BsCSphereCollider.cpp 1.5 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsCSphereCollider.h"
  4. #include "BsSceneObject.h"
  5. #include "BsCRigidbody.h"
  6. #include "BsCSphereColliderRTTI.h"
  7. namespace BansheeEngine
  8. {
  9. CSphereCollider::CSphereCollider(const HSceneObject& parent, float radius)
  10. : CCollider(parent), mRadius(radius)
  11. {
  12. setName("BoxCollider");
  13. }
  14. void CSphereCollider::setRadius(float radius)
  15. {
  16. if (mRadius == radius)
  17. return;
  18. mRadius = radius;
  19. if (mInternal != nullptr)
  20. {
  21. _getInternal()->setRadius(radius);
  22. if (mParent != nullptr)
  23. mParent->_updateMassDistribution();
  24. }
  25. }
  26. void CSphereCollider::setCenter(const Vector3& center)
  27. {
  28. if (mLocalPosition == center)
  29. return;
  30. mLocalPosition = center;
  31. if (mInternal != nullptr)
  32. updateTransform();
  33. }
  34. SPtr<Collider> CSphereCollider::createInternal()
  35. {
  36. SPtr<Collider> collider = SphereCollider::create(mRadius, SO()->getWorldPosition(), SO()->getWorldRotation());
  37. collider->_setOwner(PhysicsOwnerType::Component, this);
  38. return collider;
  39. }
  40. RTTITypeBase* CSphereCollider::getRTTIStatic()
  41. {
  42. return CSphereColliderRTTI::instance();
  43. }
  44. RTTITypeBase* CSphereCollider::getRTTI() const
  45. {
  46. return CSphereCollider::getRTTIStatic();
  47. }
  48. }