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- #pragma once
- #include "BsEditorPrerequisites.h"
- #include "BsGUIFieldBase.h"
- namespace BansheeEngine
- {
- class BS_ED_EXPORT GUITextField : public TGUIField<GUITextField>
- {
- public:
- static const String& getGUITypeName();
- GUITextField(const PrivatelyConstruct& dummy, const GUIContent& labelContent, UINT32 labelWidth,
- const String& labelStyle, const String& inputBoxStyle, const GUILayoutOptions& layoutOptions, bool withLabel);
- WString getValue() const;
- void setValue(const WString& value);
- protected:
- virtual ~GUITextField();
- protected:
- GUIInputBox* mInputBox;
- };
- }
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