BsD3D11GpuParamBlockBuffer.cpp 2.0 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D11GpuParamBlockBuffer.h"
  4. #include "BsD3D11HardwareBuffer.h"
  5. #include "BsD3D11RenderAPI.h"
  6. #include "BsD3D11Device.h"
  7. #include "BsRenderStats.h"
  8. namespace BansheeEngine
  9. {
  10. D3D11GpuParamBlockBufferCore::D3D11GpuParamBlockBufferCore(UINT32 size, GpuParamBlockUsage usage)
  11. :GpuParamBlockBufferCore(size, usage), mBuffer(nullptr)
  12. {
  13. }
  14. D3D11GpuParamBlockBufferCore::~D3D11GpuParamBlockBufferCore()
  15. {
  16. if (mBuffer != nullptr)
  17. bs_delete(mBuffer);
  18. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_GpuParamBuffer);
  19. }
  20. void D3D11GpuParamBlockBufferCore::initialize()
  21. {
  22. D3D11RenderAPI* d3d11rs = static_cast<D3D11RenderAPI*>(RenderAPICore::instancePtr());
  23. D3D11Device& device = d3d11rs->getPrimaryDevice();
  24. if(mUsage == GPBU_STATIC)
  25. mBuffer = bs_new<D3D11HardwareBuffer>(D3D11HardwareBuffer::BT_CONSTANT, GBU_STATIC, 1, mSize, std::ref(device));
  26. else if(mUsage == GPBU_DYNAMIC)
  27. mBuffer = bs_new<D3D11HardwareBuffer>(D3D11HardwareBuffer::BT_CONSTANT, GBU_DYNAMIC, 1, mSize, std::ref(device));
  28. else
  29. BS_EXCEPT(InternalErrorException, "Invalid gpu param block usage.");
  30. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_GpuParamBuffer);
  31. GpuParamBlockBufferCore::initialize();
  32. }
  33. ID3D11Buffer* D3D11GpuParamBlockBufferCore::getD3D11Buffer() const
  34. {
  35. return mBuffer->getD3DBuffer();
  36. }
  37. void D3D11GpuParamBlockBufferCore::writeToGPU(const UINT8* data)
  38. {
  39. mBuffer->writeData(0, mSize, data, BufferWriteType::Discard);
  40. BS_INC_RENDER_STAT_CAT(ResWrite, RenderStatObject_GpuParamBuffer);
  41. }
  42. void D3D11GpuParamBlockBufferCore::readFromGPU(UINT8* data) const
  43. {
  44. mBuffer->readData(0, mSize, data);
  45. BS_INC_RENDER_STAT_CAT(ResRead, RenderStatObject_GpuParamBuffer);
  46. }
  47. }