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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptGUILayout : public ScriptObject<ScriptGUILayout>
- {
- public:
- SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUILayout")
- GUILayout* getInternalValue() const { return mLayout; }
- void* getNativeRaw() const { return mLayout; }
- private:
- static void internal_createInstanceXFromArea(MonoObject* instance, MonoObject* parentArea);
- static void internal_createInstanceXFromLayout(MonoObject* instance, MonoObject* parentLayout);
- static void internal_createInstanceYFromLayout(MonoObject* instance, MonoObject* parentLayout);
- static void internal_createInstanceYFromScrollArea(MonoObject* instance, MonoObject* parentScrollArea);
- static void internal_destroy(ScriptGUILayout* nativeInstance);
- static void internal_setVisible(ScriptGUILayout* nativeInstance, bool visible);
- static void internal_setParent(ScriptGUILayout* nativeInstance, MonoObject* parentLayout);
- ScriptGUILayout(MonoObject* instance, GUILayout* layout, GUILayout* parentLayout);
- void destroy();
- GUILayout* mLayout;
- GUILayout* mParentLayout;
- bool mIsDestroyed;
- };
- }
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