BsMath.h 11 KB

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  1. #pragma once
  2. #include "BsPrerequisitesUtil.h"
  3. #include "BsDegree.h"
  4. #include "BsRadian.h"
  5. namespace BansheeEngine
  6. {
  7. /**
  8. * @brief Utility class providing common scalar math operations.
  9. */
  10. class BS_UTILITY_EXPORT Math
  11. {
  12. public:
  13. static Radian acos(float val);
  14. static Radian asin(float val);
  15. static Radian atan(float val) { return Radian(std::atan(val)); }
  16. static Radian atan2(float y, float x) { return Radian(std::atan2(y,x)); }
  17. static float cos(const Radian& val) { return (float)std::cos(val.valueRadians()); }
  18. static float cos(float val) { return (float)std::cos(val); }
  19. static float sin(const Radian& val) { return (float)std::sin(val.valueRadians()); }
  20. static float sin(float val) { return (float)std::sin(val); }
  21. static float tan(const Radian& val) { return (float)std::tan(val.valueRadians()); }
  22. static float tan(float val) { return (float)std::tan(val); }
  23. static float sqrt(float val) { return (float)std::sqrt(val); }
  24. static Radian sqrt(const Radian& val) { return Radian(std::sqrt(val.valueRadians())); }
  25. static Degree sqrt(const Degree& val) { return Degree(std::sqrt(val.valueDegrees())); }
  26. static float invSqrt(float val);
  27. static float sqr(float val) { return val*val; }
  28. static float pow(float base, float exponent) { return (float)std::pow(base, exponent); }
  29. static float exp(float val) { return (float)std::exp(val); }
  30. static float log(float val) { return (float)std::log(val); }
  31. static float log2(float val) { return (float)(std::log(val)/LOG2); }
  32. static float logN(float base, float val) { return (float)(std::log(val)/std::log(base)); }
  33. static float sign(float val);
  34. static Radian sign(const Radian& val) { return Radian(sign(val.valueRadians())); }
  35. static Degree sign(const Degree& val) { return Degree(sign(val.valueDegrees())); }
  36. static float abs(float val) { return float(std::fabs(val)); }
  37. static Degree abs(const Degree& val) { return Degree(std::fabs(val.valueDegrees())); }
  38. static Radian abs(const Radian& val) { return Radian(std::fabs(val.valueRadians())); }
  39. static float ceil(float val) { return (float)std::ceil(val); }
  40. static int ceilToInt(float val) { return (int)std::ceil(val); }
  41. static float round(float val) { return (float)std::floor(val + 0.5f); }
  42. static int roundToInt(float val) { return (int)std::floor(val + 0.5f); }
  43. static float floor(float val) { return (float)std::floor(val); }
  44. static int floorToInt(float val) { return (int)std::floor(val); }
  45. /**
  46. * @brief Clamp a value within an inclusive range.
  47. */
  48. template <typename T>
  49. static T clamp(T val, T minval, T maxval)
  50. {
  51. assert (minval <= maxval && "Invalid clamp range");
  52. return std::max(std::min(val, maxval), minval);
  53. }
  54. /**
  55. * @brief Clamp a value within an inclusive range [0..1].
  56. */
  57. template <typename T>
  58. static T clamp01(T val)
  59. {
  60. return std::max(std::min(val, (T)1), (T)0);
  61. }
  62. /**
  63. * @brief Checks is the specified value a power of two. Only works on integer values.
  64. */
  65. template <typename T>
  66. static bool isPow2(T val)
  67. {
  68. return (val & (val - 1)) == 0;
  69. }
  70. static bool isNaN(float f)
  71. {
  72. return f != f;
  73. }
  74. /**
  75. * @brief Compare 2 floats, using tolerance for inaccuracies.
  76. */
  77. static bool approxEquals(float a, float b, float tolerance = std::numeric_limits<float>::epsilon());
  78. /**
  79. * @brief Calculates the tangent space vector for a given set of positions / texture coords.
