Marko Pintera 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 лет назад
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GLSL fb6e14ead4 All wire/solid gizmos render properly 11 лет назад
win32 21e4301182 More documentation 11 лет назад
BsGLContext.cpp 21e4301182 More documentation 11 лет назад
BsGLEventQuery.cpp 19a14f5940 GPU profiler working 11 лет назад
BsGLFrameBufferObject.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 лет назад
BsGLGpuBuffer.cpp 19a14f5940 GPU profiler working 11 лет назад
BsGLGpuParamBlockBuffer.cpp 19a14f5940 GPU profiler working 11 лет назад
BsGLHardwareBufferManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLIndexBuffer.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsGLMultiRenderTexture.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLOcclusionQuery.cpp 19a14f5940 GPU profiler working 11 лет назад
BsGLPixelBuffer.cpp a328c6e377 OpenGL render texture depth buffer is properly hooked up 11 лет назад
BsGLPixelFormat.cpp aef74705f2 Added texture compression and texture mip map generation 11 лет назад
BsGLQueryManager.cpp 4460630297 Fixed Renderer by properly updating dirty parameters and properly handling DrawList items 11 лет назад
BsGLRenderSystem.cpp 7ec17510f4 Refactored render system initialization so that render window gets created from sim thread instead of core 11 лет назад
BsGLRenderSystemFactory.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад
BsGLRenderTexture.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLRenderWindowManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLSLParamParser.cpp 350e767ebf Added support for load/store textures 11 лет назад
BsGLSupport.cpp b23fbf3bad Renderer working as normal 11 лет назад
BsGLTexture.cpp 350e767ebf Added support for load/store textures 11 лет назад
BsGLTextureManager.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsGLTimerQuery.cpp 19a14f5940 GPU profiler working 11 лет назад
BsGLVertexArrayObjectManager.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsGLVertexBuffer.cpp 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 лет назад
BsWin32GLSupport.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
BsWin32VideoModeInfo.cpp 492ad2cac2 Major RenderTarget refactor to separate sim and core thread functionality 11 лет назад
BsWin32Window.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 лет назад
glew.cpp 17afc600a7 Massive Cm->Bs file rename 11 лет назад