BsD3D9OcclusionQuery.cpp 2.7 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsD3D9OcclusionQuery.h"
  4. #include "BsD3D9RenderAPI.h"
  5. #include "BsRenderStats.h"
  6. #include "BsMath.h"
  7. namespace BansheeEngine
  8. {
  9. D3D9OcclusionQuery::D3D9OcclusionQuery(bool binary)
  10. :OcclusionQuery(binary), mQuery(nullptr), mNumSamples(0),
  11. mFinalized(false), mDevice(nullptr), mQueryIssued(false)
  12. {
  13. createQuery();
  14. }
  15. D3D9OcclusionQuery::~D3D9OcclusionQuery()
  16. {
  17. releaseQuery();
  18. }
  19. void D3D9OcclusionQuery::createQuery()
  20. {
  21. mDevice = D3D9RenderAPI::getActiveD3D9Device();
  22. HRESULT hr = mDevice->CreateQuery(D3DQUERYTYPE_OCCLUSION, &mQuery);
  23. if (hr != S_OK)
  24. {
  25. BS_EXCEPT(RenderingAPIException, "Failed to create an occlusion query.");
  26. }
  27. BS_INC_RENDER_STAT_CAT(ResCreated, RenderStatObject_Query);
  28. }
  29. void D3D9OcclusionQuery::releaseQuery()
  30. {
  31. SAFE_RELEASE(mQuery);
  32. BS_INC_RENDER_STAT_CAT(ResDestroyed, RenderStatObject_Query);
  33. }
  34. void D3D9OcclusionQuery::begin()
  35. {
  36. if (mQuery != nullptr)
  37. mQuery->Issue(D3DISSUE_BEGIN);
  38. mNumSamples = 0;
  39. mQueryIssued = false;
  40. setActive(true);
  41. }
  42. void D3D9OcclusionQuery::end()
  43. {
  44. if (mQuery != nullptr)
  45. mQuery->Issue(D3DISSUE_END);
  46. mQueryIssued = true;
  47. mFinalized = false;
  48. }
  49. bool D3D9OcclusionQuery::isReady() const
  50. {
  51. if (mQuery == nullptr)
  52. return mQueryIssued; // If we lost the query, return as ready if it was ever issued
  53. if (!mQueryIssued)
  54. return false;
  55. BOOL queryData;
  56. return mQuery->GetData(&queryData, sizeof(BOOL), 0) == S_OK;
  57. }
  58. UINT32 D3D9OcclusionQuery::getNumSamples()
  59. {
  60. if (!mFinalized && isReady())
  61. {
  62. finalize();
  63. }
  64. return mNumSamples;
  65. }
  66. void D3D9OcclusionQuery::finalize()
  67. {
  68. mFinalized = true;
  69. if (mQuery == nullptr)
  70. {
  71. mNumSamples = 0;
  72. return;
  73. }
  74. DWORD numSamples;
  75. mQuery->GetData(&numSamples, sizeof(DWORD), 0);
  76. mNumSamples = (UINT32)numSamples;
  77. }
  78. void D3D9OcclusionQuery::notifyOnDeviceCreate(IDirect3DDevice9* d3d9Device)
  79. {
  80. if (d3d9Device == mDevice)
  81. createQuery();
  82. }
  83. void D3D9OcclusionQuery::notifyOnDeviceDestroy(IDirect3DDevice9* d3d9Device)
  84. {
  85. if (d3d9Device == mDevice)
  86. releaseQuery();
  87. }
  88. void D3D9OcclusionQuery::notifyOnDeviceLost(IDirect3DDevice9* d3d9Device)
  89. {
  90. if (d3d9Device == mDevice)
  91. releaseQuery();
  92. }
  93. void D3D9OcclusionQuery::notifyOnDeviceReset(IDirect3DDevice9* d3d9Device)
  94. {
  95. if (d3d9Device == mDevice)
  96. createQuery();
  97. }
  98. }