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- #include "BsD3D9VertexDeclaration.h"
- #include "BsD3D9Mappings.h"
- #include "BsException.h"
- #include "BsD3D9RenderSystem.h"
- #include "BsD3D9ResourceManager.h"
- #include "BsRenderStats.h"
- namespace BansheeEngine
- {
- D3D9VertexDeclaration::D3D9VertexDeclaration(const VertexDeclaration::VertexElementList& elements)
- :VertexDeclaration(elements)
- { }
- D3D9VertexDeclaration::~D3D9VertexDeclaration()
- { }
- void D3D9VertexDeclaration::destroy_internal()
- {
- releaseDeclaration();
- BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_VertexDeclaration);
- VertexDeclaration::destroy_internal();
- }
- void D3D9VertexDeclaration::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
- {
-
- }
- void D3D9VertexDeclaration::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- auto it = mMapDeviceToDeclaration.find(d3d9Device);
- if (it != mMapDeviceToDeclaration.end())
- {
- SAFE_RELEASE(it->second);
- mMapDeviceToDeclaration.erase(it);
- }
- }
- IDirect3DVertexDeclaration9* D3D9VertexDeclaration::getD3DVertexDeclaration()
- {
- IDirect3DDevice9* pCurDevice = D3D9RenderSystem::getActiveD3D9Device();
- auto it = mMapDeviceToDeclaration.find(pCurDevice);
- IDirect3DVertexDeclaration9* lpVertDecl = NULL;
- // Case we have to create the declaration for this device.
- if (it == mMapDeviceToDeclaration.end() || it->second == NULL)
- {
- D3DVERTEXELEMENT9* d3delems = bs_newN<D3DVERTEXELEMENT9, PoolAlloc>((UINT32)(mElementList.size() + 1));
- VertexElementList::const_iterator i, iend;
- unsigned int idx;
- iend = mElementList.end();
- for (idx = 0, i = mElementList.begin(); i != iend; ++i, ++idx)
- {
- d3delems[idx].Method = D3DDECLMETHOD_DEFAULT;
- d3delems[idx].Offset = static_cast<WORD>(i->getOffset());
- d3delems[idx].Stream = i->getStreamIdx();
- d3delems[idx].Type = D3D9Mappings::get(i->getType());
- d3delems[idx].Usage = D3D9Mappings::get(i->getSemantic());
- if (i->getSemantic() == VES_COLOR)
- {
- d3delems[idx].UsageIndex = 0;
- }
- else
- {
- d3delems[idx].UsageIndex = static_cast<BYTE>(i->getSemanticIdx());
- }
- }
- // Add terminator
- d3delems[idx].Stream = 0xff;
- d3delems[idx].Offset = 0;
- d3delems[idx].Type = D3DDECLTYPE_UNUSED;
- d3delems[idx].Method = 0;
- d3delems[idx].Usage = 0;
- d3delems[idx].UsageIndex = 0;
-
- HRESULT hr = pCurDevice->CreateVertexDeclaration(d3delems, &lpVertDecl);
- if (FAILED(hr))
- {
- BS_EXCEPT(InternalErrorException, "Cannot create D3D9 vertex declaration: ");
- }
- bs_deleteN<PoolAlloc>(d3delems, (UINT32)(mElementList.size() + 1));
- mMapDeviceToDeclaration[pCurDevice] = lpVertDecl;
- BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_VertexDeclaration);
- }
- // Declaration already exits.
- else
- {
- lpVertDecl = mMapDeviceToDeclaration[pCurDevice];
- }
-
- return lpVertDecl;
- }
- void D3D9VertexDeclaration::releaseDeclaration()
- {
- D3D9_DEVICE_ACCESS_CRITICAL_SECTION
- auto it = mMapDeviceToDeclaration.begin();
- while (it != mMapDeviceToDeclaration.end())
- {
- SAFE_RELEASE(it->second);
- ++it;
- }
- mMapDeviceToDeclaration.clear();
- }
- }
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