  80. */
  81. static Vector3 calculateTriTangent(const Vector3& position1, const Vector3& position2,
  82. const Vector3& position3, float u1, float v1, float u2, float v2, float u3, float v3);
  83. /************************************************************************/
  84. /* TRIG APPROXIMATIONS */
  85. /************************************************************************/
  86. /**
  87. * @brief Sine function approximation.
  88. *
  89. * @param val Angle in range [0, pi/2].
  90. *
  91. * @note Evaluates trigonometric functions using polynomial approximations.
  92. */
  93. static float fastSin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
  94. /**
  95. * @brief Sine function approximation.
  96. *
  97. * @param val Angle in range [0, pi/2].
  98. *
  99. * @note Evaluates trigonometric functions using polynomial approximations.
  100. */
  101. static float fastSin0(float val);
  102. /**
  103. * @brief Sine function approximation.
  104. *
  105. * @param val Angle in range [0, pi/2].
  106. *
  107. * @note Evaluates trigonometric functions using polynomial approximations.
  108. * Slightly better (and slower) than "fastSin0".
  109. */
  110. static float fastSin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
  111. /**
  112. * @brief Sine function approximation.
  113. *
  114. * @param val Angle in range [0, pi/2].
  115. *
  116. * @note Evaluates trigonometric functions using polynomial approximations.
  117. * Slightly better (and slower) than "fastSin0".
  118. */
  119. static float fastSin1(float val);
  120. /**
  121. * @brief Cosine function approximation.
  122. *
  123. * @param val Angle in range [0, pi/2].
  124. *
  125. * @note Evaluates trigonometric functions using polynomial approximations.
  126. */
  127. static float fastCos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
  128. /**
  129. * @brief Cosine function approximation.
  130. *
  131. * @param val Angle in range [0, pi/2].
  132. *
  133. * @note Evaluates trigonometric functions using polynomial approximations.
  134. */
  135. static float fastCos0(float val);
  136. /**
  137. * @brief Cosine function approximation.
  138. *
  139. * @param val Angle in range [0, pi/2].
  140. *
  141. * @note Evaluates trigonometric functions using polynomial approximations.
  142. * Slightly better (and slower) than "fastCos0".
  143. */
  144. static float fastCos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
  145. /**
  146. * @brief Cosine function approximation.
  147. *
  148. * @param val Angle in range [0, pi/2].
  149. *
  150. * @note Evaluates trigonometric functions using polynomial approximations.
  151. * Slightly better (and slower) than "fastCos0".
  152. */
  153. static float fastCos1(float val);
  154. /**
  155. * @brief Tangent function approximation.
  156. *
  157. * @param val Angle in range [0, pi/4].
  158. *
  159. * @note Evaluates trigonometric functions using polynomial approximations.
  160. */
  161. static float fastTan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
  162. /**
  163. * @brief Tangent function approximation.
  164. *
  165. * @param val Angle in range [0, pi/4].
  166. *
  167. * @note Evaluates trigonometric functions using polynomial approximations.
  168. */
  169. static float fastTan0(float val);
  170. /**
  171. * @brief Tangent function approximation.
  172. *
  173. * @param val Angle in range [0, pi/4].
  174. *
  175. * @note Evaluates trigonometric functions using polynomial approximations.
  176. * Slightly better (and slower) than "fastTan0".
  177. */
  178. static float fastTan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
  179. /**
  180. * @brief Tangent function approximation.
  181. *
  182. * @param val Angle in range [0, pi/4].
  183. *
  184. * @note Evaluates trigonometric functions using polynomial approximations.
  185. * Slightly better (and slower) than "fastTan0".
  186. */
  187. static float fastTan1(float val);
  188. /**
  189. * @brief Inverse sine function approximation.
  190. *
  191. * @param val Angle in range [0, 1].
  192. *
  193. * @note Evaluates trigonometric functions using polynomial approximations.
