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- #include "BsD3D9MultiRenderTexture.h"
- #include "BsD3D9Texture.h"
- #include "BsD3D9RenderSystem.h"
- namespace BansheeEngine
- {
- D3D9MultiRenderTexture::D3D9MultiRenderTexture()
- :MultiRenderTexture(), mDX9DepthStencilSurface(nullptr)
- {
- }
- D3D9MultiRenderTexture::~D3D9MultiRenderTexture()
- {
- }
- void D3D9MultiRenderTexture::initialize_internal()
- {
- mDX9ColorSurfaces.resize(mColorSurfaces.size());
- for(size_t i = 0; i < mColorSurfaces.size(); i++)
- {
- if(mColorSurfaces[i] != nullptr)
- {
- D3D9Texture* d3d9texture = static_cast<D3D9Texture*>(mColorSurfaces[i]->getTexture().get());
- D3D9PixelBuffer* pixelBuffer = static_cast<D3D9PixelBuffer*>(
- d3d9texture->getBuffer(mColorSurfaces[i]->getDesc().firstArraySlice, mColorSurfaces[i]->getDesc().mostDetailMip).get());
- mDX9ColorSurfaces[i] = pixelBuffer->getSurface(D3D9RenderSystem::getActiveD3D9Device());
- }
- else
- {
- mDX9ColorSurfaces[i] = nullptr;
- }
- }
- if(mDepthStencilSurface != nullptr)
- {
- D3D9Texture* d3d9DepthStencil = static_cast<D3D9Texture*>(mDepthStencilSurface->getTexture().get());
- D3D9PixelBuffer* pixelBuffer = static_cast<D3D9PixelBuffer*>(
- d3d9DepthStencil->getBuffer(mDepthStencilSurface->getDesc().firstArraySlice, mDepthStencilSurface->getDesc().mostDetailMip).get());
- mDX9DepthStencilSurface = pixelBuffer->getSurface(D3D9RenderSystem::getActiveD3D9Device());
- }
- else
- {
- mDX9DepthStencilSurface = nullptr;
- }
- MultiRenderTexture::initialize_internal();
- }
- void D3D9MultiRenderTexture::getCustomAttribute(const String& name, void* pData) const
- {
- if(name == "DDBACKBUFFER")
- {
- IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
- for(size_t x = 0; x < mDX9ColorSurfaces.size(); ++x)
- pSurf[x] = mDX9ColorSurfaces[x];
- return;
- }
- else if(name == "D3DZBUFFER")
- {
- IDirect3DSurface9 ** pSurf = (IDirect3DSurface9 **)pData;
- *pSurf = mDX9DepthStencilSurface;
- return;
- }
- else if(name == "HWND")
- {
- HWND *pHwnd = (HWND*)pData;
- *pHwnd = NULL;
- return;
- }
- }
- }
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