BsManagedComponentRTTI.h 2.7 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsRTTIType.h"
  4. #include "BsGameObjectRTTI.h"
  5. #include "BsManagedComponent.h"
  6. #include "BsMonoManager.h"
  7. #include "BsManagedSerializableObject.h"
  8. #include "BsGameObjectManager.h"
  9. namespace BansheeEngine
  10. {
  11. class BS_SCR_BE_EXPORT ManagedComponentRTTI : public RTTIType<ManagedComponent, Component, ManagedComponentRTTI>
  12. {
  13. private:
  14. String& getNamespace(ManagedComponent* obj)
  15. {
  16. return obj->mNamespace;
  17. }
  18. void setNamespace(ManagedComponent* obj, String& val)
  19. {
  20. obj->mNamespace = val;
  21. }
  22. String& getTypename(ManagedComponent* obj)
  23. {
  24. return obj->mTypeName;
  25. }
  26. void setTypename(ManagedComponent* obj, String& val)
  27. {
  28. obj->mTypeName = val;
  29. }
  30. ManagedSerializableObjectPtr getObjectData(ManagedComponent* obj)
  31. {
  32. return any_cast<ManagedSerializableObjectPtr>(obj->mRTTIData);
  33. }
  34. void setObjectData(ManagedComponent* obj, ManagedSerializableObjectPtr val)
  35. {
  36. obj->mRTTIData = val;
  37. }
  38. public:
  39. ManagedComponentRTTI()
  40. {
  41. addPlainField("mNamespace", 0, &ManagedComponentRTTI::getNamespace, &ManagedComponentRTTI::setNamespace);
  42. addPlainField("mTypename", 1, &ManagedComponentRTTI::getTypename, &ManagedComponentRTTI::setTypename);
  43. addReflectablePtrField("mObjectData", 2, &ManagedComponentRTTI::getObjectData, &ManagedComponentRTTI::setObjectData);
  44. }
  45. void onSerializationStarted(IReflectable* obj)
  46. {
  47. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  48. mc->mRTTIData = ManagedSerializableObject::create(mc->getManagedInstance());
  49. }
  50. virtual void onDeserializationStarted(IReflectable* obj)
  51. {
  52. ManagedComponent* mc = static_cast<ManagedComponent*>(obj);
  53. GameObjectManager::instance().registerOnDeserializationEndCallback(std::bind(&ManagedComponentRTTI::finalizeDeserialization, mc));
  54. }
  55. static void finalizeDeserialization(ManagedComponent* mc)
  56. {
  57. ManagedSerializableObjectPtr serializableObject = any_cast<ManagedSerializableObjectPtr>(mc->mRTTIData);
  58. ::MonoClass* monoClass = mono_object_get_class(serializableObject->getManagedInstance());
  59. MonoType* monoType = mono_class_get_type(monoClass);
  60. MonoReflectionType* runtimeType = mono_type_get_object(MonoManager::instance().getDomain(), monoType);
  61. mc->construct(serializableObject->getManagedInstance(), runtimeType);
  62. }
  63. virtual const String& getRTTIName()
  64. {
  65. static String name = "ManagedComponent";
  66. return name;
  67. }
  68. virtual UINT32 getRTTIId()
  69. {
  70. return TID_ManagedComponent;
  71. }
  72. virtual std::shared_ptr<IReflectable> newRTTIObject()
  73. {
  74. return GameObjectRTTI::createGameObject<ManagedComponent>();
  75. }
  76. };
  77. }