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- #pragma once
- #include "BsWin32Prerequisites.h"
- #include "BsRenderWindow.h"
- namespace BansheeEngine
- {
- /**
- * @brief Render window implementation for Windows.
- */
- class BS_RSGL_EXPORT Win32Window : public RenderWindow
- {
- public:
- ~Win32Window();
- /**
- * @copydoc RenderWindow::setFullscreen(UINT32, UINT32, float, UINT32)
- */
- void setFullscreen(UINT32 width, UINT32 height, float refreshRate = 60.0f, UINT32 monitorIdx = 0);
- /**
- * @copydoc RenderWindow::setFullscreen(const VideoMode&)
- */
- void setFullscreen(const VideoMode& mode);
- /**
- * @copydoc RenderWindow::setWindowed
- */
- void setWindowed(UINT32 width, UINT32 height);
- /**
- * @copydoc RenderWindow::setHidden
- */
- void setHidden(bool hidden);
- /**
- * @copydoc RenderWindow::isActive
- */
- bool isActive() const;
- /**
- * @copydoc RenderWindow::isVisible
- */
- bool isVisible() const;
- /**
- * @copydoc RenderWindow::isClosed
- */
- bool isClosed() const;
- /**
- * @copydoc RenderWindow::move
- */
- void move(INT32 left, INT32 top);
- /**
- * @copydoc RenderWindow::resize
- */
- void resize(UINT32 width, UINT32 height);
- /**
- * @copydoc RenderWindow::copyContentsToMemory
- */
- void copyToMemory(const PixelData &dst, FrameBuffer buffer);
- /**
- * @copydoc RenderWindow::swapBuffers
- */
- void swapBuffers();
- /**
- * @copydoc RenderWindow::requiresTextureFlipping
- */
- bool requiresTextureFlipping() const { return false; }
- /**
- * @copydoc RenderWindow::screenToWindowPos
- */
- Vector2I screenToWindowPos(const Vector2I& screenPos) const;
- /**
- * @copydoc RenderWindow::windowToScreenPos
- */
- Vector2I windowToScreenPos(const Vector2I& windowPos) const;
- /**
- * @copydoc RenderWindow::getCustomAttribute
- */
- void getCustomAttribute(const String& name, void* pData) const;
- /**
- * @copydoc RenderWindow::setActive
- */
- virtual void setActive(bool state);
- /**
- * @copydoc RenderWindow::_windowMovedOrResized
- */
- void _windowMovedOrResized();
- /**
- * @brief Returns handle to device context associated with the window.
- */
- HDC _getHDC() const { return mHDC; }
- protected:
- friend class GLRenderWindowManager;
- friend class Win32GLSupport;
- Win32Window(const RENDER_WINDOW_DESC& desc, Win32GLSupport &glsupport);
- /**
- * @copydoc RenderWindow::initialize_internal().
- */
- void initialize_internal();
- /**
- * @copydoc RenderWindow::destroy_internal().
- */
- void destroy_internal();
- /**
- * @brief Calculates window size based on provided client area size and currently set window style.
- */
- void getAdjustedWindowSize(UINT32 clientWidth, UINT32 clientHeight, UINT32* winWidth, UINT32* winHeight);
- protected:
- Win32GLSupport &mGLSupport;
- HWND mHWnd;
- HDC mHDC;
- DWORD mWindowedStyle;
- DWORD mWindowedStyleEx;
- bool mIsExternal;
- bool mIsChild;
- char* mDeviceName;
- bool mIsExternalGLControl;
- bool mSizing;
- bool mClosed;
- int mDisplayFrequency;
- Win32Context *mContext;
- };
- }
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