Marko Pintera ae583e1ac5 WIP C# DragDropManager 10 年之前
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BsManagedComponent.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 年之前
BsManagedComponentRTTI.h 3638a07125 More fixes to assembly refresh 11 年之前
BsManagedResource.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsManagedResourceManager.h 35b5f1e6f3 Managed resource unloading works properly 11 年之前
BsManagedResourceMetaData.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsManagedResourceMetaDataRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 年之前
BsManagedResourceRTTI.h 7ed8cf65ee Properly clean up temporary data after deserialization 11 年之前
BsManagedSerializableArray.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 年之前
BsManagedSerializableArrayRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsManagedSerializableDictionary.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 年之前
BsManagedSerializableDictionaryRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsManagedSerializableField.h 54faddd74a Fixed a serialization issue that was causing different objects having identical IDs 11 年之前
BsManagedSerializableFieldRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsManagedSerializableList.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 年之前
BsManagedSerializableListRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsManagedSerializableObject.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsManagedSerializableObjectData.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsManagedSerializableObjectDataRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsManagedSerializableObjectInfo.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 年之前
BsManagedSerializableObjectInfoRTTI.h 2db66e5efb Refactored managed object serialization so fields are serialized on demand instead of in a pre-process step 11 年之前
BsManagedSerializableObjectRTTI.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptAssemblyManager.h ae1eab371e Properly handle missing component types 11 年之前
BsScriptAsyncOp.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 年之前
BsScriptCameraHandler.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 年之前
BsScriptColor.h d5d2171319 Added C# PixelData 11 年之前
BsScriptComponent.h ae1eab371e Properly handle missing component types 11 年之前
BsScriptCursor.h d5d2171319 Added C# PixelData 11 年之前
BsScriptDebug.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年之前
BsScriptEnginePrerequisites.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptFont.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 年之前
BsScriptGUIArea.h fc7fc179b9 More work on ColorPicker 10 年之前
BsScriptGUIButton.h 27d362cd4c Most GUI elements are now tintable 11 年之前
BsScriptGUIContent.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年之前
BsScriptGUIElement.h e96ede4d3b GUIElementBase can now have position/bounds too 11 年之前
BsScriptGUIElementStateStyle.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
BsScriptGUIElementStyle.h a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 年之前
BsScriptGUIFixedSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 年之前
BsScriptGUIFlexibleSpace.h 78eba7518c Refactored Inspector and Inspectable objects so they are added to the layout in a more flexible way 11 年之前
BsScriptGUIInputBox.h 27d362cd4c Most GUI elements are now tintable 11 年之前
BsScriptGUILabel.h 27d362cd4c Most GUI elements are now tintable 11 年之前
BsScriptGUILayout.h fc7fc179b9 More work on ColorPicker 10 年之前
BsScriptGUILayoutUtility.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsScriptGUIListBox.h 27d362cd4c Most GUI elements are now tintable 11 年之前
BsScriptGUIPanel.h 8782c6cc48 Slight fixes to EditorWidget and C# GUIArea depth 11 年之前
BsScriptGUIProgressBar.h 27d362cd4c Most GUI elements are now tintable 11 年之前
BsScriptGUIRenderTexture.h 27d362cd4c Most GUI elements are now tintable 11 年之前
BsScriptGUIScrollArea.h 785f60e078 Script GUI elements now share a common base class 11 年之前
BsScriptGUISlider.h 27d362cd4c Most GUI elements are now tintable 11 年之前
BsScriptGUITexture.h 27d362cd4c Most GUI elements are now tintable 11 年之前
BsScriptGUIToggle.h 27d362cd4c Most GUI elements are now tintable 11 年之前
BsScriptGUIToggleGroup.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年之前
BsScriptGameObject.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptGameObjectManager.h ae583e1ac5 WIP C# DragDropManager 10 年之前
BsScriptHString.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 年之前
BsScriptInput.h fc7fc179b9 More work on ColorPicker 10 年之前
BsScriptInputConfiguration.h 474830fefa C# input and virtual input work 11 年之前
BsScriptMacros.h 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 年之前
BsScriptManagedResource.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptObject.h 3638a07125 More fixes to assembly refresh 11 年之前
BsScriptObjectImpl.h 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 年之前
BsScriptObjectManager.h 3638a07125 More fixes to assembly refresh 11 年之前
BsScriptPixelData.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 年之前
BsScriptPixelUtility.h 2ee57f4357 Added C# PixelUtility 11 年之前
BsScriptRenderTarget.h 1792480359 Add render target to C# camera and fixed a recursive mutex lock in resource listener 11 年之前
BsScriptRenderTexture.h 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptRenderTexture2D.h 93e2eff9b6 Added C# RenderTarget 11 年之前
BsScriptResource.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptResourceManager.h 3aa329733b Assembly refresh (WIP - Does not run) 11 年之前
BsScriptSceneObject.h d61a7ecffd A lot more work on C# scene window 11 年之前
BsScriptSerializableArray.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年之前
BsScriptSerializableDictionary.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 年之前
BsScriptSerializableField.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年之前
BsScriptSerializableList.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 年之前
BsScriptSerializableObject.h ce8ea08d5c Refactoring ScriptObject so destruction and construction is encapsulated within it 11 年之前
BsScriptSerializableProperty.h 698ae1d284 Added remaining missing Inspectable and Serializable types 11 年之前
BsScriptSpriteTexture.h 9f993f134b Gizmo icon rendering works 11 年之前
BsScriptStringTable.h 17afc600a7 Massive Cm->Bs file rename 11 年之前
BsScriptTexture.h 25aca52bc3 Added C# Texture and implemented Texture2D 11 年之前
BsScriptTexture2D.h f4e58bdc79 WIP ColorPicker 10 年之前
BsScriptTexture3D.h e29349d061 Added C# Texture3D and TextureCube 11 年之前
BsScriptTextureCube.h e29349d061 Added C# Texture3D and TextureCube 11 年之前
BsScriptTime.h e8d30fcee1 C# Time and SceneCamera 11 年之前
BsScriptVector2I.h 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualButton.h 474830fefa C# input and virtual input work 11 年之前
BsScriptVirtualInput.h 474830fefa C# input and virtual input work 11 年之前