);
- lockedArea.setRowPitch(rowPitch);
- lockedArea.setSlicePitch(slicePitch);
- }
- else
- lockedArea.setExternalBuffer((UINT8*)mapstaticbuffer(lockedArea, mipLevel, face));
- mLockedForReading = false;
- }
- return lockedArea;
- }
- void D3D11Texture::unlockImpl()
- {
- if(mLockedForReading)
- unmapstagingbuffer();
- else
- {
- if(mUsage == TU_DYNAMIC)
- unmap(mTex);
- else
- unmapstaticbuffer();
- }
- }
- void D3D11Texture::readData(PixelData& dest, UINT32 mipLevel, UINT32 face)
- {
- PixelData myData = lock(GBL_READ_ONLY, mipLevel, face);
- #if BS_DEBUG_MODE
- if(dest.getConsecutiveSize() != myData.getConsecutiveSize())
- {
- unlock();
- BS_EXCEPT(InternalErrorException, "Buffer sizes don't match");
- }
- #endif
- PixelUtil::bulkPixelConversion(myData, dest);
- unlock();
- }
- void D3D11Texture::writeData(const PixelData& src, UINT32 mipLevel, UINT32 face, bool discardWholeBuffer)
- {
- if(mUsage == TU_DYNAMIC)
- {
- PixelData myData = lock(discardWholeBuffer ? GBL_WRITE_ONLY_DISCARD : GBL_WRITE_ONLY, mipLevel, face);
- PixelUtil::bulkPixelConversion(src, myData);
- unlock();
- }
- else if(mUsage == TU_STATIC)
- {
- mipLevel = Math::clamp(mipLevel, (UINT32)mipLevel, getNumMipmaps());
- face = Math::clamp(face, (UINT32)0, mDepth - 1);
- if(getTextureType() == TEX_TYPE_3D)
- face = 0;
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- UINT subresourceIdx = D3D11CalcSubresource(mipLevel, face, getNumMipmaps()+1);
- UINT32 rowWidth = D3D11Mappings::getSizeInBytes(mFormat, src.getWidth());
- UINT32 sliceWidth = D3D11Mappings::getSizeInBytes(mFormat, src.getWidth(), src.getHeight());
- device.getImmediateContext()->UpdateSubresource(mTex, subresourceIdx, nullptr, src.getData(), rowWidth, sliceWidth);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription);
- }
- BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_Texture);
- }
- else
- {
- BS_EXCEPT(RenderingAPIException, "Trying to write into a buffer with unsupported usage: " + toString(mUsage));
- }
- }
- void D3D11Texture::create1DTex()
- {
- // We must have those defined here
- assert(mWidth > 0);
- // Determine which D3D11 pixel format we'll use
- HRESULT hr;
- DXGI_FORMAT d3dPF = D3D11Mappings::getPF(D3D11Mappings::getClosestSupportedPF(mFormat, mHwGamma), mHwGamma);
- if (mFormat != D3D11Mappings::getPF(d3dPF))
- {
- BS_EXCEPT(RenderingAPIException, "Provided pixel format is not supported by the driver: " + toString(mFormat));
- }
- D3D11_TEXTURE1D_DESC desc;
- desc.Width = static_cast<UINT32>(mWidth);
- desc.ArraySize = 1;
- desc.Format = d3dPF;
- desc.MiscFlags = 0;
- if((mUsage & TU_RENDERTARGET) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- }
- else if((mUsage & TU_DEPTHSTENCIL) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- }
- else
- {
- desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)mUsage);
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)mUsage);
- // Determine total number of mipmaps including main one (d3d11 convention)
- UINT32 numMips = (mNumMipmaps == MIP_UNLIMITED || (1U << mNumMipmaps) > mWidth) ? 0 : mNumMipmaps + 1;
- desc.MipLevels = numMips;
- }
- // Create the texture
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- hr = device.getD3D11Device()->CreateTexture1D(&desc, nullptr, &m1DTex);
- // Check result and except if failed
- if (FAILED(hr) || device.hasError())
- {
- destroy_internal();
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- hr = m1DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex);
- if(FAILED(hr) || device.hasError())
- {
- destroy_internal();
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription);
- }
- m1DTex->GetDesc(&desc);
- if(mNumMipmaps != (desc.MipLevels - 1))
- {
- BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \
- "Requested: " + toString(mNumMipmaps) + ". Got: " + toString(desc.MipLevels - 1) + ".");
- }
- mDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
- // Create texture view
- if((mUsage & TU_DEPTHSTENCIL) == 0)
- {
- ZeroMemory(&mSRVDesc, sizeof(mSRVDesc));
- mSRVDesc.Format = desc.Format;
