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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsModule.h"
- #include "BsEvent.h"
- namespace BansheeEngine
- {
- class EditorWindowManager : public Module<EditorWindowManager>
- {
- public:
- EditorWindowManager();
- ~EditorWindowManager();
- MainEditorWindow* createMain(const RenderWindowPtr& parentRenderWindow);
- EditorWindow* create();
- void destroy(EditorWindowBase* window);
- MainEditorWindow* getMainWindow() const { return mMainWindow; }
- void update();
- protected:
- MainEditorWindow* mMainWindow;
- Vector<EditorWindowBase*> mEditorWindows;
- Vector<EditorWindowBase*> mScheduledForDestruction;
- };
- }
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