BsD3D9HardwareBufferManager.cpp 2.6 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D9HardwareBufferManager.h"
  4. #include "BsD3D9VertexBuffer.h"
  5. #include "BsD3D9IndexBuffer.h"
  6. #include "BsD3D9VertexDeclaration.h"
  7. #include "BsD3D9GpuBuffer.h"
  8. #include "BsGpuParamBlockBuffer.h"
  9. #include "BsException.h"
  10. namespace BansheeEngine
  11. {
  12. SPtr<VertexBufferCore> D3D9HardwareBufferCoreManager::createVertexBufferInternal(UINT32 vertexSize, UINT32 numVerts, GpuBufferUsage usage, bool streamOut)
  13. {
  14. assert(numVerts > 0);
  15. SPtr<D3D9VertexBufferCore> ret = bs_shared_ptr_new<D3D9VertexBufferCore>(vertexSize, numVerts, usage, streamOut);
  16. ret->_setThisPtr(ret);
  17. return ret;
  18. }
  19. SPtr<IndexBufferCore> D3D9HardwareBufferCoreManager::createIndexBufferInternal(IndexType itype, UINT32 numIndexes, GpuBufferUsage usage)
  20. {
  21. assert(numIndexes > 0);
  22. SPtr<D3D9IndexBufferCore> ret = bs_shared_ptr_new<D3D9IndexBufferCore>(itype, numIndexes, usage);
  23. ret->_setThisPtr(ret);
  24. return ret;
  25. }
  26. SPtr<VertexDeclarationCore> D3D9HardwareBufferCoreManager::createVertexDeclarationInternal(const List<VertexElement>& elements)
  27. {
  28. D3D9VertexDeclarationCore* decl = new (bs_alloc<D3D9VertexDeclarationCore>()) D3D9VertexDeclarationCore(elements);
  29. SPtr<D3D9VertexDeclarationCore> declPtr = bs_shared_ptr<D3D9VertexDeclarationCore>(decl);
  30. declPtr->_setThisPtr(declPtr);
  31. return declPtr;
  32. }
  33. SPtr<GpuParamBlockBufferCore> D3D9HardwareBufferCoreManager::createGpuParamBlockBufferInternal(UINT32 size, GpuParamBlockUsage usage)
  34. {
  35. GenericGpuParamBlockBufferCore* paramBlockBuffer = new (bs_alloc<GenericGpuParamBlockBufferCore>()) GenericGpuParamBlockBufferCore(size, usage);
  36. SPtr<GpuParamBlockBufferCore> paramBlockBufferPtr = bs_shared_ptr<GenericGpuParamBlockBufferCore>(paramBlockBuffer);
  37. paramBlockBufferPtr->_setThisPtr(paramBlockBufferPtr);
  38. return paramBlockBufferPtr;
  39. }
  40. SPtr<GpuBufferCore> D3D9HardwareBufferCoreManager::createGpuBufferInternal(UINT32 elementCount, UINT32 elementSize,
  41. GpuBufferType type, GpuBufferUsage usage, bool randomGpuWrite, bool useCounter)
  42. {
  43. D3D9GpuBufferCore* buffer = new (bs_alloc<D3D9GpuBufferCore>()) D3D9GpuBufferCore(elementCount, elementSize, type, usage, randomGpuWrite, useCounter);
  44. SPtr<GpuBufferCore> bufferPtr = bs_shared_ptr<D3D9GpuBufferCore>(buffer);
  45. bufferPtr->_setThisPtr(bufferPtr);
  46. return bufferPtr;
  47. }
  48. }