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
- mSRVDesc.Texture1D.MipLevels = desc.MipLevels;
- hr = device.getD3D11Device()->CreateShaderResourceView(m1DTex, &mSRVDesc, &mShaderResourceView);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device can't create shader resource view.\nError Description:" + errorDescription);
- }
- }
- }
- void D3D11Texture::create2DTex()
- {
- // We must have those defined here
- assert(mWidth > 0 || mHeight > 0);
- // Determine which D3D11 pixel format we'll use
- HRESULT hr;
- DXGI_FORMAT d3dPF = D3D11Mappings::getPF(D3D11Mappings::getClosestSupportedPF(mFormat, mHwGamma), mHwGamma);
- if (mFormat != D3D11Mappings::getPF(d3dPF))
- {
- BS_EXCEPT(RenderingAPIException, "Provided pixel format is not supported by the driver: " + toString(mFormat));
- }
- D3D11_TEXTURE2D_DESC desc;
- desc.Width = static_cast<UINT32>(mWidth);
- desc.Height = static_cast<UINT32>(mHeight);
- desc.ArraySize = 1;
- desc.Format = d3dPF;
- desc.MiscFlags = 0;
- if((mUsage & TU_RENDERTARGET) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- DXGI_SAMPLE_DESC sampleDesc;
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- rs->determineMultisampleSettings(mMultisampleCount, mMultisampleHint, d3dPF, &sampleDesc);
- desc.SampleDesc = sampleDesc;
- if(getTextureType() == TEX_TYPE_CUBE_MAP)
- {
- BS_EXCEPT(NotImplementedException, "Cube map not yet supported as a render target."); // TODO: Will be once I add proper texture array support
- }
- }
- else if((mUsage & TU_DEPTHSTENCIL) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_DEPTH_STENCIL;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- DXGI_SAMPLE_DESC sampleDesc;
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- rs->determineMultisampleSettings(mMultisampleCount, mMultisampleHint, d3dPF, &sampleDesc);
- desc.SampleDesc = sampleDesc;
- if(getTextureType() == TEX_TYPE_CUBE_MAP)
- {
- BS_EXCEPT(NotImplementedException, "Cube map not yet supported as a depth stencil target."); // TODO: Will be once I add proper texture array support
- }
- }
- else
- {
- desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)mUsage);
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)mUsage);
- // Determine total number of mipmaps including main one (d3d11 convention)
- UINT32 numMips = (mNumMipmaps == MIP_UNLIMITED || (1U << mNumMipmaps) > mWidth) ? 0 : mNumMipmaps + 1;
- desc.MipLevels = numMips;
- DXGI_SAMPLE_DESC sampleDesc;
- sampleDesc.Count = 1;
- sampleDesc.Quality = 0;
- desc.SampleDesc = sampleDesc;
- }
- if (getTextureType() == TEX_TYPE_CUBE_MAP)
- {
- desc.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
- desc.ArraySize = 6;
- }
- // Create the texture
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- hr = device.getD3D11Device()->CreateTexture2D(&desc, nullptr, &m2DTex);
- // Check result and except if failed
- if (FAILED(hr) || device.hasError())
- {
- destroy_internal();
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- hr = m2DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex);
- if(FAILED(hr) || device.hasError())
- {
- destroy_internal();
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription);
- }
- m2DTex->GetDesc(&desc);
- if(mNumMipmaps != (desc.MipLevels - 1))
- {
- BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \
- "Requested: " + toString(mNumMipmaps) + ". Got: " + toString(desc.MipLevels - 1) + ".");
- }
- mDXGIFormat = desc.Format;
- // Create shader texture view
- if((mUsage & TU_DEPTHSTENCIL) == 0)
- {
- ZeroMemory(&mSRVDesc, sizeof(mSRVDesc));
- mSRVDesc.Format = desc.Format;
- if((mUsage & TU_RENDERTARGET) != 0)
- {
- if(mMultisampleCount > 0)
- {
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
- mSRVDesc.Texture2D.MostDetailedMip = 0;
- mSRVDesc.Texture2D.MipLevels = desc.MipLevels;
- }
- else
- {
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- mSRVDesc.Texture2D.MostDetailedMip = 0;
- mSRVDesc.Texture2D.MipLevels = desc.MipLevels;
- }
- }
- else
- {
- switch(getTextureType())
- {
- case TEX_TYPE_CUBE_MAP:
