BsScriptGUILayout.h 1.2 KB

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  1. #pragma once
  2. #include "BsScriptEnginePrerequisites.h"
  3. #include "BsScriptObject.h"
  4. namespace BansheeEngine
  5. {
  6. class BS_SCR_BE_EXPORT ScriptGUILayout : public ScriptObject<ScriptGUILayout>
  7. {
  8. public:
  9. SCRIPT_OBJ(BansheeEngineAssemblyName, "BansheeEngine", "GUILayout")
  10. GUILayout* getInternalValue() const { return mLayout; }
  11. void* getNativeRaw() const { return mLayout; }
  12. private:
  13. static void internal_createInstanceXFromArea(MonoObject* instance, MonoObject* parentArea);
  14. static void internal_createInstanceXFromLayout(MonoObject* instance, MonoObject* parentLayout);
  15. static void internal_createInstanceYFromLayout(MonoObject* instance, MonoObject* parentLayout);
  16. static void internal_createInstanceYFromScrollArea(MonoObject* instance, MonoObject* parentScrollArea);
  17. static void internal_destroy(ScriptGUILayout* nativeInstance);
  18. static void internal_setVisible(ScriptGUILayout* nativeInstance, bool visible);
  19. static void internal_setParent(ScriptGUILayout* nativeInstance, MonoObject* parentLayout);
  20. ScriptGUILayout(MonoObject* instance, GUILayout* layout, GUILayout* parentLayout);
  21. void destroy();
  22. GUILayout* mLayout;
  23. GUILayout* mParentLayout;
  24. bool mIsDestroyed;
  25. };
  26. }