BsPass.cpp 5.4 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsPass.h"
  4. #include "BsRasterizerState.h"
  5. #include "BsBlendState.h"
  6. #include "BsDepthStencilState.h"
  7. #include "BsPassRTTI.h"
  8. #include "BsMaterial.h"
  9. #include "BsGpuParams.h"
  10. #include "BsFrameAlloc.h"
  11. #include "BsGpuProgram.h"
  12. #include "BsException.h"
  13. namespace BansheeEngine
  14. {
  15. /**
  16. * @brief Converts a sim thread pass descriptor to a core thread one.
  17. */
  18. void convertPassDesc(const PASS_DESC& input, PASS_DESC_CORE& output)
  19. {
  20. output.blendState = input.blendState != nullptr ? input.blendState->getCore() : nullptr;
  21. output.rasterizerState = input.rasterizerState != nullptr ? input.rasterizerState->getCore() : nullptr;
  22. output.depthStencilState = input.depthStencilState != nullptr ? input.depthStencilState->getCore() : nullptr;
  23. output.stencilRefValue = input.stencilRefValue;
  24. output.vertexProgram = input.vertexProgram != nullptr ? input.vertexProgram->getCore() : nullptr;
  25. output.fragmentProgram = input.fragmentProgram != nullptr ? input.fragmentProgram->getCore() : nullptr;
  26. output.geometryProgram = input.geometryProgram != nullptr ? input.geometryProgram->getCore() : nullptr;
  27. output.hullProgram = input.hullProgram != nullptr ? input.hullProgram->getCore() : nullptr;
  28. output.domainProgram = input.domainProgram != nullptr ? input.domainProgram->getCore() : nullptr;
  29. output.hullProgram = input.hullProgram != nullptr ? input.hullProgram->getCore() : nullptr;
  30. }
  31. template<bool Core>
  32. TPass<Core>::TPass()
  33. {
  34. mData.stencilRefValue = 0;
  35. }
  36. template<bool Core>
  37. TPass<Core>::TPass(const PassDescType& data)
  38. :mData(data)
  39. {
  40. }
  41. template<bool Core>
  42. bool TPass<Core>::hasBlending() const
  43. {
  44. if (!mData.blendState)
  45. return false;
  46. bool transparent = false;
  47. const BlendProperties& bsProps = mData.blendState->getProperties();
  48. for (UINT32 i = 0; i < BS_MAX_MULTIPLE_RENDER_TARGETS; i++)
  49. {
  50. // Transparent if destination color is taken into account
  51. if (bsProps.getDstBlend(i) != BF_ZERO ||
  52. bsProps.getSrcBlend(i) == BF_DEST_COLOR ||
  53. bsProps.getSrcBlend(i) == BF_INV_DEST_COLOR ||
  54. bsProps.getSrcBlend(i) == BF_DEST_ALPHA ||
  55. bsProps.getSrcBlend(i) == BF_INV_DEST_ALPHA)
  56. {
  57. transparent = true;
  58. }
  59. }
  60. return transparent;
  61. }
  62. template class TPass < false > ;
  63. template class TPass < true >;
  64. PassCore::PassCore(const PASS_DESC_CORE& desc)
  65. :TPass(desc)
  66. { }
  67. void PassCore::syncToCore(const CoreSyncData& data)
  68. {
  69. UINT8* dataPtr = data.getBuffer();
  70. PASS_DESC_CORE* desc = (PASS_DESC_CORE*)dataPtr;
  71. mData = *desc;
  72. desc->~PASS_DESC_CORE();
  73. }
  74. SPtr<PassCore> PassCore::create(const PASS_DESC_CORE& desc)
  75. {
  76. PassCore* newPass = new (bs_alloc<PassCore>()) PassCore(desc);
  77. SPtr<PassCore> newPassPtr = bs_shared_ptr<PassCore>(newPass);
  78. newPassPtr->_setThisPtr(newPassPtr);
  79. newPassPtr->initialize();
  80. return newPassPtr;
  81. }
  82. Pass::Pass(const PASS_DESC& desc)
  83. :TPass(desc)
  84. { }
  85. SPtr<PassCore> Pass::getCore() const
  86. {
  87. return std::static_pointer_cast<PassCore>(mCoreSpecific);
  88. }
  89. SPtr<CoreObjectCore> Pass::createCore() const
  90. {
  91. PASS_DESC_CORE desc;
  92. convertPassDesc(mData, desc);
  93. PassCore* pass = new (bs_alloc<PassCore>()) PassCore(desc);
  94. SPtr<PassCore> passPtr = bs_shared_ptr<PassCore>(pass);
  95. passPtr->_setThisPtr(passPtr);
  96. return passPtr;
  97. }
  98. CoreSyncData Pass::syncToCore(FrameAlloc* allocator)
  99. {
  100. UINT32 size = sizeof(PASS_DESC_CORE);
  101. UINT8* data = allocator->alloc(size);
  102. PASS_DESC_CORE* passDesc = new (data) PASS_DESC_CORE();
  103. convertPassDesc(mData, *passDesc);
  104. return CoreSyncData(data, size);
  105. }
  106. void Pass::getCoreDependencies(Vector<CoreObject*>& dependencies)
  107. {
  108. if (mData.blendState != nullptr)
  109. dependencies.push_back(mData.blendState.get());
  110. if (mData.rasterizerState != nullptr)
  111. dependencies.push_back(mData.rasterizerState.get());
  112. if (mData.depthStencilState != nullptr)
  113. dependencies.push_back(mData.depthStencilState.get());
  114. if (mData.vertexProgram != nullptr)
  115. dependencies.push_back(mData.vertexProgram.get());
  116. if (mData.fragmentProgram != nullptr)
  117. dependencies.push_back(mData.fragmentProgram.get());
  118. if (mData.geometryProgram != nullptr)
  119. dependencies.push_back(mData.geometryProgram.get());
  120. if (mData.hullProgram != nullptr)
  121. dependencies.push_back(mData.hullProgram.get());
  122. if (mData.domainProgram != nullptr)
  123. dependencies.push_back(mData.domainProgram.get());
  124. if (mData.computeProgram != nullptr)
  125. dependencies.push_back(mData.computeProgram.get());
  126. }
  127. PassPtr Pass::create(const PASS_DESC& desc)
  128. {
  129. Pass* newPass = new (bs_alloc<Pass>()) Pass(desc);
  130. PassPtr newPassPtr = bs_core_ptr<Pass>(newPass);
  131. newPassPtr->_setThisPtr(newPassPtr);
  132. newPassPtr->initialize();
  133. return newPassPtr;
  134. }
  135. PassPtr Pass::createEmpty()
  136. {
  137. Pass* newPass = new (bs_alloc<Pass>()) Pass();
  138. PassPtr newPassPtr = bs_core_ptr<Pass>(newPass);
  139. newPassPtr->_setThisPtr(newPassPtr);
  140. return newPassPtr;
  141. }
  142. RTTITypeBase* Pass::getRTTIStatic()
  143. {
  144. return PassRTTI::instance();
  145. }
  146. RTTITypeBase* Pass::getRTTI() const
  147. {
  148. return Pass::getRTTIStatic();
  149. }
  150. }