BsMemStack.cpp 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #include "BsPrerequisitesUtil.h"
  4. #include "BsMemStack.h"
  5. namespace BansheeEngine
  6. {
  7. MemStackInternal<1024 * 1024>* MemStack::ThreadMemStack = nullptr;
  8. void MemStack::beginThread()
  9. {
  10. if(ThreadMemStack != nullptr)
  11. endThread();
  12. ThreadMemStack = bs_new<MemStackInternal<1024 * 1024>>();
  13. }
  14. void MemStack::endThread()
  15. {
  16. if(ThreadMemStack != nullptr)
  17. {
  18. bs_delete(ThreadMemStack);
  19. ThreadMemStack = nullptr;
  20. }
  21. }
  22. UINT8* MemStack::alloc(UINT32 numBytes)
  23. {
  24. assert(ThreadMemStack != nullptr && "Stack allocation failed. Did you call beginThread?");
  25. return ThreadMemStack->alloc(numBytes);
  26. }
  27. void MemStack::deallocLast(UINT8* data)
  28. {
  29. assert(ThreadMemStack != nullptr && "Stack deallocation failed. Did you call beginThread?");
  30. ThreadMemStack->dealloc(data);
  31. }
  32. void* bs_stack_alloc(UINT32 numBytes)
  33. {
  34. return (void*)MemStack::alloc(numBytes);
  35. }
  36. void bs_stack_free(void* data)
  37. {
  38. return MemStack::deallocLast((UINT8*)data);
  39. }
  40. }