  194. */
  195. static float fastASin0(const Radian& val) { return (float)fastASin0(val.valueRadians()); }
  196. /**
  197. * @brief Inverse sine function approximation.
  198. *
  199. * @param val Angle in range [0, 1].
  200. *
  201. * @note Evaluates trigonometric functions using polynomial approximations.
  202. */
  203. static float fastASin0(float val);
  204. /**
  205. * @brief Inverse sine function approximation.
  206. *
  207. * @param val Angle in range [0, 1].
  208. *
  209. * @note Evaluates trigonometric functions using polynomial approximations.
  210. * Slightly better (and slower) than "fastASin0".
  211. */
  212. static float fastASin1(const Radian& val) { return (float)fastASin1(val.valueRadians()); }
  213. /**
  214. * @brief Inverse sine function approximation.
  215. *
  216. * @param val Angle in range [0, 1].
  217. *
  218. * @note Evaluates trigonometric functions using polynomial approximations.
  219. * Slightly better (and slower) than "fastASin0".
  220. */
  221. static float fastASin1(float val);
  222. /**
  223. * @brief Inverse cosine function approximation.
  224. *
  225. * @param val Angle in range [0, 1].
  226. *
  227. * @note Evaluates trigonometric functions using polynomial approximations.
  228. */
  229. static float fastACos0(const Radian& val) { return (float)fastACos0(val.valueRadians()); }
  230. /**
  231. * @brief Inverse cosine function approximation.
  232. *
  233. * @param val Angle in range [0, 1].
  234. *
  235. * @note Evaluates trigonometric functions using polynomial approximations.
  236. */
  237. static float fastACos0(float val);
  238. /**
  239. * @brief Inverse cosine function approximation.
  240. *
  241. * @param val Angle in range [0, 1].
  242. *
  243. * @note Evaluates trigonometric functions using polynomial approximations.
  244. * Slightly better (and slower) than "fastACos0".
  245. */
  246. static float fastACos1(const Radian& val) { return (float)fastACos1(val.valueRadians()); }
  247. /**
  248. * @brief Inverse cosine function approximation.
  249. *
  250. * @param val Angle in range [0, 1].
  251. *
  252. * @note Evaluates trigonometric functions using polynomial approximations.
  253. * Slightly better (and slower) than "fastACos0".
  254. */
  255. static float fastACos1(float val);
  256. /**
  257. * @brief Inverse tangent function approximation.
  258. *
  259. * @param val Angle in range [-1, 1].
  260. *
  261. * @note Evaluates trigonometric functions using polynomial approximations.
  262. */
  263. static float fastATan0(const Radian& val) { return (float)fastATan0(val.valueRadians()); }
  264. /**
  265. * @brief Inverse tangent function approximation.
  266. *
  267. * @param val Angle in range [-1, 1].
  268. *
  269. * @note Evaluates trigonometric functions using polynomial approximations.
  270. */
  271. static float fastATan0(float val);
  272. /**
  273. * @brief Inverse tangent function approximation.
  274. *
  275. * @param val Angle in range [-1, 1].
  276. *
  277. * @note Evaluates trigonometric functions using polynomial approximations.
  278. * Slightly better (and slower) than "fastATan0".
  279. */
  280. static float fastATan1(const Radian& val) { return (float)fastATan1(val.valueRadians()); }
  281. /**
  282. * @brief Inverse tangent function approximation.
  283. *
  284. * @param val Angle in range [-1, 1].
  285. *
  286. * @note Evaluates trigonometric functions using polynomial approximations.
  287. * Slightly better (and slower) than "fastATan0".
  288. */
  289. static float fastATan1(float val);
  290. static const float POS_INFINITY;
  291. static const float NEG_INFINITY;
  292. static const float PI;
  293. static const float TWO_PI;
  294. static const float HALF_PI;
  295. static const float DEG2RAD;
  296. static const float RAD2DEG;
  297. static const float LOG2;
  298. };
  299. }