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
- mSRVDesc.TextureCube.MipLevels = desc.MipLevels;
- mSRVDesc.TextureCube.MostDetailedMip = 0;
- break;
- case TEX_TYPE_2D:
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- mSRVDesc.Texture2D.MostDetailedMip = 0;
- mSRVDesc.Texture2D.MipLevels = desc.MipLevels;
- break;
- }
- }
- mDimension = mSRVDesc.ViewDimension;
- hr = device.getD3D11Device()->CreateShaderResourceView(m2DTex, &mSRVDesc, &mShaderResourceView);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device can't create shader resource view.\nError Description:" + errorDescription);
- }
- }
- else
- {
- if(mMultisampleCount > 0)
- mDimension = D3D11_SRV_DIMENSION_TEXTURE2DMS;
- else
- mDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
- }
- }
- void D3D11Texture::create3DTex()
- {
- // We must have those defined here
- assert(mWidth > 0 && mHeight > 0 && mDepth > 0);
- // Determine which D3D11 pixel format we'll use
- HRESULT hr;
- DXGI_FORMAT d3dPF = D3D11Mappings::getPF(D3D11Mappings::getClosestSupportedPF(mFormat, mHwGamma), mHwGamma);
-
- if (mFormat != D3D11Mappings::getPF(d3dPF))
- {
- BS_EXCEPT(RenderingAPIException, "Provided pixel format is not supported by the driver: " + toString(mFormat));
- }
- D3D11_TEXTURE3D_DESC desc;
- desc.Width = static_cast<UINT32>(mWidth);
- desc.Height = static_cast<UINT32>(mHeight);
- desc.Depth = static_cast<UINT32>(mDepth);
- desc.Format = d3dPF;
- desc.MiscFlags = 0;
- if((mUsage & TU_RENDERTARGET) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- }
- else if((mUsage & TU_DEPTHSTENCIL) != 0)
- {
- desc.Usage = D3D11_USAGE_DEFAULT;
- desc.BindFlags = D3D11_BIND_DEPTH_STENCIL | D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = 0;
- desc.MipLevels = 1;
- }
- else
- {
- desc.Usage = D3D11Mappings::getUsage((GpuBufferUsage)mUsage);
- desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
- desc.CPUAccessFlags = D3D11Mappings::getAccessFlags((GpuBufferUsage)mUsage);
- // Determine total number of mipmaps including main one (d3d11 convention)
- UINT numMips = (mNumMipmaps == MIP_UNLIMITED || (1U << mNumMipmaps) > std::max(std::max(mWidth, mHeight), mDepth)) ? 0 : mNumMipmaps + 1;
- desc.MipLevels = numMips;
- }
- // Create the texture
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- hr = device.getD3D11Device()->CreateTexture3D(&desc, nullptr, &m3DTex);
- // Check result and except if failed
- if (FAILED(hr) || device.hasError())
- {
- destroy_internal();
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Error creating texture\nError Description:" + errorDescription);
- }
- hr = m3DTex->QueryInterface(__uuidof(ID3D11Resource), (void **)&mTex);
- if(FAILED(hr) || device.hasError())
- {
- destroy_internal();
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "Can't get base texture\nError Description:" + errorDescription);
- }
- // Create texture view
- m3DTex->GetDesc(&desc);
- if(mNumMipmaps != (desc.MipLevels - 1))
- {
- BS_EXCEPT(RenderingAPIException, "Driver returned different number of mip maps than requested. " \
- "Requested: " + toString(mNumMipmaps) + ". Got: " + toString(desc.MipLevels - 1) + ".");
- }
- mDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- if((mUsage & TU_DEPTHSTENCIL) == 0)
- {
- ZeroMemory(&mSRVDesc, sizeof(mSRVDesc));
- mSRVDesc.Format = desc.Format;
- mSRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
- mSRVDesc.Texture3D.MostDetailedMip = 0;
- mSRVDesc.Texture3D.MipLevels = desc.MipLevels;
- hr = device.getD3D11Device()->CreateShaderResourceView(m2DTex, &mSRVDesc, &mShaderResourceView);
- if (FAILED(hr) || device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device can't create shader resource view.\nError Description:" + errorDescription);
- }
- }
- }
- void* D3D11Texture::map(ID3D11Resource* res, D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch)
- {
- D3D11_MAPPED_SUBRESOURCE pMappedResource;
- pMappedResource.pData = nullptr;
- mipLevel = Math::clamp(mipLevel, (UINT32)mipLevel, getNumMipmaps());
