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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsGUIElementContainer.h"
- namespace BansheeEngine
- {
- class BS_ED_EXPORT GUIGameObjectField : public GUIElementContainer
- {
- struct PrivatelyConstruct {};
- public:
- static const String& getGUITypeName();
- static GUIGameObjectField* create(const GUIContent& labelContent, UINT32 labelWidth, const GUIOptions& layoutOptions,
- const String& labelStyle = StringUtil::BLANK, const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- static GUIGameObjectField* create(const GUIContent& labelContent, const GUIOptions& layoutOptions,
- const String& labelStyle = StringUtil::BLANK, const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- static GUIGameObjectField* create(const HString& labelText, UINT32 labelWidth, const GUIOptions& layoutOptions,
- const String& labelStyle = StringUtil::BLANK, const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- static GUIGameObjectField* create(const HString& labelText, const GUIOptions& layoutOptions,
- const String& labelStyle = StringUtil::BLANK, const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- static GUIGameObjectField* create(const GUIOptions& layoutOptions, const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- static GUIGameObjectField* create(const GUIContent& labelContent, UINT32 labelWidth,
- const String& labelStyle = StringUtil::BLANK, const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- static GUIGameObjectField* create(const GUIContent& labelContent,
- const String& labelStyle = StringUtil::BLANK, const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- static GUIGameObjectField* create(const HString& labelText, UINT32 labelWidth,
- const String& labelStyle = StringUtil::BLANK, const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- static GUIGameObjectField* create(const HString& labelText,
- const String& labelStyle = StringUtil::BLANK, const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- static GUIGameObjectField* create(const String& dropButtonStyle = StringUtil::BLANK,
- const String& clearButtonStyle = StringUtil::BLANK);
- GUIGameObjectField(const PrivatelyConstruct& dummy, const GUIContent& labelContent,
- UINT32 labelWidth, const String& labelStyle, const String& dropButtonStyle,
- const String& clearButtonStyle, const GUILayoutOptions& layoutOptions, bool withLabel);
- HGameObject getValue() const;
- void setValue(const HGameObject& value);
- void _updateLayoutInternal(INT32 x, INT32 y, UINT32 width, UINT32 height,
- RectI clipRect, UINT8 widgetDepth, UINT16 areaDepth);
- Vector2I _getOptimalSize() const;
- private:
- virtual ~GUIGameObjectField();
- void dataDropped(void* data);
- private:
- static const UINT32 DEFAULT_LABEL_WIDTH;
- static const String DROP_BUTTON_STYLE;
- static const String CLEAR_BUTTON_STYLE;
- GUILayout* mLayout;
- GUILabel* mLabel;
- GUIDropButton* mDropButton;
- GUIButton* mClearButton;
- UINT64 mInstanceId;
- };
- }
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