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- #include "CmMesh.h"
- #include "CmMeshRTTI.h"
- #include "CmMeshData.h"
- #include "CmVector2.h"
- #include "CmVector3.h"
- #include "CmDebug.h"
- #include "CmHardwareBufferManager.h"
- #include "CmMeshManager.h"
- #include "CmRenderSystem.h"
- #include "CmAsyncOp.h"
- #if CM_DEBUG_MODE
- #define THROW_IF_NOT_RENDER_THREAD throwIfNotRenderThread();
- #else
- #define THROW_IF_NOT_RENDER_THREAD
- #endif
- namespace CamelotEngine
- {
- Mesh::Mesh()
- :mVertexData(nullptr), mIndexData(nullptr)
- {
- }
- Mesh::~Mesh()
- {
- }
- void Mesh::setMeshData(MeshDataPtr meshData)
- {
- RenderSystem::instancePtr()->queueCommand(boost::bind(&Mesh::setMeshData_internal, this, meshData), true);
- }
- void Mesh::setMeshData_internal(MeshDataPtr meshData)
- {
- THROW_IF_NOT_RENDER_THREAD;
- if(meshData == nullptr)
- {
- CM_EXCEPT(InvalidParametersException, "Cannot load mesh. Mesh data is null.");
- }
- // Ensure all vertex elements are of proper size
- UINT32 numVertices = 0;
- auto vertElemDataPerStream = meshData->mVertexData;
- MeshData::VertexElementData* firstElemData = nullptr;
- if(vertElemDataPerStream.size() > 0)
- {
- auto vertElemData = vertElemDataPerStream.begin()->second;
- auto firstVertElem = vertElemData.begin();
- if(firstVertElem != vertElemData.end())
- {
- numVertices = firstVertElem->elementCount;
- }
- }
- for(auto& vertElems : meshData->mVertexData)
- {
- for(auto& vertElem : vertElems.second)
- {
- if(vertElem.elementCount != numVertices)
- {
- CM_EXCEPT(InvalidParametersException, "All vertex element arrays in MeshData need to be of the same size. Found an array with semantic: "
- + toString(vertElem.element.getSemantic()) + " and element count: " + toString(vertElem.elementCount) + ". This doesn't match with other "
- + "element with semantic: " + toString(firstElemData->element.getSemantic()) + " and element count: " + toString(firstElemData->elementCount));
- }
- }
- }
- mSubMeshes.clear();
- if(mVertexData != nullptr)
- delete mVertexData;
- if(mIndexData != nullptr)
- delete mIndexData;
- // Submeshes
- UINT32 indexOffset = 0;
- UINT32 totalIndexCount = 0;
- for(auto& i : meshData->mIndices)
- {
- UINT32 numIndices = i.numIndices;
- if(numIndices > 0)
- {
- mSubMeshes.push_back(SubMesh(indexOffset, numIndices));
- indexOffset += numIndices;
- totalIndexCount += numIndices;
- }
- }
- // Indices
- mIndexData = new IndexData();
- mIndexData->indexCount = totalIndexCount;
- mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
- meshData->mIndexType,
- mIndexData->indexCount,
- GBU_STATIC);
- UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_WRITE_ONLY));
- UINT32 idxElementSize = meshData->getIndexElementSize();
- indexOffset = 0;
- for(auto& i : meshData->mIndices)
- {
- memcpy(&idxData[indexOffset], i.indices, i.numIndices * idxElementSize);
- indexOffset += i.numIndices;
- }
- mIndexData->indexBuffer->unlock();
- // Vertices
- mVertexData = new VertexData();
- mVertexData->vertexCount = numVertices;
- mVertexData->vertexDeclaration = meshData->createDeclaration();
- for(auto& vertElems : meshData->mVertexData)
- {
- UINT32 streamIdx = vertElems.first;
- if(vertElems.second.size() == 0)
- continue;
- VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
- mVertexData->vertexDeclaration->getVertexSize(streamIdx),
- mVertexData->vertexCount,
- GBU_STATIC);
- mVertexData->setBuffer(streamIdx, vertexBuffer);
- UINT32 vertexSize = vertexBuffer->getVertexSize();
- UINT8* vertBufferData = static_cast<UINT8*>(vertexBuffer->lock(GBL_WRITE_ONLY));
- UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
- for(UINT32 j = 0; j < numElements; j++)
- {
- const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
- UINT32 offset = element->getOffset();
- UINT32 elemSize = element->getSize();
- MeshData::VertexElementData& elemData = meshData->getVertElemData(element->getType(), element->getSemantic(), element->getIndex(), streamIdx);
- UINT8* sourceData = elemData.data;
- for(UINT32 k = 0; k < elemData.elementCount; k++)
- {
- memcpy(&vertBufferData[k * vertexSize + offset], &sourceData[k * elemSize], elemSize);
- }
- }
- vertexBuffer->unlock();
- }
- }
- MeshDataPtr Mesh::getMeshData()
- {
- AsyncOp op = RenderSystem::instancePtr()->queueReturnCommand(boost::bind(&Mesh::getMeshData_internal, this, _1), true);
- return op.getReturnValue<MeshDataPtr>();
- }
- void Mesh::getMeshData_internal(AsyncOp& asyncOp)
- {
- IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
- if(mIndexData)
- indexType = mIndexData->indexBuffer->getType();
- MeshDataPtr meshData(new MeshData(indexType));
- if(mIndexData)
- {
- UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
- UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
- for(UINT32 i = 0; i < mSubMeshes.size(); i++)
- {
- UINT8* indices = nullptr;
-
- if(indexType == IndexBuffer::IT_16BIT)
- indices = (UINT8*)meshData->addIndices16(mSubMeshes[i].indexCount, i);
- else
- indices = (UINT8*)meshData->addIndices32(mSubMeshes[i].indexCount, i);
-
- memcpy(indices, &idxData[mSubMeshes[i].indexOffset * idxElemSize], mSubMeshes[i].indexCount * idxElemSize);
- }
- mIndexData->indexBuffer->unlock();
- }
- if(mVertexData)
- {
- auto vertexBuffers = mVertexData->getBuffers();
- UINT32 streamIdx = 0;
- for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
- {
- VertexBufferPtr vertexBuffer = iter->second;
- UINT32 vertexSize = vertexBuffer->getVertexSize();
- UINT8* vertDataIter = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
- UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
- for(UINT32 j = 0; j < numElements; j++)
- {
- const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
- VertexElementType type = element->getType();
- VertexElementSemantic semantic = element->getSemantic();
- UINT32 semanticIdx = element->getIndex();
- UINT32 offset = element->getOffset();
- UINT32 elemSize = element->getSize();
- UINT8* dest = meshData->addVertexElementData(type, semantic, mVertexData->vertexCount, semanticIdx, streamIdx);
- for(UINT32 k = 0; k < mVertexData->vertexCount; k++)
- memcpy(&dest[k * elemSize], &vertDataIter[k * vertexSize + offset], elemSize);
- }
- vertexBuffer->unlock();
- streamIdx++;
- }
- }
- asyncOp.completeOperation(meshData);
- }
- RenderOperation Mesh::getRenderOperation(UINT32 subMeshIdx) const
- {
- if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
- {
- CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
- + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString(mSubMeshes.size()));
- }
- // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing
- RenderOperation ro;
- ro.indexData = mIndexData;
- ro.vertexData = mVertexData;
- ro.useIndexes = true;
- ro.operationType = DOT_TRIANGLE_LIST;
- return ro;
- }
- void Mesh::initialize_internal()
- {
- THROW_IF_NOT_RENDER_THREAD;
- // TODO Low priority - Initialize an empty mesh. A better way would be to only initialize the mesh
- // once we set the proper mesh data (then we don't have to do it twice), but this makes the code less complex.
- // Consider changing it if there are performance issues.
- setMeshData_internal(MeshManager::instance().getNullMeshData());
- Resource::initialize_internal();
- }
- void Mesh::destroy_internal()
- {
- THROW_IF_NOT_RENDER_THREAD;
- if(mVertexData != nullptr)
- delete mVertexData;
- if(mIndexData != nullptr)
- delete mIndexData;
- Resource::destroy_internal();
- }
- void Mesh::throwIfNotRenderThread() const
- {
- if(CM_THREAD_CURRENT_ID != RenderSystem::instancePtr()->getRenderThreadId())
- CM_EXCEPT(InternalErrorException, "Calling an internal texture method from a non-render thread!");
- }
- /************************************************************************/
- /* SERIALIZATION */
- /************************************************************************/
- RTTITypeBase* Mesh::getRTTIStatic()
- {
- return MeshRTTI::instance();
- }
- RTTITypeBase* Mesh::getRTTI() const
- {
- return Mesh::getRTTIStatic();
- }
- /************************************************************************/
- /* STATICS */
- /************************************************************************/
- HMesh Mesh::create()
- {
- MeshPtr meshPtr = MeshManager::instance().create();
- return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
- }
- }
- #undef THROW_IF_NOT_RENDER_THREAD
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