BsEditorWidgetManager.h 2.7 KB

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  1. #pragma once
  2. #include "BsEditorPrerequisites.h"
  3. #include "BsModule.h"
  4. namespace BansheeEngine
  5. {
  6. /**
  7. * @brief Handles opening and closing of EditorWidgets. Its primary purpose
  8. * is to keep track of all types of widgets so they can be saved and restored
  9. * upon program shutdown/startup, as well as being able to change widget layout on
  10. * the fly.
  11. */
  12. class BS_ED_EXPORT EditorWidgetManager : public Module<EditorWidgetManager>
  13. {
  14. public:
  15. EditorWidgetManager();
  16. /**
  17. * @brief Registers a widget that can then be opened by calling "open". When loading
  18. * a widget layout this name and callback will be used to attempt creating the widget.
  19. *
  20. * @param name Unique name for the widget.
  21. * @param createCallback Callback that returns a new instance of the widget.
  22. */
  23. void registerWidget(const String& name, std::function<EditorWidgetBase*(EditorWidgetContainer&)> createCallback);
  24. /**
  25. * @brief Creates a widget with the given name. If widget is already created it returns the existing instance.
  26. * Widget is opened in a new window.
  27. *
  28. * @param name The name of the widget.
  29. *
  30. * @return Always returns the created widget, and throws an exception if it fails.
  31. */
  32. EditorWidgetBase* open(const String& name);
  33. /**
  34. * @brief Creates a new widget an inserts it into the specified container.
  35. */
  36. EditorWidgetBase* create(const String& name, EditorWidgetContainer& parentContainer);
  37. /**
  38. * @brief Closes the given widget.
  39. */
  40. void close(EditorWidgetBase* widget);
  41. /**
  42. * @brief Retrieves the layout of all currently active widgets. You may later
  43. * use this layout to restore exact position of the widgets.
  44. */
  45. EditorWidgetLayoutPtr getLayout() const;
  46. /**
  47. * @brief Positions all widgets according to the provided layout. It will open
  48. * new widgets or close current ones if needed.
  49. */
  50. void setLayout(const EditorWidgetLayoutPtr& layout);
  51. /**
  52. * @brief Allows you to queue up widgets that will be registered as soon as an instance of EditorWidgetManager is
  53. * created.
  54. *
  55. * @note Useful primarily when widgets are being registered from static methods, because then there is no
  56. * EditorWidgetManager instance yet.
  57. */
  58. static void preRegisterWidget(const String& name, std::function<EditorWidgetBase*(EditorWidgetContainer&)> createCallback);
  59. private:
  60. Map<String, EditorWidgetBase*> mActiveWidgets;
  61. Map<String, std::function<EditorWidgetBase*(EditorWidgetContainer&)>> mCreateCallbacks;
  62. static Stack<std::pair<String, std::function<EditorWidgetBase*(EditorWidgetContainer&)>>> QueuedCreateCallbacks;
  63. };
  64. }