Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 лет назад
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GL a745db8df7 Added some missing files after the big Camelot -> Banshee rename 11 лет назад
BsGLContext.h 21e4301182 More documentation 11 лет назад
BsGLEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGLFrameBufferObject.h fc8f2b1eaf More documentation 11 лет назад
BsGLGpuBuffer.h 19a14f5940 GPU profiler working 11 лет назад
BsGLGpuParamBlockBuffer.h fc8f2b1eaf More documentation 11 лет назад
BsGLHardwareBufferManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsGLMultiRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLOcclusionQuery.h 19a14f5940 GPU profiler working 11 лет назад
BsGLPixelBuffer.h 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 лет назад
BsGLPixelFormat.h 03ea4c331d More documentation 11 лет назад
BsGLPrerequisites.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsGLQueryManager.h 03ea4c331d More documentation 11 лет назад
BsGLRenderSystem.h 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 лет назад
BsGLRenderSystemFactory.h 03ea4c331d More documentation 11 лет назад
BsGLRenderTexture.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLRenderWindowManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLSLGpuProgramRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLTexture.h 350e767ebf Added support for load/store textures 11 лет назад
BsGLTextureManager.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLTimerQuery.h 19a14f5940 GPU profiler working 11 лет назад
BsGLVertexArrayObjectManager.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsGLVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsWin32Context.h 21e4301182 More documentation 11 лет назад
BsWin32GLSupport.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsWin32Prerequisites.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsWin32VideoModeInfo.h 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsWin32Window.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад