BearishSun fe38678dc4 Bugfix: Don't assert if SceneHandles.BeginInput hasn't been called before a call to SceneHandles.Draw 6 anos atrás
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Generated b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication 6 anos atrás
Wrappers b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication 6 anos atrás
BsEditorResourceLoader.cpp 4026780379 Refactor: Project libraries entries now use shared pointers, so their properties can be accessed from managed code without doing expensive lookup every time 6 anos atrás
BsEditorResourceLoader.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 anos atrás
BsEditorScriptLibrary.cpp ce77024c34 Bugfix: Fix crash in release mode 6 anos atrás
BsEditorScriptLibrary.h 0d97f9df93 Refactor: Added a lookup table for script reflectable types and refactored how are native wrapper <-> managed mappings registered with the system 6 anos atrás
BsEditorScriptManager.cpp b613565127 Refactor: Moved all play-in-editor functionality to a separate PlayInEditor class, rather than keeping it in EditorApplication 6 anos atrás
BsEditorScriptManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 anos atrás
BsGUIGameObjectField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 anos atrás
BsGUIGameObjectField.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 anos atrás
BsGUIResourceField.cpp 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture 6 anos atrás
BsGUIResourceField.h 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture 6 anos atrás
BsGUITextureField.cpp f8bc05dc8b Bugfix: Default empty texture field will display the "(None)" label and without the clear button 6 anos atrás
BsGUITextureField.h c45cd7247f Build: Updated 'bsf' version 6 anos atrás
BsManagedEditorCommand.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself 7 anos atrás
BsManagedEditorCommand.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 anos atrás
BsMenuItemManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 anos atrás
BsMenuItemManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 anos atrás
BsScriptDragDropManager.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 anos atrás
BsScriptEditorPrerequisites.h c45cd7247f Build: Updated 'bsf' version 6 anos atrás
BsScriptGizmoManager.cpp a2b29a2971 WIP: UndoRedo refactor 6 anos atrás
BsScriptGizmoManager.h 80680c5c77 Bugfix: Fix an issue where certain scene gizmos were not rendering if there were multiple draw gizmos methods for the same type 6 anos atrás
BsScriptHandleManager.cpp fe38678dc4 Bugfix: Don't assert if SceneHandles.BeginInput hasn't been called before a call to SceneHandles.Draw 6 anos atrás
BsScriptHandleManager.h fe38678dc4 Bugfix: Don't assert if SceneHandles.BeginInput hasn't been called before a call to SceneHandles.Draw 6 anos atrás
BsToolbarItemManager.cpp c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace 6 anos atrás
BsToolbarItemManager.h d4dfef9833 Docs: Update EditorScript documentation group due to its name change 7 anos atrás
CMakeLists.txt c45cd7247f Build: Updated 'bsf' version 6 anos atrás
CMakeSources.cmake 200834da77 Feature: Added a class to easily serialize the current state of scene object hierarchy, and restore it later 6 anos atrás