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- #pragma once
- #include "BsPrerequisites.h"
- #include "BsComponent.h"
- namespace BansheeEngine
- {
- class DbgTestGameObjectRef : public Component
- {
- public:
- HRenderable mRenderable;
- /************************************************************************/
- /* COMPONENT OVERRIDES */
- /************************************************************************/
- protected:
- friend class SceneObject;
- /** Standard constructor.
- */
- DbgTestGameObjectRef(const HSceneObject& parent);
- public:
- virtual void update() {}
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class DbgTestGameObjectRefRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- protected:
- DbgTestGameObjectRef() {} // Serialization only
- };
- }
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