- face = Math::clamp(face, (UINT32)0, mDepth - 1);
- if(getTextureType() == TEX_TYPE_3D)
- face = 0;
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- mLockedSubresourceIdx = D3D11CalcSubresource(mipLevel, face, getNumMipmaps()+1);
- device.getImmediateContext()->Map(res, mLockedSubresourceIdx, flags, 0, &pMappedResource);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription);
- }
- UINT32 bytesPerPixel = PixelUtil::getNumElemBytes(getFormat());
- rowPitch = pMappedResource.RowPitch / bytesPerPixel;
- slicePitch = pMappedResource.DepthPitch / bytesPerPixel;
- return pMappedResource.pData;
- }
- void D3D11Texture::unmap(ID3D11Resource* res)
- {
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- device.getImmediateContext()->Unmap(res, mLockedSubresourceIdx);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device unmap resource\nError Description:" + errorDescription);
- }
- }
- void* D3D11Texture::mapstagingbuffer(D3D11_MAP flags, UINT32 mipLevel, UINT32 face, UINT32& rowPitch, UINT32& slicePitch)
- {
- if(!mStagingBuffer)
- createStagingBuffer();
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- device.getImmediateContext()->CopyResource(mStagingBuffer, mTex);
- return map(mStagingBuffer, flags, face, mipLevel, rowPitch, slicePitch);
- }
- void D3D11Texture::unmapstagingbuffer()
- {
- unmap(mStagingBuffer);
- }
- void* D3D11Texture::mapstaticbuffer(PixelData lock, UINT32 mipLevel, UINT32 face)
- {
- UINT32 sizeOfImage = lock.getConsecutiveSize();
- mLockedSubresourceIdx = D3D11CalcSubresource(mipLevel, face, getNumMipmaps()+1);
- mStaticBuffer = bs_new<PixelData, PoolAlloc>(lock.getWidth(), lock.getHeight(), lock.getDepth(), lock.getFormat());
- mStaticBuffer->allocateInternalBuffer();
- return mStaticBuffer->getData();
- }
- void D3D11Texture::unmapstaticbuffer()
- {
- UINT32 rowWidth = D3D11Mappings::getSizeInBytes(mStaticBuffer->getFormat(), mStaticBuffer->getWidth());
- UINT32 sliceWidth = D3D11Mappings::getSizeInBytes(mStaticBuffer->getFormat(), mStaticBuffer->getWidth(), mStaticBuffer->getHeight());
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- device.getImmediateContext()->UpdateSubresource(mTex, mLockedSubresourceIdx, nullptr, mStaticBuffer->getData(), rowWidth, sliceWidth);
- if (device.hasError())
- {
- String errorDescription = device.getErrorDescription();
- BS_EXCEPT(RenderingAPIException, "D3D11 device cannot map texture\nError Description:" + errorDescription);
- }
- if(mStaticBuffer != nullptr)
- bs_delete<PoolAlloc>(mStaticBuffer);
- }
- void D3D11Texture::createStagingBuffer()
- {
- D3D11RenderSystem* rs = static_cast<D3D11RenderSystem*>(RenderSystem::instancePtr());
- D3D11Device& device = rs->getPrimaryDevice();
- switch (getTextureType())
- {
- case TEX_TYPE_1D:
- {
- D3D11_TEXTURE1D_DESC desc;
- m1DTex->GetDesc(&desc);
- desc.BindFlags = 0;
- desc.MiscFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
- desc.Usage = D3D11_USAGE_STAGING;
- device.getD3D11Device()->CreateTexture1D(&desc, NULL, (ID3D11Texture1D**)(&mStagingBuffer));
- }
- break;
- case TEX_TYPE_2D:
- case TEX_TYPE_CUBE_MAP:
- {
- D3D11_TEXTURE2D_DESC desc;
- m2DTex->GetDesc(&desc);
- desc.BindFlags = 0;
- desc.MiscFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
- desc.Usage = D3D11_USAGE_STAGING;
- device.getD3D11Device()->CreateTexture2D(&desc, NULL, (ID3D11Texture2D**)(&mStagingBuffer));
- }
- break;
- case TEX_TYPE_3D:
- {
- D3D11_TEXTURE3D_DESC desc;
- m3DTex->GetDesc(&desc);
- desc.BindFlags = 0;
- desc.MiscFlags = 0;
- desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE | D3D11_CPU_ACCESS_READ;
- desc.Usage = D3D11_USAGE_STAGING;
- device.getD3D11Device()->CreateTexture3D(&desc, NULL, (ID3D11Texture3D**)(&mStagingBuffer));
- }
- break;
- }
- }
- TextureViewPtr D3D11Texture::createView()
- {
- TextureViewPtr viewPtr = bs_core_ptr<D3D11TextureView, PoolAlloc>(new (bs_alloc<D3D11TextureView, PoolAlloc>()) D3D11TextureView());
- viewPtr->_setThisPtr(viewPtr);
- return viewPtr;
- }
- }
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